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Another solution is for the game to scale with the number of players.
Even though I doubt that bots will make it easier on 2p at the level they are at the moment (slow and not getting their priority straight), I guess that a faster bot (following the player's speed-boost) and with just a touch more intelligence (and ability to serve ice-cream) - could be of value. Why don't include upgrades for the serving-staff also (faster shoes, ability to serve ice-cream, some kitchen assistance)? It would make the game much more enjoyable at 1p at least.
Great game nevertheless and we are really liking the fact that the kitchen/diner look's like a kitchen/diner and this fact alone makes the game much more enjoyable in our opinion than the more fantasy-like contender. Thumbs up for your effort and keep up the great work!
Do you plan to add it in a near future?
Let me support this idea! I have played Diner, Pizza and Sushi Bros with my wife, and we always had a blast. But I also enjoy the game singleplayer sometimes, just rushing through the kitchen and using the waiter bots. A combination would be awesome - this way, I can run the kitchen with my wife and the waiters are automatic, which would bring a whole new experience.
IF you implement it (which would be amazing), there has to be an option to turn automatic waiters on and off, so you can switch between these modes. Both are great!
I would argue that 2 player needs not bot support, but perhaps an additional mode or setting in which more guests can spawn. At the moment a 4-player game has been the best experience due to the increased population spawn.
My daughter and I just started playing and we were having a tough time doing the second quest (couldn't get above 3 stars).
Having the option to add extra bots would help us progress allowing us to see more of the game.
e.g., this snippet
Adding the two bots to the gameplay is really quite easy:
Mainly, in LevelController.start, there is a bunch of commands which say Game.playerCount == 1 then 'allow the waiters', you can edit that method in DnSPy in the CSharp assembly and change that section to this (may want to change the <= 2 to <= 3 or 4 depending how many players you want bots enabled for):
You can also go into the WaiterControl.start and edit the if (Game.playerCount == 2) to say (Game.playerCount == 6) and that will re-enable servers for all the serving windows
You can also go into WaiterControl.checkifdrinkrequired and change (if (Game.playerCount > 1) to if (Game.playerCount > 5) to re-enable the server to go and get drinks.
It means its quite customiseable for different help levels, especially if you're a parent + kid duo.
nb. You'll need to make these changes if the game ever updates, as the assemblyCsharp file is always updated.
nb2. You can still only purchase the servers in single player mode... I never looked into where the upgrade is removed from the 'store' when there is more then 2 players, but I assume if you search for Game.playerCount and see it as a condition, you can probably find and edit it without much harm.
nb3. Devs could probably add all three of these changes to be conditionals linked to new options in an options menu if they wished. Other then adding new option objects and changing the Game.playerCount to be new option variables, its basically ready to go.