KurtzPel

KurtzPel

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Ari Kawaii Jul 11, 2019 @ 12:14am
Rip dual souls
Until they learn how to balance just stick with your current karmas. I BOUGHT the dlc and was so happy with the class and then the first nerf came and I was unhappy but ok with it but now the second nerf came and it feels like I wasted $10 ffs.

The tornado ult used to hit like a truck now it can hardly even scratch a fly like even breakers can walk through it now without fear and the other skills are so weak now. I don't even bother taking DS into pvp anymore cause Witch/ sword /fist combo work fine and swat DS away so easy mow.

I wish I would have waited to see how DS was gonna turn out cause If I had known they would nerf it into the ground in less than a month I would have never bought it.
Last edited by Ari Kawaii; Jul 11, 2019 @ 10:58am
Originally posted by Knightframe:
Originally posted by Huntr:
bruh just put some effort into learning the karma again, just because you can no longer spam lmb doesnt mean the karma is literally unusable

A melle karma with no mobility and non-existant armor.
Sword Taliah is more mobile....while Blazing Fist has 2 types of mobility.

And the staying in air movment is totaly usless in pvp, as this is last thing you want to do.

Last thing you want is to kick someone far away, as you dont realy get much chance to combo someone due to lack or armor and....if you run breaker karma as 2nd slot, you are then at mercy or other 2 ranged slayers.

But lets list all the skills to prove the point even more:
Combos:
1. Basic combo --) usless in pve as you just end up infront of bosses and 100% usless against breakers due to resistances
2. Ambus combo --) hard to pull off in pvp as people just move to much, not to mention due to stealts nerf you cant flank others any more (as they see you instantly)
3. Long multihit combo --) not easy to pull off on moving target since as soon as you press W, well it doesnt work any more.
4. Combo attack enemy with high endurance --) yeah.....goood luck getting a charge high enogh to pull this off. It was possible with stealt and braindead players, but now its impossible.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Normal:
1. Basic attack -- only thing that works now, as jumping in air now is sucuide in pvp. Its also pretty bad in pve as so many attacks let you clip pass the boss and eating his attack
2. Upper slash -- only works on targets with low resistance
3. Multi-stab attack -- way harder to pull or compared to other classes where they only need 2 clicks and then hold. Not to mention its easy to miss a target.
4. Back step attack --- quite frustationg combo to pull off.
5. Flash cut -- usless when not charged
6. Moonslash 2x -- well it was nerfed and it wasnt that easy to pull off. And with stun nerf its even less of reason to use it.
7. Jump attack --- main pve damage on bosses, but due to animation jumpback, its damage is much much lower and it takes longer to pull off. Also it now kicks backs light bosses and players. But it doesnt kick back heavy players.
8. Air dash -- pointless skill -- as soon as you are in air and dashing, you are 1 hit spineable target
9 Rush -- worse version of getting close.

Dodge skill : just some smoke and dodge and thats it. If smoke blinded enemy player then it would be a bit more usefull.

UKC:
Massacre -- its a total joke now. Should be called breeze. Even putting them next to other enemy player, barely any damage compared to mage ultimate.
Soul Blade -- its usless on this class. As you need to get hit to even fill ultimate meter and just patetic damage now barely fills it. Its bad even in pve and only usefull on target that doesnt move or hit back

KC:
Destiny's Restraints -- well it makes you immobile and easy target, not to mention last hit will make targets fly away. Breakers can just stand in it and it will do nothing.
Rend -- it has a very small range and while you can use it in air, it doesnt help you need to have targets in air before. And it makes almost no sense to slow a target that is already stuned. Compared to bow silence and slow skill its a joke
Wolf Fang -- this was suposed to be just a quick attack to keep targets up in air, but now that trows them away, its just as bad as destiny (and no it doesnt work on breakers)
Spinning Strike -- due to stun nerf duration, this skill is now totaly pointless as you need to stun someone to be able to deal damage due to longer combo compared to other classes
It should 100% ignore player defense to be usefull
Demon mode -- while it still kinda works on pve bosses, it now longer gives you any stealth advantage as any player will see you from far away before you are even able to pull a simple combo. Not to mention, you are unable to flak players any more. And if you try to run away, the distance is not helpfull at all. Players see you instantly when you go demon mode.
Critical slash -- low damage, lets you get to target that is running away and thats it. Before it was good to keep other players longer in combo, now its just a short extender.






