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Honestly, the real difficulty of the game is just trying to break your records and getting as big as possible, way over what the game asks for. Since so many things can contribute to your final size when time runs out, people usually make routes which means replaying a lot.
The 2nd game (We Love Katamari) is better in this regard. Timers aren't as long, and going over the target size is heavily encouraged but not as easy to do with time left to spare if you don't roll efficently. Don't get me wrong, it's still not that difficult if you just go for the target size. But most people want to get bigger than the target size in that game.
For example, ALAP5, We Love Katamari's biggest level, has a target size of 500 meters, but you can reach ~3600 meters if you're efficient throughout the entire 20 minutes. None of that is required to pass the level, you only need 500 meters, but to most people the real goal in that level is roll up The King, which is not easy to do if you don't know the level and don't have a route.