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Basically, it would be really difficult to map VR controls accurately unless you mount yourself on a balance-beam or beanbag. If you wanted to simply map leaning to turning, you should be able to map that easily enough based on controller tilt, while keeping your HMD's movement separate to always be looking ahead several corners.
(Apologies if you do have exp riding, but this info should still be useful for non-riders)
I don't think I would like tilting the controller instead of my head. You can make the it based on head tilt, and still look to the sides, there is 3DoF of turning in the HMD,, 2 DoF reaming for just looking.
I don't have experience riding, but I apreciate your feedback.
After seen what I have seen with realistic wheels for car games, I agree that making something 100% realistic based in a virtual handle wouldn't work. unless you have that balance-beam
Also, you wouldn't need to tilt your controllers like you're flying a plane. Imagine holding a stick horiz in front of you; if you want to turn right, you would momentarily push the right side of the stick and return it back to its original spot. If that were a bike's handlebar, it would drop the bike to the right without any further effort, while slowly trying to regain its vertical position naturally (like a gyroscope).
Either way, the sky's the limit with customizing controls how you'd like. You should check out some of the SimRacing setups people have built, including fans that blow more air at you the faster you're going in game (based on the in-game telemetry). It's a deep, deep money pit. I have a paltry setup and have already sunk a few grand...but in the end it's a lot cheaper/safer than actual racing!
That's the kind of things would be nice if the DEVs experiment with it, we could tilt the whole body with the head too ...
Yes, this is possible in VR or not in VR. in the setting's simulation tab under rider aids, there are options for automatic rider left/right lean, and automatic rider back/forward lean. if these are disabled, you can assign any input to control the rider lean. this is separate from the bike lean. the bike lean can be controlled by direct steer which is counter steering based control with FFB(if you have a FFB controller). direct steer is very difficult to learn(maybe even unrealisticly?), but some have done it. i only know of one person actively using it, and he's using homemade FFB handelbars and foot controls. he doesn't use VR, but he is using head tracking for rider lean. check it out... https://youtu.be/oqY3knkt8j0
there are some VR users that use the positional tracking for the rider lean input. I play with someone regularily that does this using a steering wheel, but not direct steer. he says the tracking works very well, and the rider movements are much better then the virtual rider(automatic rider lean). it adds a lot more control, and it's a workout... https://youtu.be/Cghi73twkWw
How old is the demo ? It says version 1.9b, but doesn't say date.
I haven't tried VR, so i don't know whats wrong. i did read some people had a bug that swapped instant replay and the vr center when asking for an input. you can check the forums support or VR sections for a solution... https://forum.piboso.com/index.php?board=54.0
or the unofficial discord... https://discord.gg/py7fdyKPEt
here's a cool 2-dof... https://youtu.be/OJ2-gSUlkZU
adding a FFB steering system and traction loss would be awesome. unfortunately, there is no data for lateral slide for the front or the rear. but it should be possible to determine front or rear traction loss by other data in the telemetry(nobody has done it yet, afaik). there is angle and speed data for pitch, roll, and yaw, but more specifically, there is data for front and rear suspension, wheelie, bike lean, and much more. https://www.gp-bikes.com/downloads/gpb_example.c
This is a bunch of BS. The dev decides what perspective the player will see in any situation regardless. Why would you occlude your vision more than when you lean by turning the wheel? The camera perspective isn't decided by the game its programmed by the dev. What he ask is kind of easy to do, assuming that there is a way in the game to lean without having to turn the handle or to turn the handle without leaning. Then he can set the lean control over the VR or track ir. Is that rocket science, Mr EverythingIsImpossibleBecauseIsaySo?
Have you played V-Racer Hoverbike? They have developed a system that allows you to lean to steer. For more realism, there is also the optional "handlebar mode" that enters countersteering into the equation.
https://www.youtube.com/watch?v=7HfbFXF31OI