Creeper World 4

Creeper World 4

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Reviire Dec 23, 2020 @ 10:31am
Feedback - Mortars
Fun game. Although i've noticed mortars are able to very easily annihilate the creeper, blasters just don't even feel useful. A few mortars and emitters are locked down and everything you've built is totally safe. Perhaps the campaign missions so far are just really easy, though.

EDIT:
After playing around with the daily missions and other non-campaign missions, mortars still feel pretty strong. Or maybe emitters just don't output enough, so far every mission they haven't gone above 40/0.5s, and you don't need much to deal with that.
Last edited by Reviire; Dec 23, 2020 @ 1:58pm
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Showing 1-11 of 11 comments
Bobucles Dec 23, 2020 @ 12:08pm 
The campaign is for introducing new players to the game. Go to player maps for high challenges.

Regular cannons are very useful for protecting against the thin bottom layer of creeper. It spreads much more quickly than tall creeper, and mortars have trouble dealing with it.
Gra̶bz Dec 23, 2020 @ 12:11pm 
Most of the campaign missions are designed to be easy and can be taken out with almost whatever you want. Cannons are usually the tool for early survival and they are also very useful on maps with not a lot of creeper, but if there are massive amounts of creeper in a level then that's gonna be mortar land (and let us not forget the bombers :D)
Last edited by Gra̶bz; Dec 23, 2020 @ 12:12pm
otheofoolo Dec 23, 2020 @ 8:22pm 
think they require less energy as 3ell, nice for suicide drops to clear areas in mass
Ghin Dec 23, 2020 @ 11:39pm 
Cannons are better at defending an area and Mortars are better for removing creeper. If a spore hits your base, a mortar won't clear it before it kills buildings. Also mortars take more energy to fire.
pcdeltalink Dec 23, 2020 @ 11:45pm 
Originally posted by Bobucles:
Regular cannons are very useful for protecting against the thin bottom layer of creeper. It spreads much more quickly than tall creeper, and mortars have trouble dealing with it.

This. I’ve noticed that mortars have a huge problem dealing with creeper that is suddenly right on top of them.

The cannons target the closest thing first (like creeper they are sitting on) but mortars seem to target the part of the creeper that isn’t slowly killing them. Have lost a lot of mortars this way and they really do need cannons to defend them on the ground.
Senlin Dec 24, 2020 @ 2:25am 
Mortars target the deepest creeper in their range.

In practice what I do when I'm pushing the frontline slowly, I get 10+ mortars and 1, maybe 2 cannons. But when you want to land on enemy island or kind of behind enemy lines, you better take a few more cannons to secure the beachhead.

Sprayers can also fulfil cannons role, but they are less efficient with it, need time to build up AC.
Strategic Sage Dec 24, 2020 @ 3:17pm 
Mortars/bombers are definitely the best conventional (i.e., not orbitals) option for dealing with deep creeper, but there are other situations. I think they're a little too strong, but at the same time Ghin's assessment is right on target IMO.
MysticD'MeeM Dec 24, 2020 @ 3:31pm 
Mortars do high damage with a low fire rate. Turrets do low damage with a high fire rate.
Mortars are great against large amount of creeper (e.g. from high ground or against creeper "waves"). Turrets are best against continuous low-level creeper (such as spawners and general expansion).
Happy Monkey Dec 27, 2020 @ 1:06am 
A big issue with mortars is that they won't clear the area under themselves if there's deeper creep in range, so they'll die quick in shallow creep if there are no cannons nearby.
cwbright Jan 3, 2021 @ 2:19pm 
Mortars are vital for defense, because they hit the deepest spot and slow down creeper advance. An old trick is to terp a trench down to level 1, and then the motars will blow BIG holes in the creeper there

For advancing the front line, I go back and forth on whether cannon-heavy or mortar-heavy front line are better. I usually favor mortars, but it seems like a thick wall of cannon actually forces the creeper back faster
GeneralVeers Jan 3, 2021 @ 4:34pm 
Mortars target the deepest creeper available--meaning, if a shallow puddle of the Blue Stuff gets close to a mortar, the mortar will ignore it and keep firing deep. A tiny drippy drop of Blue Stuff can destroy a mortar that way. So mortars either need to be on high ground, or have a cannon next to them to protect them against drippy drops.
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Date Posted: Dec 23, 2020 @ 10:31am
Posts: 11