Creeper World 4

Creeper World 4

View Stats:
SMOKE Dec 4, 2020 @ 11:14am
Is the game to easy?
I'm new to CW, eyed older versions because I like towerdefence games, so CW4 yesterday and bought it.

Been doing the same strategy on each map since the mortar got unlocked. And I'm not seeing the challenge of the game?
Build as many towers as you can, make wall of mortars, leapfrog mortars forward and keep building towers every few leapfrogs.. put nullifier next to the spawn thingy.

It just seems you have infinite resources, ow need missile now, just spam rows of missile launchers.. map gets wider, build even more mortars... what am I missing?

I wouldn't like it "grr this is hard" style but now it seems you can't fail at all.
< >
Showing 1-15 of 18 comments
Elegant Caveman Dec 4, 2020 @ 11:42am 
Having played all the Creeper World games, a few missions aside here and there, they've never been particularly hard games.

I'm about 7 missions into the campaign for CW4, and it's been pretty mellow up to now.

Playstyle makes a big difference. Slow and steady mean minimal challenge. The hardest missions tend to be the ones where you're on a timer/pushed to rush for some reason or another.

The thing with creeper world games is that there's a fine line between "Man, this is too easy" and "OHGODOHGODOHGOD". As long as things are running smoothly, it tends to be pretty chill, but if you over-extend or make a mistake, it can quickly lead to cascading failure.

I probably found CW2 the hardest, and that's mostly because that game had more time-sensitive missions than others, from what I vaguely recall.
Bobucles Dec 4, 2020 @ 11:46am 
Wait for the modding community to start making challenge maps. They've had tons of CW3 practice.
75Karsten Dec 4, 2020 @ 12:12pm 
Originally posted by SMOKE:
I'm new to CW, eyed older versions because I like towerdefence games, so CW4 yesterday and bought it.

Been doing the same strategy on each map since the mortar got unlocked. And I'm not seeing the challenge of the game?
Build as many towers as you can, make wall of mortars, leapfrog mortars forward and keep building towers every few leapfrogs.. put nullifier next to the spawn thingy.

It just seems you have infinite resources, ow need missile now, just spam rows of missile launchers.. map gets wider, build even more mortars... what am I missing?

I wouldn't like it "grr this is hard" style but now it seems you can't fail at all.


Here's the thing. There are different weaoins that permit different strategies/tactics. Yet you do the same thing over and over. What does that tell you? Also, I don't see that you mention how long it takes you to finish levels, so maybe that is a factor as well that you don't seem to care about timely completions? Surely these "walls of mortars" are kind of slow? I bet you also play on 4x speed? :D

finally, edit. Have you tried this on all the missions in the story arc? Some won't permit you to do this.
Last edited by 75Karsten; Dec 4, 2020 @ 12:14pm
SMOKE Dec 4, 2020 @ 1:31pm 
Yes I'm kinda slow, only just found out you can drag select turrets, speeding up the process. Until now most maps take about 30 mins. Just finnished the map "Serious". Only extra turret I need is the missile one. Not playing in 4x though.

The need to combine turrets to be more effective is not there yet it seems. Might be if speed running is a factor for high scores :D
Gra̶bz Dec 4, 2020 @ 2:07pm 
The game at it's heart is time attack. Once you "get it", easier maps really just become about how to beat them the fastest. Or you can just take your time, and use the game as a "chill" experience.

Story maps weren't designed to be super difficult so that most people can go through them. If you're looking for harder maps, try difficult Mark V configurations, or specific Colonies maps (though nothing insanely hard has been posted yet, although there are some interesting challenges already).
FroBodine Dec 4, 2020 @ 2:33pm 
I'm GLAD the game's campaign isn't uber difficult. There are enough brutal games out there, not everyone wants to play the hardest, most frustrating game all the time. Hooray for a bit more relaxed games, while still offering plenty of challenges with more difficult maps.

