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That got real weird real quick...
As for the serious topic... no, it's not weird at all. You could make the same argument for console releases, mobile releases, switch ports, what you want. It's another platform that needs to be accounted for and developed for, including different controls, whole layer of bug-fixing and support ETC. And with that being said, VR is just not that big of a market. To top it off, it's unlikely a feature to earn players on the verge or loose players - unlike in flight sims for example.
Batman Arkham VR had a model viewer that let you look at figures as life size projections or as (somewhat large) handheld action figures. It was really something else to hold the model and move it around, and I haven't seen a game really capitalize on the miniatures/action figure experience yet, with painting, customization, dioramas, etc.
On the other hand, Subnautica was one of my worse VR experiences -- tutorial text permanently locked off the screen, and the devs saying everything was working as intended. And then I think the expansion just didn't have VR support at all.