Community College Hero: Knowledge is Power

Community College Hero: Knowledge is Power

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Greetings from the author
Hey, this is Eric Moser, author of the Community College Hero series.

If anyone wants to chat about Knowledge is Power, feel free to toss out questions or comments. I'll try to pop in here once a week or so and check it out. I'll try to refrain from just spamming hints and tips, unless you really really want those! I think it's sometimes more fun to experiment yourself and see what works.

Have a Specktacular week!

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Showing 16-30 of 43 comments
Originally posted by Owl:
Woah how do I get the Stoic christmas story? first time i've heard of this

you register there : https://fictionbyericmoser.us12.list-manage.com/subscribe?u=0bc60cfad1106d111721ca61f&id=572b5dd185

and after some time you'll get it by mail IIRC
Sarkin Jun 1, 2018 @ 2:47pm 
Originally posted by BalrogDeMorgothe:
Originally posted by Owl:
Woah how do I get the Stoic christmas story? first time i've heard of this

you register there : https://fictionbyericmoser.us12.list-manage.com/subscribe?u=0bc60cfad1106d111721ca61f&id=572b5dd185

and after some time you'll get it by mail IIRC

i registered/subbed to it, i haven't gotten the story yet. does it use your character in the game? or is it purely a story? without your involvement.
--

as for the topic..um

are there plans to perhaps expand on the 'class' areas personally i like the courses it'd be nice if there were a little more focus on the classes atleast for me..maybe more potential mysteries that ... make the "Detective" track a bit more practical/standoutness
Originally posted by Sarkin:
Originally posted by BalrogDeMorgothe:

you register there : https://fictionbyericmoser.us12.list-manage.com/subscribe?u=0bc60cfad1106d111721ca61f&id=572b5dd185

and after some time you'll get it by mail IIRC

i registered/subbed to it, i haven't gotten the story yet. does it use your character in the game? or is it purely a story? without your involvement.
--

as for the topic..um

are there plans to perhaps expand on the 'class' areas personally i like the courses it'd be nice if there were a little more focus on the classes atleast for me..maybe more potential mysteries that ... make the "Detective" track a bit more practical/standoutness

from what i remember, it's purely a story and you should get it in a while by e-mail
Last edited by Balrog De Morgoth; Jun 2, 2018 @ 9:01am
Sarkin Jun 3, 2018 @ 10:19am 
Originally posted by BalrogDeMorgothe:
Originally posted by Sarkin:

i registered/subbed to it, i haven't gotten the story yet. does it use your character in the game? or is it purely a story? without your involvement.
--

as for the topic..um

are there plans to perhaps expand on the 'class' areas personally i like the courses it'd be nice if there were a little more focus on the classes atleast for me..maybe more potential mysteries that ... make the "Detective" track a bit more practical/standoutness

from what i remember, it's purely a story and you should get it in a while by e-mail

is it still going out its been about 2 days and i still haven't gotten a link to the story :(
Originally posted by Sarkin:
Originally posted by BalrogDeMorgothe:

from what i remember, it's purely a story and you should get it in a while by e-mail

is it still going out its been about 2 days and i still haven't gotten a link to the story :(

