Steam telepítése
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Fordítási probléma jelentése
Plenty of real spacecraft used ballast, from last stages of early rocketry like delta or ariane, through many spin stabilized spacecraft to long thin elements like antennae and solar panels needing to control natural frequency.
Actually let me check the numbers i bet we can get something interesting.
Trying a BMW torch with NDVTT thruster on KX37. With one impact absorber as off center "cargo".
One sim run with just one "cargo" absorber to 500m/s and one with added 2nd absorber to balance it out. Result? More effective delta V on the ballasted run (by ~10%). So yeah, for the tools we have in game ballast would not be out of place.
ps: that said i wouldn't say i "want" ballast. Maybe if it was something interactive like telescopic weight with its own wiggly inertia and asteroid clearence problems.
Or realistically thinking a manual adjustment to fuel positon on the mechanics screen.
It does (thought you can't program it yourself). I fly with the ER-42 autopilot all the time with fly-by-wire, and it correctly computes the thrust for mass shifts, thruster damage, and other such conditions to fly straight with an imbalanced load (very useful with gimbaled RCS and main propulsion thrusters). Very handy for running a single THI monocargo container, which imbalances up to 90,000 kg.
https://delta-v.kodera.pl/index.php/Autopilot
should be fairly easy to do for a halfway decent ship mechanic, no?
my best guess as to why this is not implemented is because it would make life too easy.
As they stated on the first page, you'd essentially be making your ship unbalanced to start off when it is lightweight and has thruster power to spare (so you woudn't really notice the imbalance with an autopilot that corrects for it), and as you filled your container your ship would grow more balanced. Once it was say, half filled, your ship would be balanced and grow unbalanced again as the container was filled more. You'd never be as unbalanced as you are when you have an entirely unbalanced ship with a filled container though.
The other drawback, of course, would be that you would be hauling around a whole lot of dead weight from the get go, and your ship would be even more sluggish when filled.. albeit more evenly sluggish.
I never start a dive at full tank, as I dial in the amount I need for where I want to go (and melt the rest on the way).
It would make engineering gameplay have much more depth if it was added as a in flight option!