ΔV: Rings of Saturn

ΔV: Rings of Saturn

any point to having duplicate crew?
Once I have one crewmember with maximum skills, is there any point to keeping around a second person of the same type?

There seem to be only four crew types, but there are ships with more than 4 crew slots. I realize that I can use this for training, but is there any other reason to have two of the same kind of crew (1) on the same dive or (2) on your roster at all?

Do skills add in some way if you have multiple of the same crew on a ship?


Currently I have master/expert crew whom I've hired, and I'm using them to train up some cheap newbies. When the new folks are trained I was planning to fire the more expensive crew - is there any reason not to?
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Showing 1-6 of 6 comments
ImHelping Aug 15, 2023 @ 7:52pm 
Nope. Even for on station tasks, things like Mechanics won't even speed up repair times at the station. Stacking at best would be to pay too much salary for two ♥♥♥♥ crew members stacking to one average crew member until they slam into the skill caps brick wall, but that is very wasteful in the early game when you are still barely paying the bills.

Dev has claimed that crew not stacking beyond one adequately trained rube worth is working as intended and very realistic.

So the only use for multiple crew is luck over skill content issues based.

1: So you are not screwed by RNG when your only mechanic demands a vacation (Though a recent post has warned about having a spare astrogator still losing contacts when their first astro came back).

2: Lots of content is basically locked out unless you bring the lucky lottery secret trait crew member along for the ride on your ship.

So the only reason most eagles have 6 seats, or the Titan as 12. Is to shove a bunch of people in and hope enough of them have content flags to do anything. Or sacrificial pawns to gamble with trying to recover derelicts by sending a crew member over and it exploding 99% of the time, if you are not flying a ship capable of physically rescuing derelict ships.

There are worse implementations. Many games leave you at ♥♥♥♥ values unless you have two or three experts stacking and claim THAT is realistic and making you pay for training seminars so a miner can remember how to fly from point A to B more than once.

Even if that is damning with faint praise the fact you are still sighing as your second astrogator has a big neon sign declaring they are now also a master, and your astrogation destination clocks are still the same as they were before you hired a second dude just for giggles.
Last edited by ImHelping; Aug 15, 2023 @ 7:56pm
bbfloyd Aug 15, 2023 @ 9:09pm 
I believe Astrogators stack for discounted launch fees; my OCP is half the cost to insert compared to my Peacock.
ImHelping Aug 15, 2023 @ 9:15pm 
Originally posted by bbfloyd:
I believe Astrogators stack for discounted launch fees; my OCP is half the cost to insert compared to my Peacock.
That would be more impressive if paying extra for 2,000% accuracy on a launch did not send you *checks screen* seven minutes of estimated travel time away from anarchy station, compared to taking a trip to the edge and fast traveling from there.

Also you may be mistaking extra fees for equipping your peacock as multi staff discounts from wishful thinking? For a counter example. My Chonker version Cothon with only 3 crew, can end up cheaper to send out than my Peacock variant eagle with 4 seats when i leave the pilot home out of disgust to train up my dupe staff. Though I do often equip it with underbaked nanos or a strained amount of propellant depending on my whims at the time. (oops the 90% mineral, zero propellant MPU put me under the reserve tank numbers again. who could have seen that coming!)

If crew gave you a noted discount, then my titan outings with my entire roster would not cost more than both.

There is, to be fair. the 3rd option of "Two less than master astrologers = one good astrologer". That would definitely stack until it hits the low ceiling if your pick of astro crew on staff still sucked.
Last edited by ImHelping; Aug 15, 2023 @ 9:22pm
Koder  [developer] Aug 15, 2023 @ 10:31pm 
Originally posted by Karma:
Currently I have master/expert crew whom I've hired, and I'm using them to train up some cheap newbies. When the new folks are trained I was planning to fire the more expensive crew - is there any reason not to?
That is a valid tactic.

Having multiple persons in the same role has the following effects:
- The best skill is used for all tests, so hiring someone educated and not very experienced and somebody experienced but not educated will get good results.
- People whose skill is lower will train faster. There is no such thing as a "skill cap"; all the skills are tracked as a 0-100% value that will asymptotically go towards 100% with the education and experience increases. The labels of "master" and "expert" just tell you that someone passed the 75% mark - you can see their skills still improve by looking at the crew stats section in your Crew menu.
- Crew stories are tied to a specific crewmember, so swapping them out will change which story you can experience.
- Some risky decisions can get your crew on sick leave for up to a few months. If you like to take these kinds of decisions, it might be beneficial to fly with a replacement crew for key crew roles.
Halun23 Aug 17, 2023 @ 2:26pm 
Originally posted by Koder:
- People whose skill is lower will train faster. There is no such thing as a "skill cap"; all the skills are tracked as a 0-100% value that will asymptotically go towards 100% with the education and experience increases. The labels of "master" and "expert" just tell you that someone passed the 75% mark
Is there a way to check the exact value of the skill?
I wonder how much more I need to get Transcendence achievement. In some topic i read that the skills should be at 98%. All my crew got labels of "master" and "expert" long time ago. So it means they over 75%. But it happened like 50h ago of playtime.

Originally posted by Koder:
you can see their skills still improve by looking at the crew stats section in your Crew menu.
By crew stats you mean the active crew effects or something else?
Image [i.postimg.cc]
Maybe here something can give me a hint how close i'm to get the achievement?
Koder  [developer] Aug 17, 2023 @ 11:11pm 
Unfortunately, crew effects give you the stats that account for crew morale, while the achievement will only look at the baseline crew stats. You can use this as a rough guide to how close you are, but it will not be exact.

You can notice that the closer your crew gets to perfection, good and bad morale will have a lesser effect on their performance.
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Date Posted: Aug 15, 2023 @ 7:42pm
Posts: 6