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- You'll notice that your forward thrust hits the derelict and pushes it away, giving you near-zero braking power. I just disable my forward thrusters completely when approaching derelict.
- I use either NDVTT or NAGHET 5020 for thrust. Both have variable thrust which is important for final approach. VTT offers much more thrust, but 5020's have gimbals which allow you to slow down using your side thrusters.
- Tune your autopilot rotation velocity to low value, so you won't loose ship with a miss-click.
- I approach manually to have full control over thrust.
- Don't ever try to to brake after you connect your arm - it won't work in any meaningful way.
- Allow your momentum to carry you around the ship after you connect (or add a bit of rotation thrust), get on the other side of it and then hit autopilot stop to get your ships to full stop.
- Align to exit vector manually before engaging astrogation.
The manipulator arm. High stress hardpoint. I believe you need to make sure it can grab "unmarked" in the geologist's screen, which is what it's set to by default. If it's grabbing solid ringoids, it'll grab the ship.
If it's stationary or slow moving, I tend to try and grab it facing left as slow as I can. Otherwise, spin with it, using the main torch as the brake if needed, and if you have to turn when hooked on, keep a very close eye on it's reactor. Very short bursts, and wait a few seconds afterwards.
The requirement to fully stop before I can fast-travel seems impossible to counter. All I get is a ton of damage, for no real gain.
Has anyone found a reliable way to either circumvent the requirement for 0 velocity before fast travel, or perhaps stop without the movements of your arm causing enough to screw the thing up? Even with front thrusters off, it doesn't do much of anything.
you'll get a message saying you've acquired the ship.
If you have the arm and it tries to get you to play a text-based event where you choose options, always choose "It's too dangerous, we have to tow this piece of junk"
If you don't have the arm, then the only way to acquire the wreck is to take your chances with the (pretty cool) scenarios.
Happy hunting.
if you want to get a ship for yourself, it has to be classified as a derelict (hail error from the get go and causes the mystery music), or it to have an invalid transponder (pirates and pirate-related hardware)