ΔV: Rings of Saturn

ΔV: Rings of Saturn

Torkkar Jul 2, 2022 @ 10:05am
THI Moncargo pod a farce
ok so the title says it all but heres the full story so I JUST got my hands on the new ship its big its cool its poorly designed.

so complaint 1 Excavator mouth... the front of this ship is FLAT and HUGE why then does this have the chicken beak that the starter ship has? a ship designed for hauling & repurposed as a miner should have a bigger mouth to take in more ore think of this ship as a Whale shark you don't see those sucking up 1 krill at a time its whole sholes at a time.

now to the main point when I got the ship it can standerd with 6 THI Cargo containers each giving 15,000 processed storage for a total of 90,000 including the ships base thats 97,000 for ALL processed ore. now we get to the problem child of this ship the New Mono cargo pod provides 90,000 cargo for 1 type of ore... there are 6 ores in this game... so I get 6 of these new cargo pods & I can't haul any more ore than I could with the Basic THI cargo pods... WHY?! I can see the point for diff ships but why not just add a THI Heavy Cargo pod that gives 90,000 to all ores? this would allow us to equip 2 pods & have 187,000 processed storage + 4 HAUL drones a drone factory & 2 EMP Point Defences active but NO we can't have efficiency.

Please address this I get your trying to make a balanced game but your also trying to have people load out their ships the way they want... Problem is I want this ship & it CAN'T support they load out I like to use on Eagle Processors (2 auto weapons & 2 haul drones) I thought we were going to get an amazing harvester ship but instead we get one that's ok & a Big FAKE cargo pod that needs 6 to be efficient but can't be because there is no chance to cargo capacity.
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Showing 1-15 of 86 comments
dark-breed Jul 2, 2022 @ 11:17am 
Originally posted by Torkkar:
ok so the title says it all but heres the full story so I JUST got my hands on the new ship its big its cool its poorly designed.

so complaint 1 Excavator mouth... the front of this ship is FLAT and HUGE why then does this have the chicken beak that the starter ship has? a ship designed for hauling & repurposed as a miner should have a bigger mouth to take in more ore think of this ship as a Whale shark you don't see those sucking up 1 krill at a time its whole sholes at a time.

now to the main point when I got the ship it can standerd with 6 THI Cargo containers each giving 15,000 processed storage for a total of 90,000 including the ships base thats 97,000 for ALL processed ore. now we get to the problem child of this ship the New Mono cargo pod provides 90,000 cargo for 1 type of ore... there are 6 ores in this game... so I get 6 of these new cargo pods & I can't haul any more ore than I could with the Basic THI cargo pods... WHY?! I can see the point for diff ships but why not just add a THI Heavy Cargo pod that gives 90,000 to all ores? this would allow us to equip 2 pods & have 187,000 processed storage + 4 HAUL drones a drone factory & 2 EMP Point Defences active but NO we can't have efficiency.

Please address this I get your trying to make a balanced game but your also trying to have people load out their ships the way they want... Problem is I want this ship & it CAN'T support they load out I like to use on Eagle Processors (2 auto weapons & 2 haul drones) I thought we were going to get an amazing harvester ship but instead we get one that's ok & a Big FAKE cargo pod that needs 6 to be efficient but can't be because there is no chance to cargo capacity.
why would you have 90000 of FE and Pt ? i only use 4 of the mono Cargo.
Tribersman_FR Jul 2, 2022 @ 1:42pm 
I also support that keeping the exact same "BEAK" is really silly. It was ok for the K35 because there's simply no room.

But limiting every other ship because of the standard 'ore nugget' size is frustrating.
Draco18s Jul 2, 2022 @ 6:34pm 
Or you could ditch two of the cargo pods because iron just ain't worth hauling around and mount something like haul drones, repair drones, or point defense laser, or...

I fekking love this ship. I run one standard container (15k each ore) plus two mono containers, a claim beacon, two point defense microwave lasers, haul drones, and repair drones.

I have literally never put a drop of ore into the mono containers as I tend to run into unprocessables (corpscicles, life pods, etc) that jam up my MPU before I hit even the 15k threshold on most ores. I drop by a hab or two to see what they want (as far as I can tell, each of the habs wants a different resource and only that resource; hab 7 has ask me for Paladium for like eight dives in a row now) and set a mono container to that resource (the other is always beryllium) and cruise the rings at 10m/s gobbling up anything I come across. Well not anything I don't bother with Palladium, Vanadium, or Tungsten unless a hab wants it. The iron and platinum go to maintaining my drone population and get turned off when I near the 15k cap.
Torkkar Jul 3, 2022 @ 4:49am 
yes & that's how YOU GUYS play & load out this ship Personally I HATE playing with those annoying Habs they always some how RAM my ship and their supposedly stationary, BS to that I take a 50K damage bill each time I need to dock with one for what ever reason.

