Yooka-Laylee and the Impossible Lair

Yooka-Laylee and the Impossible Lair

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Andrew R Oct 22, 2019 @ 8:49am
How to tackle the Impossible Lair?
I've heard horror stories about this. lol

I'm no platformer newb but there is no worse feeling that buying a game, getting somewhat far in it and not being able to beat it. EVER.

One thing I was confused about is that in the MAIN GAME ITSELF, you have the ability to "skip" parts of a level. Why not do this for the Impossible Lair? Anyway, how did YOU get through it? :)
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Showing 1-15 of 55 comments
Chocos Ramabotti Oct 22, 2019 @ 9:42am 
The skip function is a very big flaw in my opinion since it sets wrong implications in players mind,
they probably looked up games like Celeste and several Nintendo titles and saw how well all these accessible features are received so they might put in something like that in same fashion ALTHOUGH they already had a non linear level progression thorugh an cohesive world map, ALTHOUGH they had tonics with an clever risk and reward system to help players when struggling, EVEN with options to increase the amount of checkpoints where the default amount is already pretty high (I for myself play it with only 2 checkpoint and it feels way more like donkey kong country back in the days)

This approach totally contradicts with the theme of the impossible lair, if you ask me they could totally have ditched it and no one would complain hence plattformers are all about gameplay i'm not throwing a tantrum just because I die 5 times in order.

So either they make the impossible lair beatable by everyone (I would be highly disappointed if they do that) or they better ditch the skip feature, or make it an alternative option in the settings.

In case of the Impossible Lair, there is only one good advice I can tell you. Try it out!
Not later, when you already collected everything the game has to offer. try it out immediately after you boot up the game again. I'm sure there is a reason why it respawns you always in front it it every new session.
See your progress in the lair as some kind of highscore don't play for beating it, play it to see how far you can come for now, you don't have any pressure since you have still enough room to improve your odds. Playing with the mindset that you not gonna intend to beat it in one go can work wonders.

Many people are frustated and speak of a jump in difficulty since they never tried it our for real before.
The thing is: obstacles like that are not so scary anymore once your familiar with it, if you do this regulary at least one time every playsession a huge chunk of it will be easy to conquer for you.

It's all about the mindset and I'm quite sure that many people who went frustrated with it postponed it for way to long.

Last edited by Chocos Ramabotti; Oct 22, 2019 @ 9:44am
Andrew R Oct 22, 2019 @ 11:30am 
I actually agree with you. :)

It ain't gonna be easy but as you stated...get started early.
SDAGO Oct 28, 2019 @ 6:01pm 
LOTS of lube
or well trying till you suceed
i think they should add a training mode for specific sections of the lair so that you dont have to play everything up to the point of you dying over and over again
Chubzdoomer Nov 11, 2019 @ 10:51am 
The Impossible Lair's major flaw is the complete lack of checkpoints. That, to me, is just inexcusable. Re-playing the same lengthy boss fight and platforming segments over and over and over and over again just to reach where you last "died" isn't fun in the slightest, and it's such a huge disservice to the rest of the game. I hate that it has to end that way.
SDAGO Nov 11, 2019 @ 11:29am 
Originally posted by Chubzdoomer:
The Impossible Lair's major flaw is the complete lack of checkpoints. That, to me, is just inexcusable. Re-playing the same lengthy boss fight and platforming segments over and over and over and over again just to reach where you last "died" isn't fun in the slightest, and it's such a huge disservice to the rest of the game. I hate that it has to end that way.
get gud
Chubzdoomer Nov 11, 2019 @ 2:16pm 
Originally posted by SDAGO:
Originally posted by Chubzdoomer:
The Impossible Lair's major flaw is the complete lack of checkpoints. That, to me, is just inexcusable. Re-playing the same lengthy boss fight and platforming segments over and over and over and over again just to reach where you last "died" isn't fun in the slightest, and it's such a huge disservice to the rest of the game. I hate that it has to end that way.
get gud
It's really more trial-and-error than skill.
Andrew R Nov 11, 2019 @ 2:27pm 
If you enjoyed this game, you might like Super Lucky's Tale.

