The Awesome Adventures of Captain Spirit

The Awesome Adventures of Captain Spirit

littleChama Jun 25, 2018 @ 6:55pm
Is there any different endings? [SPOILERS]
Any point on doing all the tasks or even avoiding your dad to yell at you at the end?
Originally posted by JJGR:
Seems that the end is always the same, no matters what you answer to Mrs. Reynolds. As I finished the story without completing the objectives, I played several times and I've not seen changes in the end. By the way, Charles Eriksen really sucks...
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Hunter Wolf Jun 25, 2018 @ 7:01pm 
I don't think so for a game that is hinted at having things change in LIS 2 I didn't do anything that made me think I affected 2
The author of this thread has indicated that this post answers the original topic.
JJGR Jun 25, 2018 @ 8:57pm 
Seems that the end is always the same, no matters what you answer to Mrs. Reynolds. As I finished the story without completing the objectives, I played several times and I've not seen changes in the end. By the way, Charles Eriksen really sucks...
Last edited by JJGR; Jun 25, 2018 @ 8:58pm
ZZ DooM Jun 25, 2018 @ 9:24pm 
Booo i think this was a wasting potential, so looks like choices again will not matter that much in LiS2, almost everyone will have same playthrough as was in LiS 1 (some minor changes which didn't affect the ending).
Are we going to see a very similar tittle again?
Oh gosh, i really hope Dontnod doesnt follow telltale formula.
mcramer451 Jun 25, 2018 @ 9:37pm 
Idk what game you played, i saw changes in the games i played in Lis.

Can we all remember this is a prelude and the samllest thing we did here could ahve later efects? Such as, what if the dad's pants you washed had a job offer in them that affects the family later? We dont know and its petty to cry about a game we wont see the effects of off the choices we made until months from now....
ZZ DooM Jun 25, 2018 @ 10:11pm 
Thats why i said i hope Dontnod doesnt follow telltale's formula.
Im not saying LiS2 will be exactly as Lis1, im just judging on base as this introduction which was nice overall, but feels a bit lackluster how if you do everything you dont get anything different in the end (maybe in lis2 will affect somehow, but we will see).
I just hope LiS2 becomes a better game at least in how choices will matter.
Caster Allen Jun 25, 2018 @ 10:17pm 
It doesn't need drastically different endings to leave an impact. The choices you made and actions you took in the game can frame the same plot with various meanings that is different from player to player, which is what I find charming about the original Life is Strange as an interactive narrative.
Actually theres a few lines of dialogue that change when Charles is angry at Chris near the end. It's something like "I bet you want to tell her I gave you those bruses" and another line "You want to blame me for everything? Is that what you want?!"

Does anyone know what causes this change? I havnt been able to find it while playing myself.
john doe Jul 22, 2018 @ 8:56am 
Originally posted by AlexHermit:
Actually theres a few lines of dialogue that change when Charles is angry at Chris near the end. It's something like "I bet you want to tell her I gave you those bruses" and another line "You want to blame me for everything? Is that what you want?!"

Does anyone know what causes this change? I havnt been able to find it while playing myself.
i think it depence if you came out of your room right away after he asks you to come to eat.
riotintheair Jul 25, 2018 @ 9:40am 
Originally posted by littleChama:
Any point on doing all the tasks or even avoiding your dad to yell at you at the end?

There are 3 endings to the Mrs. Reynolds conversation - and 3 potential reactions from Charles, though all of them send Chris to the tree house.

Mrs Reynolds endings:
1 - if lots of suspicious things happen she'll say she's coming back with Steven to talk to Charles.
2 - she's seen at least one suspicious thing and she tells Chris he can come to her if he's in trouble.
3 - she has no suspicion, in which case she tells Chris her grandkids are visiting. To get this ending Chris can't smoke the cigarette or take out the recycling, even if he completes his costume. He may also need to avoid shoveling the snow (ETA: shoveling snow doesn't preclude this ending) and doing the dishes (ETA: the dishes don't matter either).

Charles' reactions:
1 - he berates Chris for not getting rid of Mrs Reynolds and telling Chris he wanted to tell her he's a bad father. You get this if either of the first two Mrs. Reynolds endings play and Chris put on his armor, covering his bruises.
2 - similar to 1, but he says Chris wants to report Charles for giving him the bruises. You get this if you get 1 or 2 above and didn't put on the armor part of Chris's costume.
3 - He yells about Chris lying for him and that he doesn't need Chris's help (a completely different intro to the final confrontation). You get this with path 3 of the Mrs. Reynolds conversation ending.

There are some other differences in the Mrs. Reynolds convo as well. She comments on the bruises and you can learn a lot more about them if Chris isn't wearing armor (not a shock but dad did it and Chris can tell her how). Mrs. Reynolds has 4 intros - either a comment on Chris's costume, the beer cans in the recycling, smelling like cigarettes, or a generic hello (they also have the above priority). She also comments on clearing the snow if Chris does so, and if he's played outside or not if he hasn't cleared the snow. All paths end at the treehouse and Chris meeting Mrs. Reynolds' grandchildren.
Last edited by riotintheair; Jul 25, 2018 @ 6:54pm
TangoBravo Aug 19, 2018 @ 3:26am 
In this case the beer cans on the outside, the cigarette smoke, and the costume hiding the bruises make a lot of sense, at least once it is clear Mrs. Reynolds pays a visit.
In LiS it was a lot about how other people get treated.

I guess that mechanic is still something which needs a clear grammar in adventure/rpg games. So far all solutions are messy, as they try to accomplish two goals at once: not reveal the mechanic itself but be seemlessly implemented in the game. But at the same time make clear that the player has a choice.
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