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It is. Also, different autopilots/thrusters mitigate these differences more or less effectively. None of the ships are optimal.
If the RCS was unbalanced to accomodate the cargo mass then the ship would spin around it's tail when strafing. As it is in-game when you strafe the ship rotates around its nose, this points to more thrust being applied to the rear of the ship.
Are you perhaps using a gimballed main torch ? If so, anything below the demilitarized autopilot is unable to use that properly, so spin as you described should be expected. Same if your thrusters are missaligned, and of course, if both, it's worse.
Might be worth testing with and without fly by wire, too. If there is somehow a defect in the way the autopilot translates "forward" to the thrusters when using fly by wire, it could start burning the main torch before the gimbal mount is centered again, which in turn woud translate into some drift.
I'll try a few things later, see how that turns out :)
Also, I just found another bug : after picking dead bodies, and then collecting a few ore, ALL the bodies clipped through the hull and spread in radial directions. I managed to pick back some of them, then kept proceeding with my propulsion tests. At some point, I was accelerating strongly in a direction, and 3 bodies clipped through the hull and launched forward in a fan pattern, keeping the velocity of the ship PLUS some.
Gonna do a proper report on that one.
Not at all. Don't have any reactor leak either. I'll do some further testing when I have time. For now I suspect incorrect centring of gimballed main torch, but I need more data.
Flying with any kind of autopilot will just drink all of your fuel. I can understand the argument of "it'll fly better when it's laden," but that argument doesn't really work because the RCS sitll fires nonstop regardless of what your mass is or whether or not the thrusters are gimballed.
In fact, if you look at the ship really carefully, it just wobbles nonstop when RCS thrusters are blowing which leads me to think that they are too close to each other and aren't compensated for that and the code has never once been altered to make them work more effectively
However, I agree that it could be improved some to help new players who don’t have upgrades yet. If the autopilots would lean on the reaction wheels more when they needed small corrections, then they would overshoot a lot less and get into a lot fewer oscillations. On the other hand it would generally take longer to settle the ship after a maneuver; the reaction wheels are pretty wimpy compared to the nuclear RCS systems we have :)
Incidentally, the tutorial video is surprisingly good; it taught me a lot. Of course I skipped it at first. The follow up video in the same playlist is more of a story than a tutorial, but it is excellent. Definitely worth your time.
https://www.youtube.com/watch?v=Z-FMx5q1fXA&list=PLQq90nMLNLDTvVx6qQiD4VmTW7kKmGzzZ