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"most F2P players won't spend anything ever"
This makes no sense, how do F2P games even survive then?
Just imagine like...50,000 players paying 10 bucks to buy the game! And we're only talking about the players from OUR region. Worldwide, they'll be racking up a ton of money on top of the cash shops that they'll have which will be hopefully centered on just cosmetics and appeal rather than P2W microtransactions. KOG's previous game has so much P2W crap because they have to make up for the difference from really getting much money elsewhere. So even if you think it's just "once"...they'll get thousands of dollars as players continue to join the game WORLDWIDE. So I think that's pretty steady if you ask me...
F2P survive thanks to "whales" that spends hundreds and even thousands of cash monthly on the game, but they are a small minority (1-2% of the total population usually)
On a lesser scale there are also dolphins(spend cash often but not as much as whales), minnows (spend a limited cash ammount like a suscription or very specific cash shop items) and finally the players who wont ever spend anything that are the majority of players
There have been done studies where whales fund over 50% of the company earnings just by themselves, but to spend so much usually means pay to win, game full of annoyances that go away if you pay etc. otherwise the whales wont have much to spend on
But either way I'm going to play it, hoping the best for the game.
Yes, exactly! And the fact is....there's an obvious reciprocal to that percentage of whale/P2W elites and the amount of P2W microtransactions. The more P2W crap there is, the higher and more challenging it is to become the increasingly small percentage of "top players". And it's ironic because there's only a handful of players who would spent that much crazy amount of money to "pay their way to the top" and fund the game, while screwing over players that play for free lol. I've even heard of companies purposefully trying to PLEASE the whales by making VIP sub services (for Elsword). So clearly if they are getting only funded by whales, they'll do whatever they can to increase the P2W mechanics.
But, having everyone PAY the same amount (or a baseline) to enter the game will make things much more equal because whales won't be as prevalent since it's not as P2W (and the company is getting money from every player, so they won't complain). However, what would be the ultimate slap to the face is if they made this game B2P AND P2W. Hopefully it won't ever come to that but KOG would literally be digging their grave if they did that lol. F2P does work, but the thing is due to KOG's mindset and bad choices in the past we all know things will go sour unless they get tutoring lessons from the devs in WarFrame lol.
To my knowledge the only thing they will possibly be adding to this is a dual sword class
and maybe some more story content
However the fact of the matter is all in all it's not anywhere close to being a complete game at least not one that people would pay upfront for
There are too few classes, not allot to actually do, no real visible endgame
As for classes this type of game would need at least 8-12 for B2P
3 PvP Game Modes of 2v2 isn't enough at the very least larger scale battles would be an improvement
Even story battles it'd be pretty neat if there were special raid versions that were crazy and required a larger amount of people
I'd assume the Endgame is outfit farming because this game is so PvP based currently that trying to build stats for PvP would only harm it's overall value competitively
Allot of this games potential comes from how often they are willing to update it
but it's upfront value is kind of lacking sure it's a beta currently but it's already pretty much done
It's been out in Korea for about a year after all
which means given my knowledge of mmos that we'll always be behind the korean version and those updates will be the most game changing making it unlikely that the US version of the game will have much power in general when it comes to making content or changes
Course I could always be pleasantly surprised
it's current structure is just not Buy to Play though
I already had pretty bad experience with KOG and most of Koreans developer including MMOs.
They are mostly a F2P games.
You can even see on Wikipedia listings.
It's obviously designed as MMOs.
If they're sane they'll make it F2P,
If they're insane well they're going on with B2P for a niche product.
Why i said niche? MMOs(RPG) aren't that popular in general anymore.
It's also Anime based which is another downside unless it's a home console Pay once game.
For the sake of discussion I'll throw an argument that "MMOs is technically died".
The only remaining MMO is one that almost closed or the Classic one like GW2 and WoW.
In Company eyes, even Mobile games seems more profitable to make as a F2P games.
The only thing that likely gain attention in Console/PC/Handled(not Phone) are Paid games.
Simply Established a series or name as a developer or publisher with interesting games. That's pretty much it.
Look at Valve current failure with Artifacts, B2P is never a good idea if the game going to be run by community and always online.
This game reminds me of DN alot with the gameplay except it's all ♥♥♥♥♥♥♥ weebs.
I mean...now days paid games have just as much crappy microtransactions as free to play games. Even single player games. Maybe 5-10 years ago this would have made sense, but today, companies are greedier than ever and they know they can get away with it because there are a lot of kids out there and a lot of bad parents.
He said 'most' and he's correct. Most f2p games are being kept alive by a small percentage of whales as most people don't spend over 5-10 euro/dollars.
in the other hand if its f2p and i like it i would spent money on it .