i personaly got it after a week but i'm not sure how it works, i only registered after knowledge is power came out
Khoring Jun 4, 2018 @ 1:03am 
I wrote the E-Mail a Year ago and never got it. But i am not mad since i am sure that he had too much to do and with so many people wanting it he may just overlooked it.
VermillionVanilli Jun 5, 2018 @ 12:40pm 
I love the books for a number of reasons; plot was engaging and surprising, characters were real, motivated and entertaining throughout, I could go on. But I did want to say that one of the areas that needs work in my opinion is the stat bars, for a few reasons.
One is that I part of me felt that it turned it all into a continuous series of choices about which classmate/teacher/faction you were going to piss off, and balancing that with how much distaste you can get away with before the plot changes so much that it’s not worth it. I found myself enjoying the experience a bit less because I had to be so careful about which things were going to flip the tables on me and avoiding them.
Second the stat carryover for relationships from Fire seems funky. Even if I have effectively max relationship in Fire with Tress and DG no matter what I seem to start at 75% for one and 50% for the other, not always corresponding to who I dated. Similarly Crooks doesn’t start at 75, even with secrets/romance. I assume if I do absolutely nothing in Fire that he dislikes it’ll change but that doesn’t seem like fun, haha
Finally I just think it’s a bit annoying how the only way to get good grades without making everyone hate you is to be a tactician, as the other paths just seemed to take away from the story.
TrueDragon136 Jun 9, 2018 @ 12:28pm 
Why still no Zenith powers? I'd like to play a superhero. What's even the point of choosing the Path of Power? I expected you to allow that right from the first issue of the first game. Played all four issues of the first game. Still nothing. Reports say we still don't get it in the issues of the second game. I wanted to choose the Path of Brilliance but I thought I could get powers, so I chose something. I'd like to say I'm pretty disappointed. Am I wasting my time? Why not including the option directly in the first game, instead of teasing people like me? And putting choice that can't be selected, such as at the press conference where the Contrarian/Manipulator showed up?


I'd like you to give us the possibility to have powers. Possibly right from the first book, first issue. We've paid for the books. You owe us that.


I'd also like checkpoints at the start of each issue/chapter, like most visual novel have. That would eliminate the annoyance to have to replay the whole book just to correct a choice, especially if we were absent-minded when we made that choice.


If we don't get any of those, it will be a deterrent from buying other works of yours, supporting you on Patreon or suggesting other people to play your works. I'm not the only one disappointed, not to mention money don't grow on trees. If you want to write these books just for yourself and not your community of supporters, just say so and this will not only be the first post on here, but also the last. In five words, I will stop bothering you.


Thank you.


---


Edit: I'm adding a few things after reading other people's review.


So, relationship rank carry over is weird. I had 33 in the relationship with Stunner, it became 75%. I had 23 with Tress and someone else. It became 75% as well. I had 18 and 16 with other two people. It became 75%. Basically, I have most people at 75%, despite having different relationship values with them originally. I have 50% with most of the others and only three people at 25%. Is it possible to fix this? It would be really nice.


As for lessons, I have to agree with others as well. It was impossible for me to get double As in the Defence and Breaking in the final exam (first book). I had to settle for A in the former and B in the later. But my highest concern was Secrets. I got D for not betraying my classmates. That's ridiculous. You should put a teacher or an ability that allows to tell if people are telling the truth about something, without reading exactly what they know. People who have discovered secrets but don't want to reveal them should be rewarded for their ability of discovering them and the fact they are being loyal to their classmates. It's Hero 101. You just don't go delivering other people's secrets. That's a villain thing. So C for 1 secret, B for 2 secrets and A for 3 secrets. Your grading system. Those who instead reveal them and are found to tell the truth. They should be graded the same, unless they are betraying a friend or loved one. In that case, they should get D or even F. Or just change the whole exam altogether. I'd be fine with that.


Would also be possible seeing stat checks with written Passed/Failed next to it at the top of the page, whenever you're using your stats? That would be really nice but not strictly necessary. The second time I played the first game, I changed the study groups. Instead of going to HELL and Defense, I chose to go to Break and Defense for both semesters. It made a difference in the final exam. I was able to get a A and a B because of this, otherwise there would've been one less choice available and I would've got a D in Break like it happened during other playthroughs.

