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unfortunately "real-time output" is not a feature at the moment, but it is something we would like to support in the future.
Data received from the network protocols are usually quite "noisy": packets arrive in unspecified order and some packets can go lost. So we have to reorder them and fill the missing ones later, this adds a first layer of "delay" in data processing.
In addition, data received are usually not directly suitable for telemetry output: telemetry data must be mapped against distances on track, but the data we receive have a lot of "holes" (e.g. due the real-time sampling, a vehicle moving at 300 kph sampled at 20Hz moves 4 meters between 2 samples). We have a relatively complex algorithm that "fills the missing holes", reconstructing a proper telemetry stream for every distance on track, creating a discrete representation of the track and using different algorithms for every type of telemetry parameter (eg: "gears" can't be interpolated, while "fuel" could; radial parameters must be interpolated with special formulas, the same for vectors where their modulus has a particular meaning; etc). In addition there are games that allow the user to "travel backward in time" (e.g. the F1 series), that add a lot of further complexity to this algorithm. Unfortunately, at the moment, this algorithm can't operate in real-time while receiving data.
SRT is available also on iOS ( https://itunes.apple.com/us/app/sim-racing-telemetry/id1288695792?ls=1&mt=8 ) and Android ( https://play.google.com/store/apps/details?id=com.unamedia.srt ).