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I'm about 7 missions into the campaign for CW4, and it's been pretty mellow up to now.
Playstyle makes a big difference. Slow and steady mean minimal challenge. The hardest missions tend to be the ones where you're on a timer/pushed to rush for some reason or another.
The thing with creeper world games is that there's a fine line between "Man, this is too easy" and "OHGODOHGODOHGOD". As long as things are running smoothly, it tends to be pretty chill, but if you over-extend or make a mistake, it can quickly lead to cascading failure.
I probably found CW2 the hardest, and that's mostly because that game had more time-sensitive missions than others, from what I vaguely recall.
Here's the thing. There are different weaoins that permit different strategies/tactics. Yet you do the same thing over and over. What does that tell you? Also, I don't see that you mention how long it takes you to finish levels, so maybe that is a factor as well that you don't seem to care about timely completions? Surely these "walls of mortars" are kind of slow? I bet you also play on 4x speed? :D
finally, edit. Have you tried this on all the missions in the story arc? Some won't permit you to do this.
The need to combine turrets to be more effective is not there yet it seems. Might be if speed running is a factor for high scores :D
Story maps weren't designed to be super difficult so that most people can go through them. If you're looking for harder maps, try difficult Mark V configurations, or specific Colonies maps (though nothing insanely hard has been posted yet, although there are some interesting challenges already).
Best of both worlds!
Maybe you should continue the campaign.
Once you reach that tipping point, the match is over when you choose to take the offensive and end it. Nobody's forcing you to wait till that point. You don't need 473 units to win that next match; see if you can do it with 472. See if there's key points you can secure early to get a fast win.
Strategery!
I remember a particularly brutal mission where I juggled 1 mortar, 2 cannons, and 2 beams for hours with a sliver of land, slowly building reactors while allowing AC spores to fall and shooting down creeper spores. I didn't have the economy to even fire all of my weapons at the same time. I needed the AC from the spores in order to hold of the creeper, and I had to do some limited terraforming to keep the AC from going everywhere.
That mission came down to how long it took you to manipulate your own economy to claw out some more ground and capture enough resources to conquer a major emitter to the east. You just barely had enough resources on the rest of the map to do the job.
I was relieved when I finished it, then shocked when someone had done it in 45 minutes. Props to him.
I went back and completed all of the main campaign for all outcomes, and that one was the hardest. Not even the final one was harder with it's 3rd ending.
I'm glad to be done with that, honestly. CW3's campaign was actually quite hard. I'm fine with hard, but it was to the point of being unfair I felt.
I found the last few missions quite challenging - if you don't plan ahead, or make mistakes, you loose.
But. The real good stuff will come from the community - you can browse the online database from within the game, keep an eye on it, it will keep growing and maps will be rated. Anything above 7 is usually a good one.