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Trust me, I care about proper aspect ratio - for Psychonauts I've re-encoded the video files myself so I can play the game in 16x9 but have the cutscenes in 4x3 as they are stretched otherwise. However, as long as they aren't distorting the shapes, I like the extra field of view.
Compare them to original extracted assets; not the same files.
Also, while it is being marketed as a 'remaster', to me it is just a re-release on an emulator. I expect a remaster to have most of the art redone etc. This didn't need that, but still it is using the same in-game assets as the PS2, not 'remastered' HD versions (and I wouldn't want it to, the graphics are part of the charm). A remaster is typically a new program as well, and this is obviously wrapped in an emulator of some sort, since you're forced to play in a tiny window until you get through the tutorial. That's just terrible. Then it isn't obvious like most games where to find the graphics options. You have to (in the tiny window) find a house that contains the menus, which new players wouldn't think to do.
For a remaster, I expect something like the Crash Bandicoot or Spyro remasters they recently did. They used the same map layouts and game design, but built brand new games that look like modern versions of the old ones. They didn't just up the resolution on the 3D engine, they made a new game, or at least new models and textures. They can call this a remaster, and the cutscenes are the one part I'd call that, since they were re-rendered in HD, but to me, it is just an easy way to play a PS2 game on the PC with widescreen support. Playing on on the PS2 isn't different enough to feel like a remaster to me, just a re-release with some tweaks so it works on modern hardware. There's no legal definition of 'remaster' though, so anything that supports modern hardware and didn't used to, can be called that.
The answer is no.
After looking at the link and finding the information in the registry...
(when editing the registry, be sure to change the Base from Hexadecimal to Decimal before changing each value)
Change Screenmanager Fullscreen mode_* to a 1
Change Screenmanager Resolution Height_* to your monitor height
Change Screenmanager Resolution Width_* to your monitor width
That should get you to fullscreen right from the get go. Unfortunately, volume is not so simple...
The game FORCIBLY resets to Windowed 1280x720 mode every time you start it.
Setting fullscreen to "1" does nothing, and the game changes it back to a "3" every time you launch it. I even tried setting the fullscreen to "0" in the registry, which means Unity's "exclusive fullscreen", and it DOES make the windows desktop change to 1280x720 and appear to start the game, but then the game flips back to windowed immediately on start.
This is clearly programmed to enforce windowed at start during the tutorial. Why? It's stupid!
The developers hate us.
BUT, after you have done the tutorial, you can change your display settings and save a game. After THAT, you will be getting your preferred display settings on every game launch. Never windowed anymore.