KurtzPel

KurtzPel

View Stats:
i like cats May 20, 2019 @ 10:42am
Swords being underpowered.
Games pretty good, but in all, the balancing issues on some of the classes are bit messed up to me. I know there’s different tiers and levels of every weapon and they get stronger on their way, but I feel like the Swordsman class is extremely underpowered, rather to the mages or witches that tend to one shot everything. The mages have great mobility, tons of cc, and have quite a decent amount of health depending on how you customize your character. I feel like melee currently feels underpowered rather than the mages. It’s my own opinion, say whatever you want.:steamsalty:
< >
Showing 1-12 of 12 comments
Philly2toes May 20, 2019 @ 12:33pm 
melee is meant for breaks to combo
Senel May 20, 2019 @ 1:03pm 
if you think swordman is underpowered looks like you haven't gotten far yet, it has some of the best combo continuations in PvP almost like now, you can pretty much juggle infinitely with Broadsword.
Shang May 20, 2019 @ 1:32pm 
Originally posted by iKuudere♡:
mages have great mobility
What?
Staff has the worst movespeed in the entire game. Add a really poor stamina pool into that with an awful regeneration speed in a CTF game to see how fun it is.
This game is not meant to play a single class, but to swap between 2 in a battle to cover your weaknesses. Sword has its purpose, and its not to deal burst damage (his ultimate can 100-0 slayers tho). Its has great physical dmg reduction and tons of skills that gives you endurance buff (when you turn yellow/purple) and good combo starters.
ΛΣGIS May 21, 2019 @ 4:12am 
You're doing it wrong....
ΛΣGIS May 21, 2019 @ 4:13am 
Considering more than 60% of the top PvP players are sword users...
Zombie May 21, 2019 @ 7:45am 
What about PvE? I just started and none of the attacks can be canceled out of to my knowledge, and with bosses having super-armor it's almost impossible to be able to attack them without trading a hit even if you try to poke them with a single attack and dash away.

Seems like it'd be wayyyyyy easier to just stand back and shoot them, you'd actually be able to use your entire moveset instead of only being allowed to realistically do one tiny poke attack and kite around the bosses until your ground-wave-thing skill goes off of cooldown because that actually is the only one that really does any damage to the boss.

Does it get better later? I like a challenge but this feels outright unfair and broken.


This is for PvE, idc about pvp atm.
Solid Snake May 21, 2019 @ 7:49am 
For pve, you dont try to dedicate long strings of attacks until you actually break thier meter.
So keep combos short to give you room to dodge when needed.
Rodi May 21, 2019 @ 7:59am 
Originally posted by Senel:
if you think swordman is underpowered looks like you haven't gotten far yet, it has some of the best combo continuations in PvP almost like now, you can pretty much juggle infinitely with Broadsword.
How can sword juggle indefinitely in pvp? Whay are you supposed to do once you throw the enemy into the air to keep juggling?
Zombie May 21, 2019 @ 6:29pm 
Originally posted by Solid Snake:
For pve, you dont try to dedicate long strings of attacks until you actually break thier meter.
So keep combos short to give you room to dodge when needed.


But what I'm saying is that even if you do a single attack you often get punished due to how fast some of these bosses are and how much of a delay there is. You cannot cancel your momentum once it starts in anyway and there is a huge delay when trying to stop your attack at any point in the combo, even if you only attack once.


I've seen videos of ranged characters doing PvE and the difference in damage is absolutely disgusting. Like I said the only way to melee from what I see so far is to try to poke the boss a single time and hope to god you don't get immediately punished, and then kite the boss around for hours until your skills go off cooldown and exclusively use the leaping skill and the ground-wave skill(because the million hit skill sucks). Whereas with ranged you can turn off your brain and shoot at range and back away from the boss as needed.

I mean that seems pretty underpowered to me. But this is KoG we're talking about. From Grand Chase to Elsword their games have always put melee characters in extremely awkward positions when they first came out and everyone loves to use range so they try to act as if melee users are an overwhelming powerhouse when the reality is they often have to bend over backwards to siphon any use out of their playstyle.

Hopefully the Fist weapons aren't as stupid as sword is because this is ridiculous.
Darkest King May 21, 2019 @ 7:00pm 
Originally posted by RodrigoRJ:
Originally posted by Senel:
if you think swordman is underpowered looks like you haven't gotten far yet, it has some of the best combo continuations in PvP almost like now, you can pretty much juggle infinitely with Broadsword.
How can sword juggle indefinitely in pvp? Whay are you supposed to do once you throw the enemy into the air to keep juggling?
Stop after the third hit so instead of doing the dropping slice you fall to the ground with your opponent. Then you can immediately start hitting them again with ground combos.
Aether May 21, 2019 @ 9:48pm 
Hate to break it to you, but fist is NOT a damage dealing weapon. Its a break weapon.

it can deal damage, don't get me wrong, but it Really shines at destroying the break bar, not the health bar.
Shielder May 22, 2019 @ 6:20pm 
Sword underpowered? Did you never 1-shot anyone 100% HP with just 1 rage skill?
< >
Showing 1-12 of 12 comments
Per page: 1530 50

Date Posted: May 20, 2019 @ 10:42am
Posts: 12