GP Bikes

GP Bikes

cercata Aug 20, 2021 @ 4:30am
VR Controls
In VR, we'll be able to control the bike by leaning ourselfves ? That would be awesome, and I guess it would give less motion sickness
< >
Showing 1-15 of 18 comments
LesterCovax Aug 20, 2021 @ 9:05am 
If you want realism, it would be more nuanced than simply leaning. Bikes turns are initiated by pushing the handlebar on the side you want to turn, which is counter-intuitive since you're steering the wheel in the opposite direction. Leaning itself is so you don't get thrown off the bike, or to truly make a tight turn.
Basically, it would be really difficult to map VR controls accurately unless you mount yourself on a balance-beam or beanbag. If you wanted to simply map leaning to turning, you should be able to map that easily enough based on controller tilt, while keeping your HMD's movement separate to always be looking ahead several corners.

(Apologies if you do have exp riding, but this info should still be useful for non-riders)
cercata Aug 20, 2021 @ 10:08am 
Originally posted by LesterCovax:
If you wanted to simply map leaning to turning, you should be able to map that easily enough based on controller tilt, while keeping your HMD's movement separate to always be looking ahead several corners.

I don't think I would like tilting the controller instead of my head. You can make the it based on head tilt, and still look to the sides, there is 3DoF of turning in the HMD,, 2 DoF reaming for just looking.

I don't have experience riding, but I apreciate your feedback.

After seen what I have seen with realistic wheels for car games, I agree that making something 100% realistic based in a virtual handle wouldn't work. unless you have that balance-beam
LesterCovax Aug 20, 2021 @ 1:03pm 
Assuming you'd be playing in first-person-view with VR, if you used your head to tilt, you'd occlude your sight behind the bike around turns. I realize it's not going to be a one-to-one parity with real riding, but keeping your sight focused several turns ahead is extremely important (even in car SimRacing).

Also, you wouldn't need to tilt your controllers like you're flying a plane. Imagine holding a stick horiz in front of you; if you want to turn right, you would momentarily push the right side of the stick and return it back to its original spot. If that were a bike's handlebar, it would drop the bike to the right without any further effort, while slowly trying to regain its vertical position naturally (like a gyroscope).

Either way, the sky's the limit with customizing controls how you'd like. You should check out some of the SimRacing setups people have built, including fans that blow more air at you the faster you're going in game (based on the in-game telemetry). It's a deep, deep money pit. I have a paltry setup and have already sunk a few grand...but in the end it's a lot cheaper/safer than actual racing! :quid::cozypoesad:
cercata Aug 20, 2021 @ 2:53pm 
Originally posted by LesterCovax:
Assuming you'd be playing in first-person-view with VR, if you used your head to tilt, you'd occlude your sight behind the bike around turns.

That's the kind of things would be nice if the DEVs experiment with it, we could tilt the whole body with the head too ...
Last edited by cercata; Aug 20, 2021 @ 2:53pm
Timbo Aug 20, 2021 @ 6:43pm 
Originally posted by cercata:
In VR, we'll be able to control the bike by leaning ourselfves ? That would be awesome, and I guess it would give less motion sickness

Yes, this is possible in VR or not in VR. in the setting's simulation tab under rider aids, there are options for automatic rider left/right lean, and automatic rider back/forward lean. if these are disabled, you can assign any input to control the rider lean. this is separate from the bike lean. the bike lean can be controlled by direct steer which is counter steering based control with FFB(if you have a FFB controller). direct steer is very difficult to learn(maybe even unrealisticly?), but some have done it. i only know of one person actively using it, and he's using homemade FFB handelbars and foot controls. he doesn't use VR, but he is using head tracking for rider lean. check it out... https://youtu.be/oqY3knkt8j0

there are some VR users that use the positional tracking for the rider lean input. I play with someone regularily that does this using a steering wheel, but not direct steer. he says the tracking works very well, and the rider movements are much better then the virtual rider(automatic rider lean). it adds a lot more control, and it's a workout... https://youtu.be/Cghi73twkWw
Last edited by Timbo; Aug 28, 2021 @ 5:33am
LesterCovax Aug 21, 2021 @ 4:04am 
Provided the telemetry data is accessible from the game, that steering setup would be great mounted to a custom motion-rig. A 2-actuator setup would probably suffice, but it may be safer to use an enclosed roller/motor type rig. Would be a pain, but you could also just adapt a 3-dof rig to soil your pants every time you're too heavy on the rear brakes.
cercata Aug 21, 2021 @ 12:11pm 
I didn't understand what you said, so I downloaded the demo, I'm not even able to recenter my position, I have to move a liitle to click on the "start" button, because UI don't work with controller, and at that moment it automatically recenters your position. Then if I use the Oculus recenter, it's even worst.

How old is the demo ? It says version 1.9b, but doesn't say date.
Timbo Aug 21, 2021 @ 5:59pm 
Originally posted by cercata:
I didn't understand what you said, so I downloaded the demo, I'm not even able to recenter my position, I have to move a liitle to click on the "start" button, because UI don't work with controller, and at that moment it automatically recenters your position. Then if I use the Oculus recenter, it's even worst.

How old is the demo ? It says version 1.9b, but doesn't say date.
thats the newest demo. its beta 19b and its been out for 5-6 months, i think.

