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The bodies, however, should not respawn. Lore reason being that they died when the station was destroyed and since the station doesn't get rebuilt and destroyed again, there are no new people to die in that event
Ryujinblade is absolutely correct. I didn't believe it when I read it, I don't like drones, I prefer to use MPU and refine the resources... but Eagle with AP200 laser, 3 haul drones and no MPU is just awesome. In few minutes, I had about 200k in cargo hold from good asteroid.
Few tips for beginners from my testing:
1) You have to learn how to use drones effectively. Use them wrong and they are terrible.
- Stop like 100-200m max in front of big asteroid, drones have 400m range only. Don't blast from kilometer away.
- Blast the asteroid with laser, split it to basic components as fast as possible.
- Do not move, do not change your heading. You can set your autopilot to anchor on some other unmoving rock so your ship won't turn.
- Keep your drones set to higher value chunks, 4k+ is good idea. Unless you hunt berylium, set drones to ignore ores that are not analysed yet. Berylium is usually too light and fast, so you may be forced to enable that feature.
- rotating ship really messes up with drones. So does changing speed, but it's much less a problem.
2) I tried multiple ships, K225-BB looks nice on paper, but the cargo hold can't hold cargo, even with bafflers, the shape is horrible. Even with powerful thrusters, Eagle is much more easier to control.
3) Eagle has a variant called vulture prospector, it has high-stress slot, very nice if you are upgrading from your starter ship and are not used to drone hauling. It loses 2 drone slots though.
4) It's very tempting to install MPU on your ship, but even expensive ones are just so slow and cumbersome. You have to constantly keep in mind to keep the rocks in the back, it can't keep up with you if you are mining at anything more then snail pace. Yes, rusatom one is just across your whole cargo hold, but it also has 40 percent effeciency. More then half of what you mine is just *gone*.
5) Don't mine in the shallows. Go deeper. You can buy a beacon and get deep on your own, or if you pick some LIDAR contacts while mining, or speak to ships, some will give you pointers. Just jump to the belt entrance, then astrogator can navigate you to your saved slot deeper in the belt. Some asteroids deeper can be worth 100-200k. 10-20k worth single chunks, easily. This is where Eagle with haul drones and no MPU will shine.
My current role is just to haul rock, trying to peacefully make as much money as possible for my (invisible, unnamed, no story) character in the game, while doing the best he can for his crew.
That means maximum money per unit of game world time, with maximum comfort while indulging crew requests (find my son, take leave to pursue my musical career, etc). Game world time passes very differently from time in our world.
In game world, every run includes a minimum of four days travel to the ring and twelve hours travel back to base. That's 108 hours per run that the game abstracts away. In that spirit, twenty minutes in the ring to quickly gather 500K in resources is inefficient compared to four hours in the ring to gather 2M.
If I just spent four days getting to the site, you better believe I'll spend a few hours longer to double or quadruple my haul!
In role play mode, this means:
- friends with everyone, as much as possible
- if at all possible, run away from threats, otherwise microwave as defence to cause attackers to give up and leave before my ship becomes total scrap
- Peacock variant of the Eagle for crew comfort
- at least one visit to a bar per run, ideally two or more. Crew seem to really love those bar visits!
- ion engines and thrusters so remass lasts for ever, particularly if reactor damage is avoided and you have a mineral processor that does remass
- most profit is in making and selling drone components and mass driver ammo (need the fancy MPU for that) or a single processed ore to a particularly desperate hab (2M credit runs with a K37 and a mono-cargo module, but it's 4-6 hours of real world time verses 20 minutes of real world time for other builds. The long K37 run also means you invariably return to base with a derelict ship on the manipulator arm).
This means a run is about 114 hours of in-world time, 108 hours of transit in comfort (with the Peacock) and 6 hours of slow, careful zen-like harvesting. On the basis of in-world time, that run is a lot more profitable and pleasant than one that is 108.5 hours of in-world time - particularly if the ship is a Vulture. Hard no on the ship without an espresso machine, among other inconveniences!
Too bad their captain is a wirehead who can zone out for days into virtworld and only comes out for actual mining.
Good news though - their captain will soon have enough money to buy the new Model E Elon interstellar space yacht. And promptly crash it into some station. Again. Or insult bunch of pirates, forgetting his ship doesn't have any real defences. Again.
Well, at least their life is not boring.
250k for a reactor fix is not okay
now I finally understand the naming scheme
good thing I kept my peacock