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And the 'No Sense of Scale' award goes to...
Seriously. Spend oh... ten minutes getting to 20 km...?
Going 70 Megameters at that rate? Say hello to a 583.3 hour session. Or 24 days.
I suggest hopping over to Elite: Dangerous for that kind of realistic scale. At least you'll have an FTL drive to get you around in a decent amount of time. You don't WANT this game to attempt to be a 1:1 scalar with the entire Saturn ring system.
We have several players that managed to get pretty deep into the rings. A usual deep-dive build would be to take efficient engines (with high specific impulse / exhaust velocity), MPU capable of reclaiming remass, microwaves to scare off most pirates, repair drones for maintenance and hire a wingman near the edge for extra cover fire.
Wingmen have exactly same simulation as your ship - at no point AI cheats in this game.
I will be adding additional story to the game this month, these will include events to draw you in deeper into the rings. With 0.140.x versions going deeper than 15-20km is mostly self-imposed challenge.
...purchase and deploy yourself as a bookmark?
You should be able to go arbitrarily deep for fairly low DV cost, as long as you're willing to wait half-an-orbit to get there. But actually arriving at some specific spot at that depth.. some sector or segment or radian or whatever.. that would be much trickier / time consuming / rmass-expensive.
and I guess the whole notion of a specific spot gets a little ambiguous.. at each point of depth it will be continuously shearing against faster and slower moving points inward and outward of that point. So a spot would probably never be in the same state when you return.
No, that's about all there is to it presently
No, that is out of scope for this game. It might be part of a spiritual successor or something like that someday.