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Even when people grided it to unlock it, i am sure they are pissed off now since they wasted so much ap/cp.
The class itself is more or less now just a backup spec. Before the patch i could easy outdamage mages, but now i barely hit any good numbers in pve. Mostly due to class becoming immobile brick.
lootboxes: meh, we get it
overpriced cosmetics: meh we get it
other broken op karmas and exploitable gimmicks left unchanged: meh, we get it
rng infested item grind: meh, we get it
new DLC/Grindwall karma nerfed: I MUST CONSULT WITH THE ELDER GODS!
haha
It's at least as good as mage for PvE (mage doesn't even have some utilities like Demon Mode) and mage is OP there.
I run DS for PvE getting high damage contribution almost every round and I am mainly a breaker.
A melle karma with no mobility and non-existant armor.
Sword Taliah is more mobile....while Blazing Fist has 2 types of mobility.
And the staying in air movment is totaly usless in pvp, as this is last thing you want to do.
Last thing you want is to kick someone far away, as you dont realy get much chance to combo someone due to lack or armor and....if you run breaker karma as 2nd slot, you are then at mercy or other 2 ranged slayers.
But lets list all the skills to prove the point even more:
Combos:
1. Basic combo --) usless in pve as you just end up infront of bosses and 100% usless against breakers due to resistances
2. Ambus combo --) hard to pull off in pvp as people just move to much, not to mention due to stealts nerf you cant flank others any more (as they see you instantly)
3. Long multihit combo --) not easy to pull off on moving target since as soon as you press W, well it doesnt work any more.
4. Combo attack enemy with high endurance --) yeah.....goood luck getting a charge high enogh to pull this off. It was possible with stealt and braindead players, but now its impossible.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Normal:
1. Basic attack -- only thing that works now, as jumping in air now is sucuide in pvp. Its also pretty bad in pve as so many attacks let you clip pass the boss and eating his attack
2. Upper slash -- only works on targets with low resistance
3. Multi-stab attack -- way harder to pull or compared to other classes where they only need 2 clicks and then hold. Not to mention its easy to miss a target.
4. Back step attack --- quite frustationg combo to pull off.
5. Flash cut -- usless when not charged
6. Moonslash 2x -- well it was nerfed and it wasnt that easy to pull off. And with stun nerf its even less of reason to use it.
7. Jump attack --- main pve damage on bosses, but due to animation jumpback, its damage is much much lower and it takes longer to pull off. Also it now kicks backs light bosses and players. But it doesnt kick back heavy players.
8. Air dash -- pointless skill -- as soon as you are in air and dashing, you are 1 hit spineable target
9 Rush -- worse version of getting close.
Dodge skill : just some smoke and dodge and thats it. If smoke blinded enemy player then it would be a bit more usefull.
UKC:
Massacre -- its a total joke now. Should be called breeze. Even putting them next to other enemy player, barely any damage compared to mage ultimate.
Soul Blade -- its usless on this class. As you need to get hit to even fill ultimate meter and just patetic damage now barely fills it. Its bad even in pve and only usefull on target that doesnt move or hit back
KC:
Destiny's Restraints -- well it makes you immobile and easy target, not to mention last hit will make targets fly away. Breakers can just stand in it and it will do nothing.
Rend -- it has a very small range and while you can use it in air, it doesnt help you need to have targets in air before. And it makes almost no sense to slow a target that is already stuned. Compared to bow silence and slow skill its a joke
Wolf Fang -- this was suposed to be just a quick attack to keep targets up in air, but now that trows them away, its just as bad as destiny (and no it doesnt work on breakers)
Spinning Strike -- due to stun nerf duration, this skill is now totaly pointless as you need to stun someone to be able to deal damage due to longer combo compared to other classes
It should 100% ignore player defense to be usefull
Demon mode -- while it still kinda works on pve bosses, it now longer gives you any stealth advantage as any player will see you from far away before you are even able to pull a simple combo. Not to mention, you are unable to flak players any more. And if you try to run away, the distance is not helpfull at all. Players see you instantly when you go demon mode.
Critical slash -- low damage, lets you get to target that is running away and thats it. Before it was good to keep other players longer in combo, now its just a short extender.
And you can combo well with DS for massive damage it's just not mashing one button.
Quit crying.
And this helps me how with paper defense?
Run speed doesnt matter as you can change gear to go faster.
2x dodge is much shorter compared to mage and it doesnt evade all damage.
Unlike other classes when chained, you have much harder time to run away.
Demon mode is now usless in pvp as everyone can see you.
And rush upper slash doesnt do anything without pressing space. Also it doesnt send breakers in air every time.
You have the fastest run speed, but you simply lose all when using skill, no need to mention its uselessness when facing fist and sword, even bow and staff can catch this melee class easily
a double teleport, then?
Demon Mode = trash now
one of the best WWLMBs in the game with excellent launch height: just use fist and sword can do better jobs
And you can combo well with DS for massive damage it's just not mashing one button.
combo with bow or staff would be far easier and give a higher dps than combo well with DS, if you are a challenger, just go on :)
glad to see an expensive karma that is never usable in game :D
Thanks for reminding us that DS is a slayer
???
You are still faster by default.
If you want to sacrifice max HP and the rage gen that comes from it to have run speed on your back and boot accessories go ahead.
This is plain false
Please test things out before saying nonsense.
You literally have MORE ways to escape (everyone has mana break and a teammate, you get Demon Mode on top of that)
Even if it had no invis it makes you invulnerable and can be used as a mana break without putting your shift on cooldown. It's still busted and you have the nerve to complain?
I'm sorry you have to actually use braincells and press more than one button to play DS now.
Without Fortitude, yes it does.
If it doesn't it's server issues.
Do you want to be able to fly across the map while casting Wolf Fang/Spinning Strike?
Or maybe you want the air series to get armor and breaker levels of endurance damage?
Critical Slash exists and is still instant.
It literally got untouched except a useless change that doesn't matter.
You can't be serious.
Fist has the worst launchers in the game let alone all the bugs that plague it.
Sword has the best launchers yes. DS is not far off.
Are you implying tab cancels, mid combo salvo arrows, various bow skill relaunches, ice wall juggles, lighting setups and black hole combos are easier and faster than a DS player smashing their left mouse button?
"Wah wah my P2W DLC takes braincells to play now I want a refund"
Saying it is unusable is completely false. Learn to combo with it, easy as that. Aerial Attack still hurts, and if you properly space, it still works as a ranged option. In one of the other discussions, I saw a link to a Twitch Video that pulled off a combo that could potentially kill a Breaker (though it needs tons of resources). Half of that could kill a Slayer and they couldn't even get out of it even if they wanted to. So, the damage is still there.
The nerf to Massacre honestly was odd; personally I think it was a bit much. All it needed was that the whirlwind disappears shortly after hitting a person, not last the ENTIRE DURATION on a hit and murder anything that's caught inside, no questions asked. It still makes it an Area Denial, albeit Breakers can deal with it no problem now. That, I find concerning - it should still put a dent in them. Just not 100 to 0.
No need to talk about Ult 2 because that is still a strong option. End of story.
Cannot say anything to the skills as I don't know their names, given I don't use DS myself.
TL;DR:
It's an assassin. Play like one. Punish correctly and it can still kill Slayers with relative ease. It was never meant to off Breakers; even pre-nerf it couldn't break a Breaker with a simple dash attack. It's meant to slay Slayers.