ΔV: Rings of Saturn

ΔV: Rings of Saturn

Andrius227 Nov 22, 2024 @ 4:14am
Cool game. But needs more ships!
I have played for ~40 hours and i enjoyed it, but i have not found a single ship that is better than the starting ship. Then i looked up all the ships on the wiki and turns out there is none!

The only ship that might be worth upgrading to is a Vulture Prospector. Its basically the same but has more crew, but a bit less cargo space… And lower crew morale too…
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Showing 1-12 of 12 comments
Nellvan Nov 22, 2024 @ 4:45am 
Every ship is better than the starting ship ... at something. Well except maybe the Kitsune, don't think I'll ever be a fan.

Eagle Prospector is just all all around better (unless you really want to use a grabber, I guess).

Titan has 3 times the cargo bay plus up to six containers and great flexibilty in how you want to split the 8 hardpoints between containers, drones launchers and weapons. How exactly is that "not better"?
Last edited by Nellvan; Nov 22, 2024 @ 7:14am
dark-breed Nov 22, 2024 @ 7:05am 
depends on the equipment you want to use, the time you want to spend in the rings and what you clearly want to do (hunting pirates, be a pirat, capture ships and/or derelics, missons and a lt more).

this game is one of the rare gems with a lot of options how to play.
Andrius227 Nov 22, 2024 @ 7:33am 
Yeah when i say better i mean able to do everything like the starting ship. Most of the other ships lack a high stress hardpoint which is a dealbreaker for me.

If i find a derelict, i cannot go back to the station and come back with a different ship to recover it (99% sure). I need to have the Manipulator at all times.

Actually I think they should add the ability to mark derelicts, or any disabled ships, so i can go to station and come back to collect the ship later. That would help.
Last edited by Andrius227; Nov 22, 2024 @ 7:47am
dark-breed Nov 22, 2024 @ 7:46am 
Originally posted by Andrius227:
Yeah when i say better i mean able to do everything like the starting ship. Most of the other ships lack a high stress hardpoint which is a dealbreaker for me.

If i find a derelict, i cannot go back to the station and come back with a different ship to recover it (99% sure). I need to have the Manipulator at all times.

you need crew with high level, than some crew members try to bootup the ship, the better the level the more chance to capture the ship.
Andrius227 Nov 22, 2024 @ 7:54am 
Originally posted by dark-breed:
Originally posted by Andrius227:
Yeah when i say better i mean able to do everything like the starting ship. Most of the other ships lack a high stress hardpoint which is a dealbreaker for me.

If i find a derelict, i cannot go back to the station and come back with a different ship to recover it (99% sure). I need to have the Manipulator at all times.

you need crew with high level, than some crew members try to bootup the ship, the better the level the more chance to capture the ship.

I have tried that a few times but they always get injured and drift away, so i have to grab it with the Manipulator anyway. Or destroy it if i dont have the manipulator.
dark-breed Nov 22, 2024 @ 8:03am 
Originally posted by Andrius227:
Originally posted by dark-breed:

you need crew with high level, than some crew members try to bootup the ship, the better the level the more chance to capture the ship.

I have tried that a few times but they always get injured and drift away, so i have to grab it with the Manipulator anyway. Or destroy it if i dont have the manipulator.

the level is not high enough
Nellvan Nov 22, 2024 @ 8:55am 
I've had them suceed more often than not from the get go, I don't think high level is a requirement. Skills might influence the result, but mostly it's probably just chance.
Last edited by Nellvan; Nov 22, 2024 @ 8:59am
hev Nov 22, 2024 @ 8:57am 
Originally posted by dark-breed:
Originally posted by Andrius227:
Yeah when i say better i mean able to do everything like the starting ship. Most of the other ships lack a high stress hardpoint which is a dealbreaker for me.

If i find a derelict, i cannot go back to the station and come back with a different ship to recover it (99% sure). I need to have the Manipulator at all times.

you need crew with high level, than some crew members try to bootup the ship, the better the level the more chance to capture the ship.
that actually doesn't change things. it's a direct 50/50 chance to successfully recover regardless of crew profession or level. same goes with the chance to injure themselves at a 2/3 chance to injure themselves after a failed salvage.
dark-breed Nov 22, 2024 @ 9:00am 
Originally posted by hev:
Originally posted by dark-breed:

you need crew with high level, than some crew members try to bootup the ship, the better the level the more chance to capture the ship.
that actually doesn't change things. it's a direct 50/50 chance to successfully recover regardless of crew profession or level. same goes with the chance to injure themselves at a 2/3 chance to injure themselves after a failed salvage.

i can not confirm this, in most cases my max level crew capture the ship, i have rarely exploding ships and sometimes they come back with the info the ship is dead.
hev Nov 22, 2024 @ 9:04am 
Originally posted by dark-breed:
Originally posted by hev:
that actually doesn't change things. it's a direct 50/50 chance to successfully recover regardless of crew profession or level. same goes with the chance to injure themselves at a 2/3 chance to injure themselves after a failed salvage.

i can not confirm this, in most cases my max level crew capture the ship, i have rarely exploding ships and sometimes they come back with the info the ship is dead.
then it's purely good chance on your end. there's nothing that checks for the crew's level when they ask about a derelict, and if there was, it would be a pretty bad system selecting a random crewmate to go out as it might select the new hire instead of an experienced member.

EDIT: Just double checked, and there is a slight skew towards a successful salvage, but it's not by much (52.6% chance success to 47.3% chance fail), however it's a relation to how the chances are weighted rather than crew skill
Last edited by hev; Nov 22, 2024 @ 9:14am
hev Nov 22, 2024 @ 9:12am 
Originally posted by Andrius227:
Yeah when i say better i mean able to do everything like the starting ship. Most of the other ships lack a high stress hardpoint which is a dealbreaker for me.

If i find a derelict, i cannot go back to the station and come back with a different ship to recover it (99% sure). I need to have the Manipulator at all times.

Actually I think they should add the ability to mark derelicts, or any disabled ships, so i can go to station and come back to collect the ship later. That would help.

the issue you're facing is that you're looking for a direct upgrade, which kinda defeats the purpose as any new ship or variant is intended to be a sidegrade, rather than a direct upgrade. the K37 is a jack-of-all-trades-master-of-none ship, as it can do pretty much anything, but other ships will do better at specific tasks but fail exorbitantly in others. (i.e. cothons excel at mining and storing ore with drones and an MPU, but cannot easily chase after stuff or collect ships)

if you're looking for a good replacement for the K37, any of the other K37 variants are decently good depending on the job (KTA24 for salvage and combat, KX37 for extended cargo and processed ore holds for mining, KR37 for chasing objects with mikes and combat), or like you say the vulture, which is also a good one to go for. it's exceptionally good for the k37 job, which is why it was given the crew penalty (which isn't all that hard to counter in actuality, a drink from the space bar completely nullifies it for a couple of dives), and the thruster layout can be a little bit more finnicky, but it def works as a good sidegrade. it's one of my two goto ships for the K37 job, alongside the EIME for it's thruster placement and insane power generation
Last edited by hev; Nov 22, 2024 @ 9:23am
NimrodX Nov 22, 2024 @ 4:31pm 
Mods have a few ships
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