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Learning some of the basic button combinations and learning how to appropriately position yourself against certain enemies was also quite enjoyable. In regards to repeating the playing the same missions over and over again, I agree that it can get a bit monotonous at times but I believe that having missions shift in and out of your world map is actually somewhat of a decent idea! It forces you play against mobs that you may not like going up against, but in turn, you'll gain experience for the next time you fight them or bosses with similar pace(s) (though they could tweak the mechanic a bit better, I don't like having missions taken off the map and then time gated if it appears too early).
I agree with your points about the story. It drops us into this world that has potential in becoming something much more but as of late, the dialogue and context of each mini-story is extremely lacking. Hopefully, it's something that will be more fleshed out on launch.
I feel like at end game with only 2 players there can't be any real complex raids or anything. And without open world and a linear story it feels like the devs wanted for PVE to take a backseat.
And looking at it as a PvP centric game, I think there should be a way to fully rank up and unlock your action sets without touching PvE, as now the game competes with other PvP only games such as MOBAs.
It reminds a bit like Dark Souls III not because of the game play systems per se, but more so because it feels like just about every mistake(excluding some issues with the game systems currently) made was our own faults. Bosses may seem pretty easy at first but once we got to the Very hard and Grand Chase, I found it a genuinely enjoyable challenge to try and learn each bosses patterns and learn where I or my friend made a mistake.
Does the game need PVE to unlock action Sets? I've found the heroes time and time again after PVP matches to help me unlock certain moves and abilities. However, I could be wrong.