Next Iron is useless huh? ok so what is your ship made of? gumdrops & pony farts? I've seen Iron be the most valuable ore enough on the market that I don't dare sac it or any other ore cause I don't play the market cause what if the ore I get is the wrong one for that day? I'd rather a stable income vs one that peaks & valleys what if you need repairs & your ore haul is too low cause you got 1 or 2 types that are bottomed out?

as Stated I like this ship but the heavy limitations & the single ore type cargo pod suck why not just make HEAVY General Cargo pod that goes upto 90k for ALL processed ores then I CAN mount 2 weapons 4 drones & 2 cargo pods for 187K per run & really Max my runs not having to drop from 97K to 67K per run.

also are repair drones any good? can they fix the ship to 100% including a hull breach in the cargo hold? cause if they can't they're useless to me as well.
Valcus Jul 3, 2022 @ 6:51am 
The ship gives you a lot of options to specialize or generalize and can hold a ridiculous amount of ore either way.

The amount that you have let this upset you is unreasonable.
Torkkar Jul 3, 2022 @ 7:12am 
unreasonable?! dude its 30,000 units that's A LOT of diff when trying to min-max, granted if you want to hamstring yourself & take less to market that's your issue I prefer to gather as much as I can when I can. TBH I've been looking for a replacement for that PVP nightmare of EVEonline as a veteran player during hulkageddon I'm used to stripping entire belts in one trip. This game is good as a space mining sim even if the ships control like a flying brick. Still the fact is that I can't use my optimal build without hampering my profits by 1 3rd at the least & upto 2 3rds at most even so this ship is bigger than a Cothon-200 series ship but the fact still sits the more you replace the cargo holds the more this ship starts to return the profit margin of a Cothon witch is ridiculously low compared to the cost of this ship being in the ball park of 4 mil when a cothon is under 1 mil... Why bother buying this behemoth when its only going to perform as well as a bog standard Cothon? even if you use 2 90K cargos to get BE & the second resource your still making less per trip that you can with running 90K for all.

Logically this ship is disappointing and misses the mark of being truly amazing. and to hit that mark it would be as simple as adding 2 drone slots addition to the 2 low stress slots & its 6 docking bays (lets be honest without docking other ships these are just cargo bays) the other option would be to add a contract event with THI when diving with this ship to unlock better THI Cargo pods similar to how racing events, & the new Hab station licences work.

I'm not saying I hate this ship I hate this game I'm complaining about this because of my experience with other games in this type & I do Love this game but until we can get game mods or build our own ships (PS DEV ship editor PLEASE & make it in game & pricey) it anoys me that the best ships for drift mining are the Eagle Prospector & Cothon-200 when This new ship COULD beat them IF we could use a drift mining load-out without gimping our profits by the millions.
desrtfox071 Jul 3, 2022 @ 10:17am 
Originally posted by Torkkar:
unreasonable?! dude its 30,000 units that's A LOT of diff when trying to min-max, granted if you want to hamstring yourself & take less to market that's your issue I prefer to gather as much as I can when I can. TBH I've been looking for a replacement for that PVP nightmare of EVEonline as a veteran player during hulkageddon I'm used to stripping entire belts in one trip. This game is good as a space mining sim even if the ships control like a flying brick. Still the fact is that I can't use my optimal build without hampering my profits by 1 3rd at the least & upto 2 3rds at most even so this ship is bigger than a Cothon-200 series ship but the fact still sits the more you replace the cargo holds the more this ship starts to return the profit margin of a Cothon witch is ridiculously low compared to the cost of this ship being in the ball park of 4 mil when a cothon is under 1 mil... Why bother buying this behemoth when its only going to perform as well as a bog standard Cothon? even if you use 2 90K cargos to get BE & the second resource your still making less per trip that you can with running 90K for all.

Logically this ship is disappointing and misses the mark of being truly amazing. and to hit that mark it would be as simple as adding 2 drone slots addition to the 2 low stress slots & its 6 docking bays (lets be honest without docking other ships these are just cargo bays) the other option would be to add a contract event with THI when diving with this ship to unlock better THI Cargo pods similar to how racing events, & the new Hab station licences work.

I'm not saying I hate this ship I hate this game I'm complaining about this because of my experience with other games in this type & I do Love this game but until we can get game mods or build our own ships (PS DEV ship editor PLEASE & make it in game & pricey) it anoys me that the best ships for drift mining are the Eagle Prospector & Cothon-200 when This new ship COULD beat them IF we could use a drift mining load-out without gimping our profits by the millions.
Cool your jets.

None of the ships are meant to be straight upgrades.

Your optimal build doesn't work? It's not exactly an optimal build then.

