ΔV: Rings of Saturn

ΔV: Rings of Saturn

Love the game - but the lag..
The lag is getting unbearable mining now. Anyone have any tips?

3900X, 3080Ti, 16gb of ram on an ultrawide. Newest drivers for the GPU. Just a slideshow when I get to actually mining.
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Showing 1-15 of 23 comments
Adrian W.  [developer] Nov 20, 2022 @ 10:49pm 
Hello,

We really need logs and performance information to even begin to address problems like this.

You can find your logs in %appdata%\dV directory on windows - please zip the whole thing, including saves and settings - that will make sure no important files are left out - and send it over to support@kodera.pl or post to https://discord.gg/dv in the #bug-report channel if you prefer real-time reply.

The game now features a built-in profiler, which you can access by pressing F11; it records everything in the background, so you can just bring it up as soon as you experience issues and capture a screenshot (f12 by default), and that alone should give a lot of detailed data to work with.
Jump Mustard Nov 20, 2022 @ 10:51pm 
Interestingly, I also noticed some serious FPS drops lately once a lot of objects are floating around and multiple ships are nearby. It's especially bad when I'm running drones and multiple microwave emitters, hitting 20-30fps.

Also 3900X, but 3060ti and 32GB. Doesn't seem like anything's really being stressed beyond the norm. Tried turning down some of the settings and it didn't make a noticeable difference.
ExtraRaven Nov 21, 2022 @ 11:34am 
i'm just using a laptop but i'd love to see way more performance settings to get this to run better. despite my fps this game has been very fun, i'd really appreciate it being more stable/having the options to make it ugly but stable
ToothpasteMain Nov 21, 2022 @ 12:11pm 
Make sure to apply an FPS limit. I noticed that the game was maxing out my GPU and taking a huge chunk of CPU until I applied an FPS limit. Once the limit was applied, the game was only using 1-2% usage on both CPU and GPU

Note to the devs:

Please apply FPS limit of 30 or 60 by default
Last edited by ToothpasteMain; Nov 21, 2022 @ 12:12pm
Koder  [developer] Nov 21, 2022 @ 12:21pm 
Originally posted by ToothpasteMain:
Please apply FPS limit of 30 or 60 by default
By default, you have Vsync on, which should limit your framerate to the refresh rate of your monitor. The default physics tick rate is 60FPS.

Do you feel any of these should be altered?
ToothpasteMain Nov 21, 2022 @ 12:36pm 
Originally posted by Koder:
Originally posted by ToothpasteMain:
Please apply FPS limit of 30 or 60 by default
By default, you have Vsync on, which should limit your framerate to the refresh rate of your monitor. The default physics tick rate is 60FPS.

Do you feel any of these should be altered?
I'm not sure how your game handles vsync, but even with vsync on, I'm getting 30% GPU load without an FPS limit. But the second I apply an FPS limit to 30, I go down to 2.5-3% load. (AMD RX 6700XT)
Patrus Nov 22, 2022 @ 2:48pm 
I've got big performance problems with HUD, when my cargo bay is full. At the beginning of the mission the game runs fine, but as I put more ore into the cargo bay, it gets more and more choppy, eventually getting into a "slide show" territory. When I disable the HUD, performance significantly improves.

I've tried using the last HUD, the one without cargo display, but it's even worse if there are many objects on the screen (but only if the HUD is enabled).

It seems, that, at least on my computer, the game doesn't have any problem with drawing asteroids, background and other ships, but HUD is the performance bottleneck (Windows 8.1, CPU G4560 3.50 GHz, 8 GB RAM, GeForce GTX 1050 Ti).

I've tried to save screenshots with profiler enabled, but it failed, maybe I'll try again in a day or two.
Alex Dec 17, 2022 @ 9:17am 
The game cannot keep all rocks etc in pure physics mode, if that is the case, because the game is brutally laggy on my computer as well (GOG owned). As soon as you break rock and ore is floating in space the FPS can go down to 10FPS. In previous patches the FPS could go back up again (never really to 60FPS but high enough so it was playable. FPS reset when coming back home and going out again). This latest patch it stays around 10FPS as long as ore and rocks float around.

And yes, if there are enemy ships coming the FPS also drops a lot.

I like how FROM SOFT does their physics where you break stuff pieces have physics on but as soon as the pieces comes to a stop the physics is turned off making sure FPS is stable. The ores flying in space when broken off cant they have their physics turned off until they collide and need to change direction? I dont know if that even helps, and maybe thats how you do it, but it seems to me there must be something you can do to avoid this awful drop in FPS. Or maybe i7-8700K is below minimum req? I know its not the latest but the game doesnt really look like it should be this demanding. I like it though so i hope something can be done.

