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In regular gameplay (in the campaign), they do feel rather week as a frontline weapon, but their great strength is that they:
1) allow you to accumulate resources, unlike anything else
2) provide defence cover for your base, against anything
3) they don't use energy and the resource they use is only used by them (and AC bombers, which are more or less the same deal).
All of that means that they do have a role to play.
The last campaign mission becomes very easy if you focus on AC production.
And I don't believe it's intended to beat the game only with AC.
The value of AC against Crimson is also an important factor here - and you could argue they were OP in CW3. They aren't quite as effective as a front-line weapon as cannons are in CW4, but I'm not convinced that's a bad thing.
This also may be useful; I'm sure you've done the campaign by now judging by your postings, but when I did the first mission Sprayers show up in, their AC was the dominant factor in the mission. https://youtu.be/92t3OXf4arA. Ultimately I think a lot of this comes down to how much bluite is on a map, and tweaking that.
But it looks like that this is completly impossible in CW 4 if you don't alter the map via the editor and print additional bluite or add lots of ERN's.
@Strategic Sage: Just a plain even map, two Emitters 45 every 0.5 sec. To not instantly lose (due to even terrain, Creep will overrun you very fast) I placed the buildings I need via the Editor during gameplay (since it was for testing only)
@75Karsten this note is for who? Because I didn't used any breeder terrain
Even then, it has some good utility purposes, offensively speaking. Crimson Creeper takes 80% less damage from weapons, but is still eliminated 1:1 by AC. When you need just a little more pressure to secure a toe-hold on the next bit of terrain, AC will buy you that time to land your Cannons and finish building your Pylon. The best way to overcome large concentrations of Breeder Terrain is to flood it with AC so there's no Creeper to Breed. AC Bombers can be extremely effective in opening a beachhead for you to land an invasion force in a remote part of the map -- backed up by 4 Porters worth of Arg to make a Micro Rift, you can set up a remote outpost basically anywhere because of it.
Long and the short of it is I was able to defeat not just two, but the full default four emitters at 45 creeper per half-second using the same amount of miners and ERNs described. As another poster mentioned, ERNing Mining in the portal and Miners themselves is the way to go, not on the sprayers if you want to maximize your output and use it as a sole way to defeat the creeper.
Allright, I will try this out too! ty
Hey again, for some reasons I didn't realized that made an extra video for this (even though you linked and I quoted it, pls don't ask.) but I finally watched and want to thank you for all the effort you put into this! And you're absolutley right, ERN's in Sprayers are wasted, it's much more effective to use then in the Mines directly.
Thank and have a nice day!