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But limiting every other ship because of the standard 'ore nugget' size is frustrating.
I fekking love this ship. I run one standard container (15k each ore) plus two mono containers, a claim beacon, two point defense microwave lasers, haul drones, and repair drones.
I have literally never put a drop of ore into the mono containers as I tend to run into unprocessables (corpscicles, life pods, etc) that jam up my MPU before I hit even the 15k threshold on most ores. I drop by a hab or two to see what they want (as far as I can tell, each of the habs wants a different resource and only that resource; hab 7 has ask me for Paladium for like eight dives in a row now) and set a mono container to that resource (the other is always beryllium) and cruise the rings at 10m/s gobbling up anything I come across. Well not anything I don't bother with Palladium, Vanadium, or Tungsten unless a hab wants it. The iron and platinum go to maintaining my drone population and get turned off when I near the 15k cap.
Next Iron is useless huh? ok so what is your ship made of? gumdrops & pony farts? I've seen Iron be the most valuable ore enough on the market that I don't dare sac it or any other ore cause I don't play the market cause what if the ore I get is the wrong one for that day? I'd rather a stable income vs one that peaks & valleys what if you need repairs & your ore haul is too low cause you got 1 or 2 types that are bottomed out?
as Stated I like this ship but the heavy limitations & the single ore type cargo pod suck why not just make HEAVY General Cargo pod that goes upto 90k for ALL processed ores then I CAN mount 2 weapons 4 drones & 2 cargo pods for 187K per run & really Max my runs not having to drop from 97K to 67K per run.
also are repair drones any good? can they fix the ship to 100% including a hull breach in the cargo hold? cause if they can't they're useless to me as well.
The amount that you have let this upset you is unreasonable.
Logically this ship is disappointing and misses the mark of being truly amazing. and to hit that mark it would be as simple as adding 2 drone slots addition to the 2 low stress slots & its 6 docking bays (lets be honest without docking other ships these are just cargo bays) the other option would be to add a contract event with THI when diving with this ship to unlock better THI Cargo pods similar to how racing events, & the new Hab station licences work.
I'm not saying I hate this ship I hate this game I'm complaining about this because of my experience with other games in this type & I do Love this game but until we can get game mods or build our own ships (PS DEV ship editor PLEASE & make it in game & pricey) it anoys me that the best ships for drift mining are the Eagle Prospector & Cothon-200 when This new ship COULD beat them IF we could use a drift mining load-out without gimping our profits by the millions.
None of the ships are meant to be straight upgrades.
Your optimal build doesn't work? It's not exactly an optimal build then.
How about you try to play this game instead of complaining that it doesn't meet your expectations from some other game.
I too actually prefer my Cothon Big-variant over the K225.
Several aspect of the gameplay are slightly off the mark in a frustrating way. The K225 is meant to work like a mobile mining base but it don't live up to its appearance.
In the first place it would be painful to not use HAUL drones even if it wasn't for the tiny Excavator.
The TN companion mines by themselves and don't really interact with the ship, so the ship is only carrying them.
The THI can't really be minmaxed unless you take forever to mine with only one HAUL and a mining laser (which remain a slow way to mine).
Certainly we need to balance ships but the K225 could be good enough to be endgame material.
Edit for an example:
I can make 500 000 per dive with a Cothon and it's fast enough to do 3 dive in the time it will take to fully load a K225.
The K225 will still make more than a million per dive but it will take forever.
now the problem I have is with the K225's slots & excavator also I have issues with the mono storage in general that things just bad. to improve the K225 all it needs is 2 to 4 Drone slots, a Bigger grinder type mouth part that can fit a whole moderate ringroid, & in reguards to the Bay system theres a whole room for improvment like Dedication system make 2 of them dedicated cargo bays that add 3 sub-slots when done so you CAN make it a mobile mining base, but as is it just misses the mark of what the description says it SHOULD be.
Iron is worth ~$1 a kg, beryllium is worth $20. Platinum, Vanadium, Palladium, and Tungsten hang out in the $2 to $6 range. The only thing worth less than iron is water.
Yes, beryllium is literally the most valuable ore that's why there's an achievement called Blue Gold.
As I am right now, It's harder for me to find iron (to produce drones) than it is to find Blue Gold, or the rest. But that one just a balance number to change, I also doubt it would be difficult to add drone-only mount to the K225 to make it more productive.
It get more problematic when it affect the gameplay and need physical change.
Like the K225 feeding through a straw.
A developer told me the beak physics is a pain and sliding-door is less stable than hinge.
So we'll have to keep lobbying for them to see it's a good idea.
If you're in an area that is iron-poor and you need it for your drones...jump somewhere else.
Like, right now I'm swimming in iron nuggets.
https://steamcommunity.com/sharedfiles/filedetails/?id=2830536107
And the amount of Iron on your pic?
MY mining spots have this in Tungstene with the lowest one at 6k, or a mix with more Platinium, Vanadium & Palladium.
If I wanted to make a fortune filling THI mono with iron it would be a pain and less effective.
Then don't?
Have you not found any other points of interest? There are seven hab rings, at least 8 moonlets (four of which are uranium caves), Ganymede anarchy station, at least three AI harvesters, plus a handful of others (eg. if you get friendly with the cops, you'll get a drop point for Big Bad Wolf, random radar anomalies, etc)
You can just jump to any one of those and take a look around to see how dense it is with various minerals. I actually ditched my claim beacon because I wasn't really using it and slapped on another haul drone system (I also ditched a mono container for a third microwave point defense gun for even faster asteroid breaking).
Forgive me if I'm misreading that. There really isn't a reason to ditch a claim beacon. Once it has been placed, it will stay there after you remove the beacon arm. You don't need to keep it equipped. The beacon will remain as long as it is paid up and you can visit it to pay for additional days.