Basically, the Break and Secrets final exams screwed up my GPA, lowering it from 4.0 to 3.0. But it should actually display 3.5, because 3.0 is only the second semester GPA, not the overall GPA. Unweighted.
Last edited by TrueDragon136; Jun 9, 2018 @ 1:01pm
Originally posted by TrueDragon136:
Why still no Zenith powers? I'd like to play a superhero. What's even the point of choosing the Path of Power? I expected you to allow that right from the first issue of the first game. Played all four issues of the first game. Still nothing. Reports say we still don't get it in the issues of the second game. I wanted to choose the Path of Brilliance but I thought I could get powers, so I chose something. I'd like to say I'm pretty disappointed. Am I wasting my time? Why not including the option directly in the first game, instead of teasing people like me? And putting choice that can't be selected, such as at the press conference where the Contrarian/Manipulator showed up?


I'd like you to give us the possibility to have powers. Possibly right from the first book, first issue. We've paid for the books. You owe us that.


I'd also like checkpoints at the start of each issue/chapter, like most visual novel have. That would eliminate the annoyance to have to replay the whole book just to correct a choice, especially if we were absent-minded when we made that choice.


If we don't get any of those, it will be a deterrent from buying other works of yours, supporting you on Patreon or suggesting other people to play your works. I'm not the only one disappointed, not to mention money don't grow on trees. If you want to write these books just for yourself and not your community of supporters, just say so and this will not only be the first post on here, but also the last. In five words, I will stop bothering you.


Thank you.


---


Edit: I'm adding a few things after reading other people's review.


So, relationship rank carry over is weird. I had 33 in the relationship with Stunner, it became 75%. I had 23 with Tress and someone else. It became 75% as well. I had 18 and 16 with other two people. It became 75%. Basically, I have most people at 75%, despite having different relationship values with them originally. I have 50% with most of the others and only three people at 25%. Is it possible to fix this? It would be really nice.


As for lessons, I have to agree with others as well. It was impossible for me to get double As in the Defence and Breaking in the final exam (first book). I had to settle for A in the former and B in the later. But my highest concern was Secrets. I got D for not betraying my classmates. That's ridiculous. You should put a teacher or an ability that allows to tell if people are telling the truth about something, without reading exactly what they know. People who have discovered secrets but don't want to reveal them should be rewarded for their ability of discovering them and the fact they are being loyal to their classmates. It's Hero 101. You just don't go delivering other people's secrets. That's a villain thing. So C for 1 secret, B for 2 secrets and A for 3 secrets. Your grading system. Those who instead reveal them and are found to tell the truth. They should be graded the same, unless they are betraying a friend or loved one. In that case, they should get D or even F. Or just change the whole exam altogether. I'd be fine with that.


Would also be possible seeing stat checks with written Passed/Failed next to it at the top of the page, whenever you're using your stats? That would be really nice but not strictly necessary. The second time I played the first game, I changed the study groups. Instead of going to HELL and Defense, I chose to go to Break and Defense for both semesters. It made a difference in the final exam. I was able to get a A and a B because of this, otherwise there would've been one less choice available and I would've got a D in Break like it happened during other playthroughs.

Basically, the Break and Secrets final exams screwed up my GPA, lowering it from 4.0 to 3.0. But it should actually display 3.5, because 3.0 is only the second semester GPA, not the overall GPA. Unweighted.

none of the paths end in that book, you're just basicaly setting your power boost for the next game, also you already play a super hero, you're just Batman / Iron Man instead of Superman (well technicaly, you aren't a superhero, you're just a student super hero but being a student super hero is the pitch of the game so it would make no sens to want it to not be that)

nothing actualy say that the books are about having super power, so i don't see why he would owe it to us, he only owe what he promised after all

the checkpoints are a good idea, i don't know why it's not included more often

you missed the point of that cours, both professor come from other school and want to learn any secrets they can, so obviously they'll give you a bad grade if you don't give them what they want

also in that world, heroes are regulated somewhat, they aren't full vigilante so they have to have some accountability and not just hide everything they can

i don't see how usefull it would be to know when someone lie, it's either obvious (like the whole 'teachers from other school' thing) or there is no lie

Last edited by Balrog De Morgoth; Jun 9, 2018 @ 2:34pm
EricMoser_CCHAuthor Jun 10, 2018 @ 11:10am 
Hey everyone!