I haven't tried VR, so i don't know whats wrong. i did read some people had a bug that swapped instant replay and the vr center when asking for an input. you can check the forums support or VR sections for a solution... https://forum.piboso.com/index.php?board=54.0
or the unofficial discord... https://discord.gg/py7fdyKPEt
Timbo Aug 21, 2021 @ 6:49pm 
Originally posted by LesterCovax:
Provided the telemetry data is accessible from the game, that steering setup would be great mounted to a custom motion-rig. A 2-actuator setup would probably suffice, but it may be safer to use an enclosed roller/motor type rig. Would be a pain, but you could also just adapt a 3-dof rig to soil your pants every time you're too heavy on the rear brakes.
telemetry is accessible... https://forum.piboso.com/index.php?topic=6063.0

here's a cool 2-dof... https://youtu.be/OJ2-gSUlkZU
adding a FFB steering system and traction loss would be awesome. unfortunately, there is no data for lateral slide for the front or the rear. but it should be possible to determine front or rear traction loss by other data in the telemetry(nobody has done it yet, afaik). there is angle and speed data for pitch, roll, and yaw, but more specifically, there is data for front and rear suspension, wheelie, bike lean, and much more. https://www.gp-bikes.com/downloads/gpb_example.c
Last edited by Timbo; Aug 22, 2021 @ 4:40am
Yes, there is an option to have the rider lean follow your headset. That's how I play this and MX bikes in VR. It can be a bit disorienting. I use a piano small piano stool and sit on in lengthwise like a dirtbike seat and lock onto the feet with my ankles for support and to keep track of my position relative to the seat.
Last edited by Hank from breaking bad; Sep 13, 2021 @ 7:32am
BlueBeam Oct 6, 2021 @ 9:40am 
Originally posted by LesterCovax:
Assuming you'd be playing in first-person-view with VR, if you used your head to tilt, you'd occlude your sight behind the bike around turns. I realize it's not going to be a one-to-one parity with real riding, but keeping your sight focused several turns ahead is extremely important (even in car SimRacing).

Also, you wouldn't need to tilt your controllers like you're flying a plane. Imagine holding a stick horiz in front of you; if you want to turn right, you would momentarily push the right side of the stick and return it back to its original spot. If that were a bike's handlebar, it would drop the bike to the right without any further effort, while slowly trying to regain its vertical position naturally (like a gyroscope).

Either way, the sky's the limit with customizing controls how you'd like. You should check out some of the SimRacing setups people have built, including fans that blow more air at you the faster you're going in game (based on the in-game telemetry). It's a deep, deep money pit. I have a paltry setup and have already sunk a few grand...but in the end it's a lot cheaper/safer than actual racing! :quid::cozypoesad:

This is a bunch of BS. The dev decides what perspective the player will see in any situation regardless. Why would you occlude your vision more than when you lean by turning the wheel? The camera perspective isn't decided by the game its programmed by the dev. What he ask is kind of easy to do, assuming that there is a way in the game to lean without having to turn the handle or to turn the handle without leaning. Then he can set the lean control over the VR or track ir. Is that rocket science, Mr EverythingIsImpossibleBecauseIsaySo?
Azwell Dec 20, 2021 @ 7:05am 
Ok, so how does one control the bike in VR? Can't see a clear answer here. Is it like in V-Racer Hoverbike? VRH is by far the best "motorcycle" game I've plaed in VR. The controls and everything else are amazing.
Originally posted by Azwell:
Ok, so how does one control the bike in VR? Can't see a clear answer here. Is it like in V-Racer Hoverbike? VRH is by far the best "motorcycle" game I've plaed in VR. The controls and everything else are amazing.
You need an Xbox controller or similar, a joystick or wheel(I prefer a wheel set 180 degrees as it's much easier to hold a lean angle). Your VR headset will control the riders body position only, but you need a non-vr controller of some type to make the bike lean as well as control the throttle, clutch and brakes.
Last edited by Hank from breaking bad; Dec 20, 2021 @ 4:34pm
Azwell Dec 21, 2021 @ 7:56pm 
Originally posted by LesterCovax:
If you want realism, it would be more nuanced than simply leaning. Bikes turns are initiated by pushing the handlebar on the side you want to turn, which is counter-intuitive since you're steering the wheel in the opposite direction. Leaning itself is so you don't get thrown off the bike, or to truly make a tight turn.
Basically, it would be really difficult to map VR controls accurately unless you mount yourself on a balance-beam or beanbag. If you wanted to simply map leaning to turning, you should be able to map that easily enough based on controller tilt, while keeping your HMD's movement separate to always be looking ahead several corners.

(Apologies if you do have exp riding, but this info should still be useful for non-riders)

Have you played V-Racer Hoverbike? They have developed a system that allows you to lean to steer. For more realism, there is also the optional "handlebar mode" that enters countersteering into the equation.
teeds Dec 22, 2021 @ 6:08am 
Or get inventive and match what you see to what you touch, this is one of Pibs other games but works well in GPB -

https://www.youtube.com/watch?v=7HfbFXF31OI
Last edited by teeds; Dec 22, 2021 @ 6:09am
< >
Showing 1-15 of 18 comments
Per page: 1530 50