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Just stop for a moment and think....If you have a decent MMO experience, you'll eventually see what are the eventuallity...
really dude?
is this your way of "addressing" people's complaints? by being spiteful and making blatant insults?
if you don't like people whining about things you either just ignore them or you try and address their issues and convince them that it is either good or bad that the result had to come down to this
but hey that would take "effort" now wouldn't it?
The thing is that this game is not an MMO since in my unoriginal opinion MMOs are games where you immerse yourself with plenty of people doing quests together and grinding together
Do you do that in this game? NOPE
You either play pve missions with randoms and poor communication tools or 2v2 - 3v3 pvp with peoples and that is literally it
If you are looking for an anime MMO I suggest you wait as there is not much good updated ones atm, like wait for Project BBQ and Blue Protocol
If you are into older nostalgic games I recommend you play Ragnarok 1, not 2, the sequel is generic uninspired garbage, play the private server of the prequel, you will like it hehe
Also I do agree that having base content of the game be severed by having it optionally payable can hurt the game's longevity as it just trivializes the main point of games, which is to play it so if players can just pay to get it instead of playing for it then you just ruined the game's experience for other players since the content can just be skipped by paying for it thus defeating the sense of achievement
A fellow Ragnarok Online 1 player! I salute thee!
The game's still an MMO, even though 95% of the time you're interacting with 5 others at most. Games like FF14 are MMOs even if the most there is 24 people at once, more commonly 4 or 8 in a team. I see where you're getting at though, so no worries.
That aside, paying for the game so far won't give AP. There are fully levelled skills available via gatcha or market place yeah, but even then the biggest incentive in this game - PvP - won't die anytime soon, cash shop yes or no. Even with people complaining about nerfs and buffs and trivial things (Bow, and I say this as Knuckle / Staff user), there will always be people playing PvP.
So all in all, PvE drops not being sellable or anything of the likes won't kill it. Nor will it kill the market place.
All items can have their stats changed, no stats are unique to any accessory item. Check the tome in the library.
Who cares if some pixels are worth 20 euro or 20 cents?
If anything it was good to have a low tier of accessories available for the more cash-strapped as an alternative to the fancier-looking lootbox/DLC costumes.
This is what was posted on the official discord. [imgur.com]
2. Uh, that's not how it works. Higher prices means less sales and could translate to worse profits. You don't know if it means more profits unless you compare both systems and extrapolate their earnings from that. Not possible at the moment.
3. Ah yes, drop them, RNG, love it. Especially when after hours of farming GC I got like 3 or 4 drops total in my 175hrs of playtime. Let's not forget there is a bug that makes some missions never appear on the map.
It's not an mmo but ok
Yeah but i bet the crafting is gona be badly implented. Its still a ♥♥♥♥♥♥ move from company as they realy didnt give a warning to players at least 2 weeks before they did this.
Also they didnt provide any information of how much cp increase per item is. (but its probaly a patetic value)
I personaly dont see any upside with removal as it only makes obtaining specific items more painfull.
However, this is a bit of a personal hate when I see this, so excuse me to throw this in:
MMO, short for "massive multiplayer online" (game, often then called MMOG):
"an online video game which can be played by a very large number of people simultaneously."
Hundreds / thousands of people do count towards "very large number", no matter how you personally perceive it. The fact you only play with at max 5 others will not change this fact.
This game is an arena brawler with light RPG-esque (or just class based team game) elements, not an MMORPG, even though you do play the same game as others, somewhere.