EDIT: is there something we can do? Some config file or some Nvidia OGL setting etc to make it better? Im going to scan the comments but in case someone knows something i would appreciate any help. Thanks.
Last edited by Alex; Dec 17, 2022 @ 9:19am
desrtfox071 Dec 17, 2022 @ 9:23am 
Originally posted by Alex:
The game cannot keep all rocks etc in pure physics mode, if that is the case, because the game is brutally laggy on my computer as well (GOG owned). As soon as you break rock and ore is floating in space the FPS can go down to 10FPS. In previous patches the FPS could go back up again (never really to 60FPS but high enough so it was playable. FPS reset when coming back home and going out again). This latest patch it stays around 10FPS as long as ore and rocks float around.

And yes, if there are enemy ships coming the FPS also drops a lot.

I like how FROM SOFT does their physics where you break stuff pieces have physics on but as soon as the pieces comes to a stop the physics is turned off making sure FPS is stable. The ores flying in space when broken off cant they have their physics turned off until they collide and need to change direction? I dont know if that even helps, and maybe thats how you do it, but it seems to me there must be something you can do to avoid this awful drop in FPS. Or maybe i7-8700K is below minimum req? I know its not the latest but the game doesnt really look like it should be this demanding. I like it though so i hope something can be done.
Physics calculations can be very CPU demanding.

There are several different settings in the options that allow you to tweak this behavior. First, I would suggest adjusting tick rate. Beyond that, there are some newer settings that I'm not familiar with that (I think) allow you do adjust the diameter, more or less, of the strict physics calculations. Give some of those settings a try.
Alex Dec 17, 2022 @ 9:44am 
Originally posted by desrtfox071:
Originally posted by Alex:
The game cannot keep all rocks etc in pure physics mode, if that is the case, because the game is brutally laggy on my computer as well (GOG owned). As soon as you break rock and ore is floating in space the FPS can go down to 10FPS. In previous patches the FPS could go back up again (never really to 60FPS but high enough so it was playable. FPS reset when coming back home and going out again). This latest patch it stays around 10FPS as long as ore and rocks float around.

And yes, if there are enemy ships coming the FPS also drops a lot.

I like how FROM SOFT does their physics where you break stuff pieces have physics on but as soon as the pieces comes to a stop the physics is turned off making sure FPS is stable. The ores flying in space when broken off cant they have their physics turned off until they collide and need to change direction? I dont know if that even helps, and maybe thats how you do it, but it seems to me there must be something you can do to avoid this awful drop in FPS. Or maybe i7-8700K is below minimum req? I know its not the latest but the game doesnt really look like it should be this demanding. I like it though so i hope something can be done.
Physics calculations can be very CPU demanding.

There are several different settings in the options that allow you to tweak this behavior. First, I would suggest adjusting tick rate. Beyond that, there are some newer settings that I'm not familiar with that (I think) allow you do adjust the diameter, more or less, of the strict physics calculations. Give some of those settings a try.
Thanks mate. Ill check that out. :praisesun:
Alex Dec 17, 2022 @ 9:55am 
This is just a dumb thought, perhaps, but when ore is flying around and fly out of the screens view - are they still calculated? Because if the FPS keeps going down even if you fly away from a screen full of ore then that seems like they are still being calculated. Maybe they're not. But when an ore or a rock is going in one direction then i guess you can turn physics off while it keeps its direction/heading and turn it on again if it collides with something, and when the direction has settled the physics is turned off again. Maybe that is stupid talk. Just a thought i had when FPS keeps dropping even though you left an area full of ore and rocks flying around.
Gunman Dec 17, 2022 @ 11:16am 
this game does have some weird fps problems for being a 2d game.
I notice especially with multiple automatic microwave beams it gets real laggy. especially if you put 4 on the same time
Scobee Dec 19, 2022 @ 5:00pm 
I've started playing with no lights, no shadows, no particles, etc. Everything all the way down. This way I stay above 30fps. I don't play this game for the effects anyway :)
Krieg Korps! Feb 9, 2024 @ 5:49pm 
Yeh, the game lags so much while it shouldn't have...
Please address the optimisation issues when possible,
instead of giving the general reply: "This is an issue on your end."

Thank you so much, loving the game.
Koder  [developer] Feb 11, 2024 @ 11:37pm 
Improving performance is always possible; it does, however, yield diminishing results. There is no single "performance" dial to turn. What it involves is isolating a bottleneck and improving it. The thing is, the bottlenecks are different for different systems. Without a detailed performance profile, this would usually lead to work that doesn't really change anything for you, as it improves an area that was not the bottleneck.

In the most recent development direction vote, performance optimization scored the very lowest score, at 3.2% total. This suggests that 96.8% of the players find the performance satisfactory.

If you are playing on a modern system and you still get a bad performance, it's quite likely that you are experiencing a problem with your own system setup. This game uses OpenGL for rendering, which is quite uncommon nowadays, and thus you can easily be hit by a system-wide problem that is not apparent if you are not using other OpenGL applications. A typical case would be a damaged driver, which could cause your system to use software rendering - this can degrade performance to single digits on systems that should handle smooth 60fps. We documented many such cases, and here is a dedicated troubleshooting guide that lists specific problems and solutions that worked for players[delta-v.kodera.pl].
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Date Posted: Nov 20, 2022 @ 10:45pm
Posts: 23