I thought I'd jump in an address a few comments that I saw...

1) No, the team name makes no difference storywise. Although I am partial to the Knights of Nebraska, and if I could ever get a comic book off the ground, that is the name I'm leaning toward.

2) I just sent out a new readers' appreciation group email this morning with the Stoic short story. And I'm working on a new short story this summer that I plan to distribute to the RAG as well (have to love the acronym).

3) To the person with the dragon-themed name, that is awesome. And Wyvern was a great character created by a gentleman who bid a good amount of money 2 years ago for charity. In return, I incorporated his character, the Wyvern, into CCH2. The process went very well...the Wyvern was just the type of villain that I needed.

4) To folks wanting powers, well, this is a journey. It's a slow burn. The narrative is centered around building up the main character from nobody to somebody to somebody pretty cool. Hell, that's the whole basis of the story. But even after the main character is improved in Part 3, the MC is still not going to be a "chosen one" type of character capable of changing everything all by himself/herself. There are plenty of other stories, like Heroes Rise, where the MC starts off as a very powerful individual. CCH is not that kind of story. I want to write about character development, growth, trust, teamwork, etc.

Oh, and in case there are any artists around here, I just launched the Summer Art Contest this weekend. It stretches until July 31st, so there's plenty of time to enter if you so desire. Full details are on my website, fictionbyericmoser.com.

Everyone, have a Specktacular Sunday!
TrueDragon136 Jun 10, 2018 @ 11:54am 
Originally posted by BalrogDeMorgothe:
none of the paths end in that book, you're just basicaly setting your power boost for the next game, also you already play a super hero, you're just Batman / Iron Man instead of Superman (well technicaly, you aren't a superhero, you're just a student super hero but being a student super hero is the pitch of the game so it would make no sens to want it to not be that)

nothing actualy say that the books are about having super power, so i don't see why he would owe it to us, he only owe what he promised after all

the checkpoints are a good idea, i don't know why it's not included more often

you missed the point of that cours, both professor come from other school and want to learn any secrets they can, so obviously they'll give you a bad grade if you don't give them what they want

also in that world, heroes are regulated somewhat, they aren't full vigilante so they have to have some accountability and not just hide everything they can

i don't see how usefull it would be to know when someone lie, it's either obvious (like the whole 'teachers from other school' thing) or there is no lie

Batman and Iron Man are just heroes, not superheroes. Superheroes have superpowers, while Batman and Iron Man don't. They're just talented human beings. Even so, that's one kind of path. You should be allowed to follow a different path. This is a pivotal choice. What choices game would it be if he limited that? The limitation just doesn't make any sense.

You said well. Nil would give a bad grade but the examination is done by Captain California, not Nil. It makes sense he would use better standards.

Heroes being regulated doesn't make it a good thing to reveal secrets, especially when those secrets have no weight in a court room. Why should matter that Tress has done some good photoshoot she's embarassed about? Or why would I want to tell a Savior representative that they Stunner is changing schools the next semester? Etc etc Revealing secrets belonging to your friends, not only would (and should) put your friends against you, but also should undermine your reliability as a hero. Who would trust someone who can't even keep a secret? I certainly wouldn't and many people wouldn't either. It also defeats the whole author's intent of writing about trust and teamwork.

It would be useful in determining that someone is telling the truth about having discovered secrets and how many they discovered, without the person revealing those secrets. Simple, isn't it? But it appears there a bias against having a perfect GPA. Recent comments about this game have highlighted parts of the game that I haven't reached yet where you can't get a straight A unless you are on the Tactician path. Wow. Just wow.