Best of both worlds!
Strategic Sage Dec 4, 2020 @ 2:34pm 
What Grabz said. CW is the kind of game where the campaign is your introduction to the game, not something many players will play and then be done with it. It sets the foundation for the other aspects, with the user-made custom maps generally shining brightest - there are already dozens of them and they will get more complex and challenging over time as scripting is rolled out etc. Think of the campaign as teaching you how to play and use the various core mechanics.
Regicide Dec 4, 2020 @ 3:05pm 
I wonder how he will deal with eggs and blobs and stunners by just buildings mortars.

Maybe you should continue the campaign.
GeneralVeers Dec 4, 2020 @ 4:39pm 
CW games are different from most other strategy games in this respect: in almost every battle, the Enemy starts out at full production. The Enemy expands its territory during the battle, but not its economy. It's a race for you, to "catch up" to the Enemy and get enough firepower to match their production of Evil Blue Ocean.

Once you reach that tipping point, the match is over when you choose to take the offensive and end it. Nobody's forcing you to wait till that point. You don't need 473 units to win that next match; see if you can do it with 472. See if there's key points you can secure early to get a fast win.

Strategery!
Originally posted by GeneralVeers:
CW games are different from most other strategy games in this respect: in almost every battle, the Enemy starts out at full production. The Enemy expands its territory during the battle, but not its economy. It's a race for you, to "catch up" to the Enemy and get enough firepower to match their production of Evil Blue Ocean.

Once you reach that tipping point, the match is over when you choose to take the offensive and end it. Nobody's forcing you to wait till that point. You don't need 473 units to win that next match; see if you can do it with 472. See if there's key points you can secure early to get a fast win.

Strategery!
To add to your point, there are hard maps out there which force you to choose when and where to grow your economy while you build your offense just enough to hold off the enemy in the right places for the right time.

I remember a particularly brutal mission where I juggled 1 mortar, 2 cannons, and 2 beams for hours with a sliver of land, slowly building reactors while allowing AC spores to fall and shooting down creeper spores. I didn't have the economy to even fire all of my weapons at the same time. I needed the AC from the spores in order to hold of the creeper, and I had to do some limited terraforming to keep the AC from going everywhere.

That mission came down to how long it took you to manipulate your own economy to claw out some more ground and capture enough resources to conquer a major emitter to the east. You just barely had enough resources on the rest of the map to do the job.

I was relieved when I finished it, then shocked when someone had done it in 45 minutes. Props to him.
Vahnkiljoy Dec 5, 2020 @ 2:30am 
I never really understood rushing the levels myself, I enjoy the aspect of sim citying my energy and just pretty much wiping out all the creeper, levels usually run me an hour or so and I love all of it.
joe_frearson Dec 5, 2020 @ 2:54am 
What i've done so far is pretty much as you described but with less of the mortars. CW3 got me on the mission that you had to shoot down the transports. One of the much later missions. Hoping there isn't one of those in here haha
Originally posted by joe_frearson:
What i've done so far is pretty much as you described but with less of the mortars. CW3 got me on the mission that you had to shoot down the transports. One of the much later missions. Hoping there isn't one of those in here haha
Ugh, that mission.

I went back and completed all of the main campaign for all outcomes, and that one was the hardest. Not even the final one was harder with it's 3rd ending.

I'm glad to be done with that, honestly. CW3's campaign was actually quite hard. I'm fine with hard, but it was to the point of being unfair I felt.
VGenix Dec 5, 2020 @ 3:41pm 
Actually I never thought that creeper world is hard to beat, but if are into getting the best timer, then the game is a really good challege
Csimbi Dec 5, 2020 @ 3:46pm 
Campaign is supposed to be easy at the beginning, while it it is teaching you things.
I found the last few missions quite challenging - if you don't plan ahead, or make mistakes, you loose.
But. The real good stuff will come from the community - you can browse the online database from within the game, keep an eye on it, it will keep growing and maps will be rated. Anything above 7 is usually a good one.
< >
Showing 1-15 of 18 comments
Per page: 1530 50

Date Posted: Dec 4, 2020 @ 11:14am
Posts: 18