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- fixed memory leak and possible crash cause in Enceladus/Dealer menu
- fixed illegal memory access that could cause game crashes when equipped with AR1500 Manipulator
- pulse laser system tuning now displays average power supply
- fixed a glitch that caused things carried in docking arms and cradles to not be considered as cargo, resulting in lifepod broadcasting SOS signal even when caught
- fixed cargo units not displaying correctly in German translation, when using HAL HUD.
- time skip buttons can be clicked again in Enceladus menu
Feedback Focus: This is a release candidate - please report anything that would block us from releasing this as the next stable release. We are in feature freeze until we do.
- fixed a bug that caused cradles to constantly grab and release their cargo
- spending money while hire crew menu will now correctly disable hire button when you can no-longer afford to hire
- when running screensaver mode, any input will cause screensaver to terminate. You can run screensaver mode by supplying --screensaver parameter at command line.
Feedback Focus: This is a release candidate - please report anything that would block us from releasing this as the next stable release. We are in feature freeze until we do.
- fixes a bug in cutscene handler for AR1500 manipulator that could cause crashes
- comms that are already sent will not be highlighted when you hover your mouse pointer over them anymore
- railgun will not leave one bullet in ammo storage compartment
- blocked ability to extend claim by 15 days if you don't have enough money. You can still go in debt when establishing a basic claim for 15 days.
Feedback Focus: Any bugs you come across.
- Damage of "Kzinti Lesson mk2" adjusted so it scales more gently and will not throw away rocks it melts with vicious velocity.
- Restored missing dialogues for your crew when you encounter dead bodies in space.
- EIAA 1337 autopilot will now hold relative velocity to it's target as long as you press X
- If you exited OMS menu quickly after replying to a ship or drone, before the reply animation played out, you could not scroll to subsequent dialogues.
Feedback Focus: EINAT "Kzinti Lesson" got most significant changes, I'd welcome feedback on how useful it is for mining now.
- new AI system to recognize enemies of my enemies, making ships you help in combat more friendly towards you, and their teammates quicker to rush to help.
- updated translations.
Feedback Focus: AI behaviour in combat. The change is quite significant in situations where you engage more than one ship and more than one fraction. I especially want to hear how do you fare in pirate combat with Vilcy support, and how both factions behave after combat.
Feedback Focus: AI behaviour, faction standings.
- fixed a bug that caused pulse lasers not deal thermal damage at all, unless tuned to maximum frequency
- improved diminishing return mechanics when ships see you attacking their enemies, with better responses from constant beam energy weapons
Feedback Focus: Release candidate, due to laser fix. Please report anything that would prevent us from releasing in few hours.
- you can now go on combat patrols with Vilcy
- Big Black Wolf has a separate conversation explaining what it is doing here
- fixes in translation files
- fixed a bug that caused some of the ships sold at dealer and encountered in the rings to not have ammo compartments, despite having been equipped with railguns
Feedback Focus: This patch begins the work of fleshing out out storylines more. With this instalment I'm looking for feedback on interactions with our resident bounty hunters.
- changed the way that mass driver recoil works to eliminate a race condition that can spawn bullets inside your excavator in certain circumstances
- fixed a bug that caused Vilcy to not talk to you when they liked you
- added intel/interrogation missions you can undertake for Vilcy
- you can now dock at Big Black Wolf if you have things they need
- destroying the Big Black Wolf is now permanent
- fixed bugs in AR1500 Manipulator code that flooded the debug logs with messages, making pinpointing actual bugs much harder
- adjusted one of timed events
Feedback Focus: This patch continues to expand the Vilcy / Ganymedean Anarchy storyline, specifically giving you more opportunities to work with our resident bounty hunters. Looking forward to feedback on how that works out for you.
- you can now astrogate when your ship is not equipped with HUD system
- mass-driver ammunition will now be destroyed by centrifugal forces, preventing overpowered ricochets
- expanded racing team dialogue tree, allowing you to agree on a race in future on every line of inquiry
- updated translations
Feedback Focus: I'm still looking for feedback on new Vilcy / Ganymedean Anarchy story additions.
- new docking protocol for Big Bad Wolf, in which they take active approach to both docking and undocking
- adjusted collider shape of Big Bad Wolf to take into account space left from de-commissioned xaser.
- adjusted dialogue tree of Big Bad Wolf
- updated translation files
Feedback Focus: Friendly encounters with Big Black Wolves.
- you can become a licensed bounty hunter now
- expanded Big Bad Wolf dialogue tree
- friendly pirates will now talk to you
- updated translations
Feedback Focus: Bounty hunters life.
- ability to collect wergild, once you have a proper license
- fixes in Vilcy dialogue trees, so they recognize your involvement in all your encounters
Feedback Focus: Bounty hunters life.
- You can now collect wergild if you are a licensed bounty hunter.
- New interactions between your crew and the miners you meet.
- Updated overheat damage HUD shader.
- Fixed a bug that caused faces in conversations to not be visible on OMS screen if you didn't have OMS open when the message arrived.
- New features to dialogue system to make all that new dialogue stuff possible.
- Changed how mouse and keyboard focus interact in dialogue system, so it's now clear which option will be picked when you click.
- Added new decorators to certain dialogues.
Feedback Focus: Twofold. First, I would like to hear how do you like new story options. There is a ton of dialogue written for this patch, so there might be bugs or typos that neither I nor my spellchecker picked up - when reporting them, please include a screenshot so I can pinpoint the exact dialogue. Second - the new overheat shader should not have any performance impact, but it is a new shader and I might have overlooked something. If it works bad for you or you just think it's ugly, I want to hear that too.
- crew dialogues tended to be suppressed when you were near another ship or beacon
- fixed a number of AR1500 Manipulator related bugs that could cause crashes in unusual circumstances, usually during or shortly after astrogation in a dense area
- ARM will not try to grab habitats and huge ice mountains anymore
Feedback Focus: Stability, especially if you are using the salvage manipulator.