How about you try to play this game instead of complaining that it doesn't meet your expectations from some other game.
Tribersman_FR Jul 3, 2022 @ 10:29am 
I think get what bother Torkkar, thought I wouldn't word it like that.
I too actually prefer my Cothon Big-variant over the K225.

Several aspect of the gameplay are slightly off the mark in a frustrating way. The K225 is meant to work like a mobile mining base but it don't live up to its appearance.
In the first place it would be painful to not use HAUL drones even if it wasn't for the tiny Excavator.
The TN companion mines by themselves and don't really interact with the ship, so the ship is only carrying them.
The THI can't really be minmaxed unless you take forever to mine with only one HAUL and a mining laser (which remain a slow way to mine).

Certainly we need to balance ships but the K225 could be good enough to be endgame material.

Edit for an example:
I can make 500 000 per dive with a Cothon and it's fast enough to do 3 dive in the time it will take to fully load a K225.
The K225 will still make more than a million per dive but it will take forever.
Last edited by Tribersman_FR; Jul 3, 2022 @ 10:32am
Torkkar Jul 3, 2022 @ 3:01pm 
EXACTLY! as it stands the K225 is not worth the price tag when a bog standard Cothon heavy can out perform it at literally less than 14th the cost of the initial ship. It leaves me wondering whats the incentive to take the K225 then...?

now the problem I have is with the K225's slots & excavator also I have issues with the mono storage in general that things just bad. to improve the K225 all it needs is 2 to 4 Drone slots, a Bigger grinder type mouth part that can fit a whole moderate ringroid, & in reguards to the Bay system theres a whole room for improvment like Dedication system make 2 of them dedicated cargo bays that add 3 sub-slots when done so you CAN make it a mobile mining base, but as is it just misses the mark of what the description says it SHOULD be.
Draco18s Jul 3, 2022 @ 9:47pm 
Originally posted by Torkkar:
Next Iron is useless huh? ok so what is your ship made of? gumdrops & pony farts? I've seen Iron be the most valuable ore enough on the market

Iron is worth ~$1 a kg, beryllium is worth $20. Platinum, Vanadium, Palladium, and Tungsten hang out in the $2 to $6 range. The only thing worth less than iron is water.

Yes, beryllium is literally the most valuable ore that's why there's an achievement called Blue Gold.
Tribersman_FR Jul 4, 2022 @ 8:47am 
Iron being cheap would remain interesting if it was plentiful and there was a ship capable of mining 20 times more (and faster than small ship).
As I am right now, It's harder for me to find iron (to produce drones) than it is to find Blue Gold, or the rest. But that one just a balance number to change, I also doubt it would be difficult to add drone-only mount to the K225 to make it more productive.

It get more problematic when it affect the gameplay and need physical change.
Like the K225 feeding through a straw.

A developer told me the beak physics is a pain and sliding-door is less stable than hinge.
So we'll have to keep lobbying for them to see it's a good idea.
Draco18s Jul 4, 2022 @ 1:25pm 
You do know that different resources are available in different locations, yeah?
If you're in an area that is iron-poor and you need it for your drones...jump somewhere else.
Like, right now I'm swimming in iron nuggets.

https://steamcommunity.com/sharedfiles/filedetails/?id=2830536107
Last edited by Draco18s; Jul 4, 2022 @ 1:25pm
Tribersman_FR Jul 4, 2022 @ 1:49pm 
Of course I know but I only have 2 beacon.
And the amount of Iron on your pic?
MY mining spots have this in Tungstene with the lowest one at 6k, or a mix with more Platinium, Vanadium & Palladium.

If I wanted to make a fortune filling THI mono with iron it would be a pain and less effective.
Draco18s Jul 4, 2022 @ 1:53pm 
Originally posted by Tribersman_FR:
OIf I wanted to make a fortune filling THI mono with iron it would be a pain and less effective.

Then don't?

Of course I know but I only have 2 beacon.

Have you not found any other points of interest? There are seven hab rings, at least 8 moonlets (four of which are uranium caves), Ganymede anarchy station, at least three AI harvesters, plus a handful of others (eg. if you get friendly with the cops, you'll get a drop point for Big Bad Wolf, random radar anomalies, etc)

You can just jump to any one of those and take a look around to see how dense it is with various minerals. I actually ditched my claim beacon because I wasn't really using it and slapped on another haul drone system (I also ditched a mono container for a third microwave point defense gun for even faster asteroid breaking).
Valcus Jul 4, 2022 @ 5:37pm 
Originally posted by Draco18s:
...I actually ditched my claim beacon because I wasn't really using it and slapped on another haul drone system...

Forgive me if I'm misreading that. There really isn't a reason to ditch a claim beacon. Once it has been placed, it will stay there after you remove the beacon arm. You don't need to keep it equipped. The beacon will remain as long as it is paid up and you can visit it to pay for additional days.
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Date Posted: Jul 2, 2022 @ 10:05am
Posts: 86