To the author, nobody asked you to have grade 10 powers and wreak havoc from the first page of the first issue. We just asked powers, even grade 1 powers. Putting words in our mouth won't turn the tables in your favour. It's nothing too complicated but I guess you care more about yourself than your fandom. Just like major game companies such as Electronic Arts, Ubisoft, etc. Well, at least we haven't seen any notable political propaganda in your work, which is a good thing not to introduce. At least you got that. The characters are likeable and some plot elements are very good. After this game, though, that's it for us. The lack of checkpoints is the main problem that has made playing your games more frustrating than funny. They could be very funny but without checkpoints that is impossible. A MC without powers is just the tip of iceberg compared to that major annoyance. Maybe you're better suited to writing books without choices. You could write three sequels to Trial by Fire, one of which follows a certain path you thought.
Last edited by TrueDragon136; Jun 10, 2018 @ 11:58am
Balrog De Morgoth Jun 10, 2018 @ 9:11pm 
Originally posted by TrueDragon136:
Originally posted by BalrogDeMorgothe:
none of the paths end in that book, you're just basicaly setting your power boost for the next game, also you already play a super hero, you're just Batman / Iron Man instead of Superman (well technicaly, you aren't a superhero, you're just a student super hero but being a student super hero is the pitch of the game so it would make no sens to want it to not be that)

nothing actualy say that the books are about having super power, so i don't see why he would owe it to us, he only owe what he promised after all

the checkpoints are a good idea, i don't know why it's not included more often

you missed the point of that cours, both professor come from other school and want to learn any secrets they can, so obviously they'll give you a bad grade if you don't give them what they want

also in that world, heroes are regulated somewhat, they aren't full vigilante so they have to have some accountability and not just hide everything they can

i don't see how usefull it would be to know when someone lie, it's either obvious (like the whole 'teachers from other school' thing) or there is no lie

Batman and Iron Man are just heroes, not superheroes. Superheroes have superpowers, while Batman and Iron Man don't. They're just talented human beings. Even so, that's one kind of path. You should be allowed to follow a different path. This is a pivotal choice. What choices game would it be if he limited that? The limitation just doesn't make any sense.

You said well. Nil would give a bad grade but the examination is done by Captain California, not Nil. It makes sense he would use better standards.

Heroes being regulated doesn't make it a good thing to reveal secrets, especially when those secrets have no weight in a court room. Why should matter that Tress has done some good photoshoot she's embarassed about? Or why would I want to tell a Savior representative that they Stunner is changing schools the next semester? Etc etc Revealing secrets belonging to your friends, not only would (and should) put your friends against you, but also should undermine your reliability as a hero. Who would trust someone who can't even keep a secret? I certainly wouldn't and many people wouldn't either. It also defeats the whole author's intent of writing about trust and teamwork.

It would be useful in determining that someone is telling the truth about having discovered secrets and how many they discovered, without the person revealing those secrets. Simple, isn't it? But it appears there a bias against having a perfect GPA. Recent comments about this game have highlighted parts of the game that I haven't reached yet where you can't get a straight A unless you are on the Tactician path. Wow. Just wow.



To the author, nobody asked you to have grade 10 powers and wreak havoc from the first page of the first issue. We just asked powers, even grade 1 powers. Putting words in our mouth won't turn the tables in your favour. It's nothing too complicated but I guess you care more about yourself than your fandom. Just like major game companies such as Electronic Arts, Ubisoft, etc. Well, at least we haven't seen any notable political propaganda in your work, which is a good thing not to introduce. At least you got that. The characters are likeable and some plot elements are very good. After this game, though, that's it for us. The lack of checkpoints is the main problem that has made playing your games more frustrating than funny. They could be very funny but without checkpoints that is impossible. A MC without powers is just the tip of iceberg compared to that major annoyance. Maybe you're better suited to writing books without choices. You could write three sequels to Trial by Fire, one of which follows a certain path you thought.

