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Not possible on gamepad. (afaik)
E: Ah ok I get it - you want to see distance/other info without having autopilot engaged.
No :)
I don't want this I can't play with these controls.
Why were the controls changed?
This is stupd and not enoyable at all.
You used to be able to select an asteroid and then tap X to get the ship to match the speed of the asteroid.
And then you just mined away.
Now if I'm stupid enough to selec ANY object my ship starts to race like a maniac towards the object I have selected.
I have no issue with my ship turning towards the object I have marked.
But I do have an issue with that the afterburner big boy engines blasts to live and make your ship race towards certain death.
Now you need to press and hold X to maintain the same speed as the object.
This new change isn't fun at all.
But nope this game is now in my opinion unplayable.
My parents are not related so I only have 5 fingers on one hand.
Q and E is impossible to use when the finger that presses E is locked in to press and hold X and the thumb is used to press space so manual is out to.
Why change something that worked?
I don't get it.
So nope I'm out and I'm going to stay out untill I at least get the option to get the old control scheme back.
It's an autopilot with an autonomy, and one that will only work in a very agile ship.
It goes where you point on autopilot (imho works only on gamepad) and AI is kicking in to be better than pilot.
Like - you want to go 30/ms east? It will point you west. Yes, it makes sense because it is better t fly backwards - total disaster on K+M because you would have to hold right mouse button all the time.
Just... don't use this. No idea why it is in-game. To piss off and confuse peoples?
What ship are you using it on? I put it on the starter ship and I think it works really well.
I do wish there was a way to toggle its auto-retrieve on and off though, because sometimes I'd like to autopilot slowly to save propellant without it automatically charging full speed ahead at ore. If you don't keep it in check, you can really burn up a lot of fuel once your ship gets loaded down. I know you can play with the vector a little bit after you've targeted something, but it seems to keep doing its own thing.
But, like aY227 mentioned, when your ship is light and agile, it will run down chunks of ore and automatically open the hold to scoop them up. It does attempt to dodge asteroids, but it isn't perfect - like it mentions in its tooltip. It's really kinda neat, I've sat and watched it actually maneuver through a fairly tight cluster as it tracked a particularly juicy stray chunk of ore. Overall, I think it's a nice addition. I don't see any reason to not use it on my next ship.
Because it will lost all that chunks on next maneuver? (uncontrolled direction change)
In-game description is vague af.
This ♥♥♥♥ only creates problems and repair costs.
Please share a vid with a full run with it - we will have some fun.
(and btw don't forget to mention control type)
What deludes you to think I care enough about your belief to bother with all of that?
I do think I have a bit of an idea of what you're doing wrong from the problems you describe... But given your turdy attitude, I have to admit that the satisfaction of being helpful would be far less than watching you piss and moan here about it not working. Enjoy!
All auto pilots are not as effective as using your RCS and main torch manually. If all you're using the Elon one for is easier chunk gathering and are struggling with getting it to work, I'd probably scrap it and use haul drones to save the headache. That, or if you insist on using it, I'd likely use the simulation in the equipment menu to get a better pair of RCS and boosters to improve the turning circle of the ship, and plan a better route or choose less cluttered areas to mine in.
I'd also heavily recommend actually practising manual flight. Especially since for some reason you're trying to make something work that clearly isn't up to your expectations.
As for "holding the right button down", I'd wager you're spinning like a top without it.
Q and E are your best friends. Short bursts for large turns, tap for corrections. There's no air or friction in space, so long bursts are just going to require even longer bursts to correct the death spin you're starting up.
It's tricky, hence why I'd certainly find a open area or start a new save just to derp about for a few minutes without your auto pilot on.
So, this kind of response tells me you don't know either, or have ran out of anything worth saying and just want to continue the thread for pointless arguing.
After all, you're asking for a way to "toggle" it off...
So... You mean to tell me that you *really* can't think of situations where a toggle for different levels of autonomy would be useful? Do you truly believe that a "sophisticated and adaptable" autopilot software suite would not have the ability to run full auto or "semi-auto"? Not a single instance comes to your mind where the operator needs a little more control while not taking it completely over?
Say you bought a car with autopilot. Do you think it would be silly for them to include the ability to just use a cruise-control function to give the operator the ability to choose between driving with assisted cruise and letting the car just take off and drive on its own?
Because, you know, that's essentially what the comparison is. Surely the concept of the EIAA-1337 being a nod towards Tesla's autopilot has not eluded you? The humor of it being likely to run full-bore and crashing into large asteroids is not lost to me.