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We really need logs and performance information to even begin to address problems like this.
You can find your logs in %appdata%\dV directory on windows - please zip the whole thing, including saves and settings - that will make sure no important files are left out - and send it over to support@kodera.pl or post to https://discord.gg/dv in the #bug-report channel if you prefer real-time reply.
The game now features a built-in profiler, which you can access by pressing F11; it records everything in the background, so you can just bring it up as soon as you experience issues and capture a screenshot (f12 by default), and that alone should give a lot of detailed data to work with.
Also 3900X, but 3060ti and 32GB. Doesn't seem like anything's really being stressed beyond the norm. Tried turning down some of the settings and it didn't make a noticeable difference.
Please apply FPS limit of 30 or 60 by default
Do you feel any of these should be altered?
I've tried using the last HUD, the one without cargo display, but it's even worse if there are many objects on the screen (but only if the HUD is enabled).
It seems, that, at least on my computer, the game doesn't have any problem with drawing asteroids, background and other ships, but HUD is the performance bottleneck (Windows 8.1, CPU G4560 3.50 GHz, 8 GB RAM, GeForce GTX 1050 Ti).
I've tried to save screenshots with profiler enabled, but it failed, maybe I'll try again in a day or two.
And yes, if there are enemy ships coming the FPS also drops a lot.
I like how FROM SOFT does their physics where you break stuff pieces have physics on but as soon as the pieces comes to a stop the physics is turned off making sure FPS is stable. The ores flying in space when broken off cant they have their physics turned off until they collide and need to change direction? I dont know if that even helps, and maybe thats how you do it, but it seems to me there must be something you can do to avoid this awful drop in FPS. Or maybe i7-8700K is below minimum req? I know its not the latest but the game doesnt really look like it should be this demanding. I like it though so i hope something can be done.
EDIT: is there something we can do? Some config file or some Nvidia OGL setting etc to make it better? Im going to scan the comments but in case someone knows something i would appreciate any help. Thanks.
There are several different settings in the options that allow you to tweak this behavior. First, I would suggest adjusting tick rate. Beyond that, there are some newer settings that I'm not familiar with that (I think) allow you do adjust the diameter, more or less, of the strict physics calculations. Give some of those settings a try.
I notice especially with multiple automatic microwave beams it gets real laggy. especially if you put 4 on the same time
Please address the optimisation issues when possible,
instead of giving the general reply: "This is an issue on your end."
Thank you so much, loving the game.
In the most recent development direction vote, performance optimization scored the very lowest score, at 3.2% total. This suggests that 96.8% of the players find the performance satisfactory.
If you are playing on a modern system and you still get a bad performance, it's quite likely that you are experiencing a problem with your own system setup. This game uses OpenGL for rendering, which is quite uncommon nowadays, and thus you can easily be hit by a system-wide problem that is not apparent if you are not using other OpenGL applications. A typical case would be a damaged driver, which could cause your system to use software rendering - this can degrade performance to single digits on systems that should handle smooth 60fps. We documented many such cases, and here is a dedicated troubleshooting guide that lists specific problems and solutions that worked for players[delta-v.kodera.pl].