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I'll agree that the "simple" setup seems broken at the moment. There's no way up and down should turn left and right.
like: "using or based on what one feels to be true even without conscious reasoning; instinctive."
or: "easy to understand or operate without explicit instruction"
As I said, I haven't played any Katamari-type games in my life before. So if the controls were truly intuitive, I'd argue anyone who picks it up would *instinctively* and *without concious reasoning* would understand the controls. From personal experience I can sadly say that this is definitely not the case.
Like the reasoning behind "yeah left stick = left arm, right stick = right arm" sounds intuitive on paper, but I've been trying to get any movement to work out the way I intended to for the demo and it didn't work out for me... neither did I catch on to that "stick = arm"-gimmick-thingy.
If I didn't use google to search for the control scheme I'd just think "wtf is this? Is there a trick involved or do I need to use only one joy-con?... *maniacly bounces into everything* come on, I got told this is a really beautiful game and all - why won't the controls work?"
Anyway maybe it's because the years of gaming rewired my brain to associate certain control schemes as intuitive because they're so common, and others as "unintuitive" which are pretty rare like the default one in Katamari Damacy - but also that would mean that almost any gamer would find the controls "unintuitive".
Nevermind, I'm digressing - Dear OP I agree that it can be quite unintuitive, if you're accustomed to common control schemes. Also the Game looks like fun anyway. I might want to try to wrap my head around this gimmick as it sounds really funny and quite original to me. Hopefully I can improve my movement beyond the "bounce everything" level.
That or he's trying to play this on a keyboard... In which case the controls for the keyboard feel super clunky...
There's nothing redeeming about playing it with a keyboard, it was never intended for PC.
They could have made left stick direction and right stick camera but they deliberate went with old-school "tank" controls as part of its charm and appeal.
Is it outdated and not appealing to today's youths? Probably to the majority, but at the time the quirky controls and mastery of same lead to a sense of satisfaction and added some challenge.
It's not intuitive but its not bad. I'm just saying the creator of the game has talked about this design choice and stands by it, so hopefully you will grow to like it.
I don't know why others are personally attacking you, its a legitimate complaint with the game at first glance - especially in this day in age where accessibility is a big focus.
Hopefully this explanation has been helpful.
Edit:Sir Taro why would you necro this 2018 post, now I feel like I wasted my time here lol. BAD!
Or maybe he doesn't have a controller, and expected that the Mouse/keyboard controls work because they ported it to the PC and those are the controls all PC players have?
In any case, TC is talking about controller controls being unintuitive, not keyboard controls, so this is irrelevant anyway.