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Or ship is using some kind of standard 14t containers. Makes sense to me. Processed ore doesn't automatically mean 'bars', it is likely to be something like 'iron sand', mixing iron sand with some other ore doesn't sound like a good idea.
But I hope mechnics or some other professions will get a skill to reconfigure 'processed ore' compartments before launch to store more of certain ores, less of others.
You can keep processing, it will just get vented. Unfortunately you can't disable ore processing, so anything above the treshold just wanishes.
Hovewer if pick something non-processable, like life pod, it will prevent ores from getting into processor, it will stop working.
And some profession to customize otherwise standard containers.
The game uses quite realistic physics, so there couldn't be "standard 7t containers". If it's standard, it's gonna be a volume, not a mass. And how much mass you can fit in there would depend on the volumetric mass density of the material.
That's one thing that's been puzzling me for a bit now. How, in a game where most things physics are well made and accurate to the point you have to forget game reflexes and get back to thinking real life in some cases... How do we have a MASS limit for processed materials, when the situation you described with "standard" container is probably used ?
Maybe it's a way to simplify calculations for Delta V. But IMHO it would make more sens to have "standard" volumes, and masses that vary according to material density.