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It depends on the game as to how important the stats are, and what the numbers mean. For this game, with the apparent "main" game mode being 2v2, you really want to be counting players in multiples of 4. With, say, 1600 players, that would be roughly the potential for 400 concurrent 2v2 matches. For a bigger Battle Royale game to have the potential for 400 concurrent matches, you'd need 40,000 players. For a 1v1 fighting game, you'd only need 800 to match this game's 1600 playercount in that regard.
I was just providing a source that shows those numbers over time, to make proper comparison of how well the game is performing in that regard more accessible. How you analyse those numbers is also a valid point though.
BTT: doesnt matter if its a weekday release or not, the first days at release day are the most important and they gonna say much about the future.
Another part is twitch. The game has 78 viewers right now. Its has similar viewers like archeage. The game wont get attention on twitch so no new players. A easy step would be to pay some big streamer to stream the game for lets say 2 hours. This cost a lot of money but you could get a big return back. Right now there is a dark black future for this game. If they invest money in marketing it could help but the steam reviews allrdy ♥♥♥♥♥♥ the game reputition for a good reason. Its just make me start to cry to see such potential games getting crushed by some people.
but is a nice idea to track these stats
I'd honestly expect more than 3x the players. It seems pretty likely that America's going to be the lowest volume region.
Seriously I've ask this question a hundred times now and have yet to get a response what is it in the game that you don't like?
Tuesday peak: 10,807
Wednesday peak: 6,567
Thursday peak: 3,864
Friday (so far): 2,142
Worth noting that "SO FAR" on Friday's results. Only goes up to 8pm (also, apparently my earlier guess was wrong and the timezone used on those charts is GMT), which is NOT the time at which playercounts have peaked on previous days. At 8pm yesterday, there were already almost 3,000 players, and the day before was over 5,700 players, and release day at 8pm there was a memtastic OVER 9000! concurrent players.
It's (still... and obviously) worth waiting for a few more hours to see where Friday PEAKS in its playercount, rather than just comparing the playercount at an arbitrary and random point in time. Even so, the current stats ARE telling, even if not as meaningful as you might want to claim if you're looking at a time which suits YOUR timezone. Keep in mind the game is region-locked, and currently locked to America-only as an active community, so any out-of-region play WILL be limited on that basis alone.