Bastard

Bastard

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FieserMoep May 16, 2018 @ 9:40am
Final Thoughts
I quite like the games you put out yet sadly it seems the trend after the initial campaign is to get out smaller and more compact games/campaigns.

I must say I liked the original campaign and big scenarios a LOT more. Especially after the first Map Bastard feels very small without much actually happening on the map.

You simply feel like you saw the entire map within a few minutes and there is actually not much to find and discover.

I'd pay 40 bucks for a campaign that consists of many of these big maps back then, that all have their own secrets, rumors and story arcs. Maybe make an all out conquest game where you travel from county to county and each one is a big map you have to conquer. Make it persistent like Bastard and ramp up the challenge. Add special loot here and there and make it as dense as the first Eisenwald Map or the Scenario I sadly happend to forgett its name.

Maybe even add decently priced DLC for further maps you can continue on or DLCs where you get invited to some sort of chivalrous tournmanet with its own sub plot and where you have to fight versus the best for fancy trophies.

The bad thing is this sadly felt to little.
The good thing is I still want more from the Eisenwald.
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Showing 1-12 of 12 comments
Alexander (Aterdux)  [developer] May 16, 2018 @ 10:04am 
I wish we could do something like another large Eisenwald campaign :) But that's a task for at least 2-3 years.
FieserMoep May 16, 2018 @ 11:03am 
I'll be keeping an Eye on you guys!
Legends of Eisenwald 2 when? xD
Alexander (Aterdux)  [developer] May 16, 2018 @ 11:13am 
Once we find a publisher or investor! But no worries, a new game will be announced soon, called Good Knight! Release in summer.
FieserMoep May 16, 2018 @ 11:15am 
Uhh, what Genre?
Alexander (Aterdux)  [developer] May 16, 2018 @ 12:57pm 
Same as Eisenwald - RPG/Strategy in 2D
Savoyard May 17, 2018 @ 8:44am 
It's rather unfortunate the name of the game gets censored here on the forums. Makes it hard to talk about when someone types B-A-S-T-A-R-D and all you see is ♥♥♥♥♥♥♥.
Alexander (Aterdux)  [developer] May 17, 2018 @ 8:49am 
Our bad - I had no idea this word would be censored. There are swords that are called like that... It's very unfortunate indeed.
marcelrose May 29, 2018 @ 5:54am 
I like B-A-S-T-A-R-D - i thought: "Oh! A detectiv-story?" :-)
MaskedFelon Jul 22, 2018 @ 10:23am 
Can I ask the developer Aterux a question about the campaign progression: why in many istances, at the end of a dialog you are told where to go explicitly with an additional message? I mean this is not a big deal but the dialog should convent the player where the next lead is, and actally in most cases it does: only once or twice this promp told me something useful and once was because I did not discover the village I had to examine yet. Moreover the quest entries in the journal often have a quest marker which is easy to activate.

The fact is that part of fun of Legends of Eisenwalds is figuring out what to do, or where to go on the base of what you learned. Giving explicit orders to the player seems to me unnecessary pandering which only ruins the fun. I sincerely hope that you do not adapt a similar approach in your next game.
Last edited by MaskedFelon; Jul 22, 2018 @ 10:24am
Raga Nov 24, 2018 @ 8:11am 
I do not have Bastard. I came here to check if I would like it.
To be honest I do not plan to buy it.
I wish it was more like Blood of November.
I prefer one big map with quests and choices over the multi scenario story.
Do not get me wrong. I appreciate the story in original Eisenwald but Blood of Novembers suits me better.
XheadshotX Mar 19, 2019 @ 3:16am 
how much money would you guys need to make a full Eisenwald 2?
Alexander (Aterdux)  [developer] Mar 19, 2019 @ 7:04am 
Originally posted by XheadshotX:
how much money would you guys need to make a full Eisenwald 2?
It depends on features. Somewhere from 500k and up.
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