The friends of Ringo Ishikawa

The friends of Ringo Ishikawa

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Hideo Jun 25, 2018 @ 3:07pm
Style of the game
This game reminds me of others with a similar style that I've seen over the years, but I can't remember their names. What is it about this kind of style? Is this something nostalgic in Japan? Were there popular games in the past with this kind of setting?
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Showing 1-11 of 11 comments
Charlie Brown Jun 30, 2018 @ 8:54am 
River City Ransom
U may try River City Ransom: Underground.It's not made by original team but ratified by them.
shin-yeo  [developer] Jul 4, 2018 @ 5:57am 
Downtown Nekketsu Monogatari (and Nekketsu Kakutou Densetsu). That's my favorites. Also Kin medal and all Kunio games.

Shenmue. Persona. Kenka Banchou. Shodai Nekketsu Kouha Kunio-kun. Rokudenashi no Blues.

I can't really recommend River City Ransom: Underground though. It's more River City than Nekketsu. But the game is good.
aardvarkpepper Jul 4, 2018 @ 7:08pm 
I can't speak for "setting" (i.e. high school) but artistic style feels like Neo-Geo.
Hideo Jul 17, 2018 @ 2:53pm 
@Charlie Brown: Rive City Ransom: Underground looks a bit similar, but I haven't seen it before and I don't really like the style of it.

@shin-yeo: These are a lot of games. From what I gathered, most of the titles are from the "Kunio-kun" series? And yes, this seems to be the series that I've seen several times in the past. From the ones you mentioned, I find Shodai Nekketsu Kōha Kunio-kun, the first 16-Bit entry, the most interesting. And do I understand it correctly that it features Coop? Rokudenashi no Blues also looks very interesting.

It's really too bad both ofn these weren't officially localized, but still thank you very much for mentioning them! :pandastunned:

Did all of the titles you mentioned, including Shenmue and Persona, influence you in the creation of this game?
shin-yeo  [developer] Jul 17, 2018 @ 3:42pm 
> Did all of the titles you mentioned, including Shenmue and Persona, influence you in the creation of this game?

Downtown Nekketsu Monogatari. Shenmue. Persona. That's my obvious influences.

I don't really like SNes Kunio games and Rokudenashi isn't very good game also (but it looks nice). Kenka Banchou is fun though I expected more from the creators of the Way of Samurai. But I like it anyway.

> And do I understand it correctly that it features Coop?

Shin Nekketsu features Coop, Shodai isn't. https://en.wikipedia.org/wiki/Shin_Nekketsu_K%C5%8Dha:_Kunio-tachi_no_Banka
Hideo Jul 17, 2018 @ 3:54pm 
Thank you for clarifying the Coop aspect! :pandastunned:
Gdep Jul 18, 2018 @ 2:12am 
@shin-yeo,
After I played this game to finish once, I have understood why you've said "Ringo is not talking like bad boys".

Can I hear some more about Ringo Ishikawa?
When you designed Ringo and his friends as a Japanese, you had imagined what kind of Japanese characters? and if it would be so, these are from games? or, from yakuza movie like "the yakuza"? from some sort of manga or anime show? or, just from a actual person?

And, looking back...while I playing, I think I had imagined like he talks like Spike (anime show, cowboy bebop), As a yakuza-like charactor in mixed fighting style. surely as a more younger, more ironically boy.
Was this understanding mistaken?

The reason why I am asking is because that a Japanese character would looks like having different inside by which talking style they use.

surely I must delete if you don't like these questions!
Last edited by Gdep; Jul 18, 2018 @ 2:20am
shin-yeo  [developer] Jul 18, 2018 @ 12:12pm 
I didn't really thought of them as Japanese. When I've read some Japanese authors, Murakami Ryu or Mishima Yukio for example, I understood that Japanese teens are more or less the same as Russian, or American, or any other teens. That's the image I got. So I didn't want to do Yakuza-like or Banchou-like or any other stylistic characters. Just teens. More or less natural and literary at the same time. So I didn't make them too rough or hard-street delinquents at Russian also. There's too much characterization in Furyo manga and yakuza movies. I wanted to make it more complicated, more subtle, more literature-like. I hope that I made some of my intentions clear for you.

And Spike is the best ) So if Ringo resembles him in any way that's super cool )
shin-yeo  [developer] Jul 18, 2018 @ 12:13pm 
Sorry, I have to undelete your post too make sense to mine )
Last edited by shin-yeo; Jul 18, 2018 @ 12:13pm
Gdep Jul 18, 2018 @ 5:10pm 
My apologies, I deleted the question once because I was afraid that I might hurt your feelings by these question.

I think I could hear very valuable things to yours and your game here.
I asked why that you imagined or not about yakuza movie, because in this game, there is written about Kachikomi once or twice.
That are often written as too much characterization in Japanese yakuza movie (or Furyo manga), like you said. Surely, it is pretty normal in yakuza movie or Furyo manga, so I don't have any doubts about it normally, as entertainment.
It can not be expressed in English well... if I say it simply, I've been really impressed because you break the normally perception, then it have forced change my perspectives.
There is not any exhilaration but I can't stop pray for Ringo, for his future.

Thank you for sharing your valuable story!
Last edited by Gdep; Jul 18, 2018 @ 7:40pm
! boon_a_m'I Aug 10, 2018 @ 8:00am 
Originally posted by shin-yeo:
> Kenka Banchou is fun though I expected more from the creators of the Way of Samurai. But I like it anyway.

Actually, these two games series are not made by the same developers. The two series are published by Spike, but the developer of Way of the Samurai is Acquire (Tenchu, Shinobido, Akiba's Strip) and I don't know which studio is behind Kenka Bancho.
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Date Posted: Jun 25, 2018 @ 3:07pm
Posts: 11