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Докладване на проблем с превода
I wouldn't say it's an absolutely essential piece of equipment, but I'd rather have it than not. There are things that could be done to make it significantly more useful, of course. Based on what I've seen of the dev's comments about it, though, I don't expect it to change much.
I think the thing that seems to confuse some of you is that this is not supposed to be an omniscient minimap. I found such maps to be a flaw in the game design, promoting a type of gameplay that can lead to skipping over most of the content in a title by encouraging playing by examining the minimap alone and not the actual playfield. Furthermore, the omniscience of the minimap relies on the game cheating, which causes undesirable traits to emerge when game systems interact.
Lidars, combined with other ship systems, give you sufficient information to spot any hostile ship based either on your skill alone or on a crew you hire if your skill is not up to the task. An approaching vehicle has a distinct Doppler signature that is pretty easy to pick up both by looking at the lidar itself or just based on the audio feedback - unless you managed to litter all the surrounding space with hundreds of tonnes of shiny ore nuggets that obstruct any meaningful readout. Even then, the visual feed will show approaching thruster flares.
If your perception is not sufficient to spot these yourself, you can always hire an astrogator with a decent tactical awareness, who will interpret these for you and place a convenient tactical marker on your display.
You want to avoid an "omniscient" and cheaty LIDAR, that's fine but that doesn't really explain why regular ringroids of any and all sizes appear as the same size blips on the LIDAR, but ore appears as pulsing, larger dots. I don't know a lot about LIDAR...actually I know jack except what is shown in promotional videos for self driving vehicles, but it doesn't seem like a far-fetched assumption that the LIDAR system should give some *reasonably* accurate display of size and shape to what it's detecting, and in a field of rocks with rough, asymmetrical shapes a ship would stand out like a sore thumb...
You have very clearly done an INSANE amount of research and development to balance the game, but LIDARs implementation feels like you've intentionally cut it off at the knee in favor a hatred for minimaps, instead of an adherence to science that seems to be present everywhere else in the game.
And that's fine if that's the case, but don't hide behind "I took a look and it's doing what I designed it to do"... of course it is...you wrote it to do what you want it to. We're here saying "Ok, it's working in a way that feels like it's more or less a hassle"
This system literally works by projecting a ray of light from your ship and showing you how far it reflects off something. If that something has high albedo (as in: is shiny), it can detect that and will show it as a pulsing dot.
About the only thing I would add is that it might be nice if it could have a doppler alarm so that if something is moving at a significant different velocity than the background objects, it could alert you. That would help prepare for oncoming meteor showers.
You summed up exactly what's wrong with its implementation. It's bad game design and User Experience (UX) from everything you said. Not even the top tier upgrades have this ass of a bad info and predictability LIDAR. Doesn't even seem to make sense why a tiny little pebble would have the same signature as a megaton rock. If that's the case, you should think up something else.
However, I agree that the presentation of LIDAR data could (should, probably) be enhanced, even within whatever constraints the devs want to enforce regarding LIDAR's capabilities as an instrument. Doesn't sound like it's likely to happen though.