I think it is a bit easier...
Last edited by Andrew R; Nov 11, 2019 @ 2:27pm
SDAGO Nov 11, 2019 @ 3:02pm 
Originally posted by Chubzdoomer:
Originally posted by SDAGO:
get gud
It's really more trial-and-error than skill.
not really.
all of the obstacles presented in the lair have been in one way or another intruduced in previous levels(excluding the boss fights obviously but that one is simple as hell anyways)
Chubzdoomer Nov 11, 2019 @ 5:39pm 
Originally posted by SDAGO:
Originally posted by Chubzdoomer:
It's really more trial-and-error than skill.
not really.
all of the obstacles presented in the lair have been in one way or another intruduced in previous levels(excluding the boss fights obviously but that one is simple as hell anyways)
That's true, but many of them never been placed in such a way that's quite like the Impossible Lair. Only by playing it over and over again will you know exactly how to approach each section, which is what I meant by trial and error.
Last edited by Chubzdoomer; Nov 11, 2019 @ 5:49pm
SDAGO Nov 12, 2019 @ 1:27am 
Originally posted by Chubzdoomer:
Originally posted by SDAGO:
not really.
all of the obstacles presented in the lair have been in one way or another intruduced in previous levels(excluding the boss fights obviously but that one is simple as hell anyways)
That's true, but many of them never been placed in such a way that's quite like the Impossible Lair. Only by playing it over and over again will you know exactly how to approach each section, which is what I meant by trial and error.
you see there is a reason that there is no time limit in the lair. you can take as much time as you want to with tackling the lair
the best advise i can give you is:take your time. there is no reward for going fast.
JaredX7 Nov 14, 2019 @ 8:07pm 
Originally posted by SDAGO:
take your time. there is no reward for going fast.
There are lots of people who don't have the time to take things slowly, including myself. So unfortunately, I'm afraid that I will never get the Lair done without any beetalions.

Need to go fast.
Last edited by JaredX7; Nov 14, 2019 @ 8:09pm
SDAGO Nov 15, 2019 @ 1:19am 
Originally posted by 🌸NoVa🌸:
Originally posted by SDAGO:
take your time. there is no reward for going fast.
There are lots of people who don't have the time to take things slowly, including myself. So unfortunately, I'm afraid that I will never get the Lair done without any beetalions.

Need to go fast.
your loss
you will have to learn that going fast only gets you killed fast
Andrew R Nov 15, 2019 @ 6:02am 
Guns don't kill people. People kill people.

MoondogZero Dec 3, 2019 @ 6:27am 
If you design a game to be as accessible as possible to all ability levels you have the duty to make the game such that people of all ability levels can complete it.

This is not about getting gud. This is about a game developer spending 90 percent of the game convincing lower ability players that this game is for them, too, and then "SIKE!" the final stage (and thus finishing the game) is actually NOT for them. It's only for people with high platforming skill, or people with lower skill who have the time and motivation to learn an abnormally LONG and difficult platforming stage interspersed with boss fights that is both unforgiving, tedious, and totally out of character with the rest of the game.

The only awards this game is going to get is for number of players to give up on completing a game after playing through to the final stage.

The developer should be ashamed of themselves and all of you who spend time trying to guilt and shame lower ability players should be as well. If the game was consistently difficult from the get go and it was marketed as such, I'd have no trouble with the final stage as it stands. And perhaps "git gud" would be an appropriate comment. But, no the game pulls a bait and switch of the dirtiest kind, so don't put that on the players who can't finish the game despite collecting all the bees that were supposed to make it possible for them.

SDAGO Dec 3, 2019 @ 6:49am 
Originally posted by MoondogZero:
If you design a game to be as accessible as possible to all ability levels you have the duty to make the game such that people of all ability levels can complete it.

This is not about getting gud. This is about a game developer spending 90 percent of the game convincing lower ability players that this game is for them, too, and then "SIKE!" the final stage (and thus finishing the game) is actually NOT for them. It's only for people with high platforming skill, or people with lower skill who have the time and motivation to learn an abnormally LONG and difficult platforming stage interspersed with boss fights that is both unforgiving, tedious, and totally out of character with the rest of the game.

The only awards this game is going to get is for number of players to give up on completing a game after playing through to the final stage.

The developer should be ashamed of themselves and all of you who spend time trying to guilt and shame lower ability players should be as well. If the game was consistently difficult from the get go and it was marketed as such, I'd have no trouble with the final stage as it stands. And perhaps "git gud" would be an appropriate comment. But, no the game pulls a bait and switch of the dirtiest kind, so don't put that on the players who can't finish the game despite collecting all the bees that were supposed to make it possible for them.
get gud scrub
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