nope, Batman and Iron Man are quit clear and officialy Super Heroes, they are even on top of the charts when it come to super hero

you have the choice, the payout just isn't there yet

Captain California is from another school too, he has the exact same reason to give you a bad grade

because the skills you use to find all that is the same skill you would use to find a villain's location or weakness and if you don't give said secrets, they can't judge if you actualy mastered that skills

also for the whole 'the other school want info' , well they don't care about this in particular but they don't know if your info are worthwhile until you actualy tell them the info you have

nobody but that's how trading in secrets works, you ♥♥♥♥ around with people's secret but they don't know that because it's your secret and you don't let it slip, that's how cloak and dagger works

the only A you can't get when not on the tactician path is during a team match, which is logical since it's the focus of that path, obvious you will do better in that specific scenario, you can get A's in all other area on any path otherwise
Sarkin Jun 12, 2018 @ 9:26am 
Originally posted by EricMoser_CCHAuthor:
Hey everyone!

I thought I'd jump in an address a few comments that I saw...

1) No, the team name makes no difference storywise. Although I am partial to the Knights of Nebraska, and if I could ever get a comic book off the ground, that is the name I'm leaning toward.

2) I just sent out a new readers' appreciation group email this morning with the Stoic short story. And I'm working on a new short story this summer that I plan to distribute to the RAG as well (have to love the acronym).

3) To the person with the dragon-themed name, that is awesome. And Wyvern was a great character created by a gentleman who bid a good amount of money 2 years ago for charity. In return, I incorporated his character, the Wyvern, into CCH2. The process went very well...the Wyvern was just the type of villain that I needed.

4) To folks wanting powers, well, this is a journey. It's a slow burn. The narrative is centered around building up the main character from nobody to somebody to somebody pretty cool. Hell, that's the whole basis of the story. But even after the main character is improved in Part 3, the MC is still not going to be a "chosen one" type of character capable of changing everything all by himself/herself. There are plenty of other stories, like Heroes Rise, where the MC starts off as a very powerful individual. CCH is not that kind of story. I want to write about character development, growth, trust, teamwork, etc.

Oh, and in case there are any artists around here, I just launched the Summer Art Contest this weekend. It stretches until July 31st, so there's plenty of time to enter if you so desire. Full details are on my website, fictionbyericmoser.com.

Everyone, have a Specktacular Sunday!

the character never being "OP" i think is a good thing. it keeps in line with the opening.

though i hope we get some influence on 'what' power our character obtains. maybe instead of leading to an actual Z power , they might follow more in line with creating their own suite that allows them to emulate a Z power. without actually having one. since our character seems to be nudged along the path of 'tactician' over one with actual powers.

in the same vein as Iron Man, or Batman...though with Extremis Ironman is a 'super' hero.

Last edited by Sarkin; Jun 12, 2018 @ 9:26am
AceHangman Jun 12, 2018 @ 5:39pm 
I had kind of assumed that your 'dream power' and such would have a slight influence on it, but that would require a lot of writing, since I think they spanned between flight, strength, invisibility, and eye lasers, so there probably will be more of a set story power (if it ever happens, which Downfall seems to hint is highly probable, and I tend to trust her more than any other Zenith). Would be really hard having to write out all the stories for not only a bunch of possible powers but the other paths as well, though.
Cutlass Jack Jun 13, 2018 @ 6:22am 
Just wanted to swing by to say I really enjoyed both games and look forward to the next.

I'll admit to being a smidge disappointed that we didn't get a hint of payoff to our power choice decision this game. Just in case the powers just don't fit character concept. Wasn't there a bit in the first game where you thought about what powers you'd have liked? Kind of wondering if the game kept track of that now...or maybe I'm misremebering that.

But it just gives me an excuse to have multiple saves ready for the next game.

And yes I do own both games, just on iPad. I'd get them on steam, but I hate that the PC version of the Choice/Hosted engine wont let you display the stat sidebar at the same time as the text. Which is odd since the PC has so much more room for things like that.
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