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I think that red should mean something is critical, but in this case, and for the 30+ hours I've played the game (awesome game btw) - I've basically ignored DV the entire time.
I think that if something is red, I shouldn't be ignoring it - but in this case I'm conditioned to ignore the DV warnings because they're basically false alarms.
EDIT TO ADD: PAying attention to the Propellant sensor is more important than looking at the DV, I think the DV should still matter but the warning is way too aggressive.
When flying a well optimised Elon fusion craft, you may very well start with a Delta V that is well over the million. That's because Delta V is proportional to the thrust per unit mass and the burn time, and the fusio nengines use very little fuel to generate massive thrust.
Basically, in the game, it's a measure of the impulse per unit of mass that will actually let you go home. It depends on many factors : amount of propellant, mass of the ship, distance from base, current velocity (it should decrease if you're steadily travelling away from base, even without burning your torch), passive consumption (what your reactor uses to generate electricity), and of course fuel efficiency of your thrusters.
According to those factors, it will always decrease, but may do so more or less rapidly depending on what you are doing. If you're burning your torch towards the inner rings, it will decrease rapidly because it factors the distance increasing AND the fact you will need to burn fuel to actually stop going that way before starting to go the other way. Few things may reverse the Delta V to bring it back up, like having an ore processor cargo bay that also remass your fuel (and that's if your ship is very fuel efficient, else it only mitigates de decrease) or jettisoning your whole cargo bay (less dead mass means more fuel relative to the global mass, thus a higher Delta V).
So when it turns red, it's not telling you you are runing out of fuel. It's thelling you that according to what you are doing right now and how heavy you are, you may have trouble going home if you don't anticipate. It may be a little bit agressive, but if your Delta V reaches 0 and you have no way to bring it back up, no matter how much fuel you may still have, you're stranded. It could happen if you become very heavy, very far from home, for instance.
I'm just sayin - can you either tone it down, make the alert less aggressive, or let us players set custom alerts or different thresholds? It shouldn't be in the red if I can easily go home after tons of more mining!
My bad then. This is pretty counter-intuitive data, so I thought it was safer to explain it (hopefully) properly :)
Can't disagree with that. I'd wager it's a measure of safety for players, so we have margin to act, but it seems a bit too easily red indeed.
In fact, there is a "transit time" readout on your HUD that shows you exactly that - how fast you can get back to the base assuming you plot a course right now.