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Showing 1-15 of 56 comments
Bleak Jul 11, 2019 @ 12:36am 
I beat up dual soul users so easy now after these nerfs that it feels like bullying haha. People that are complaining about ds being lock behind a paywall/grind wall should be happy with their current karma cause ds turned out to be complete crap LOL
Knightframe Jul 11, 2019 @ 2:20am 
Originally posted by Grinchie:
I beat up dual soul users so easy now after these nerfs that it feels like bullying haha. People that are complaining about ds being lock behind a paywall/grind wall should be happy with their current karma cause ds turned out to be complete crap LOL

Even when people grided it to unlock it, i am sure they are pissed off now since they wasted so much ap/cp.

The class itself is more or less now just a backup spec. Before the patch i could easy outdamage mages, but now i barely hit any good numbers in pve. Mostly due to class becoming immobile brick.
Bro_lelelelel Jul 11, 2019 @ 2:53am 
I think it is a gooooood balence there as many new players were recked by the dual souls
Community at its finest:

lootboxes: meh, we get it

overpriced cosmetics: meh we get it

other broken op karmas and exploitable gimmicks left unchanged: meh, we get it

rng infested item grind: meh, we get it

new DLC/Grindwall karma nerfed: I MUST CONSULT WITH THE ELDER GODS!

haha :steamsalty:
10K Jul 11, 2019 @ 5:56am 
bruh just put some effort into learning the karma again, just because you can no longer spam lmb doesnt mean the karma is literally unusable
blu Jul 11, 2019 @ 6:26am 
Ye i just learned it today and it now sucks even if i’m just pve player. I’ll probably not gonna use it again unless the buff it
Petralicious Jul 11, 2019 @ 6:37am 
Originally posted by Jared:
Ye i just learned it today and it now sucks even if i’m just pve player. I’ll probably not gonna use it again unless the buff it
Learn to use it.
It's at least as good as mage for PvE (mage doesn't even have some utilities like Demon Mode) and mage is OP there.

I run DS for PvE getting high damage contribution almost every round and I am mainly a breaker.
Last edited by Petralicious; Jul 11, 2019 @ 6:37am
The author of this thread has indicated that this post answers the original topic.
Knightframe Jul 11, 2019 @ 7:01am 
Originally posted by Huntr:
bruh just put some effort into learning the karma again, just because you can no longer spam lmb doesnt mean the karma is literally unusable

A melle karma with no mobility and non-existant armor.
Sword Taliah is more mobile....while Blazing Fist has 2 types of mobility.

And the staying in air movment is totaly usless in pvp, as this is last thing you want to do.

Last thing you want is to kick someone far away, as you dont realy get much chance to combo someone due to lack or armor and....if you run breaker karma as 2nd slot, you are then at mercy or other 2 ranged slayers.

But lets list all the skills to prove the point even more:
Combos:
1. Basic combo --) usless in pve as you just end up infront of bosses and 100% usless against breakers due to resistances
2. Ambus combo --) hard to pull off in pvp as people just move to much, not to mention due to stealts nerf you cant flank others any more (as they see you instantly)
3. Long multihit combo --) not easy to pull off on moving target since as soon as you press W, well it doesnt work any more.
4. Combo attack enemy with high endurance --) yeah.....goood luck getting a charge high enogh to pull this off. It was possible with stealt and braindead players, but now its impossible.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Normal:
1. Basic attack -- only thing that works now, as jumping in air now is sucuide in pvp. Its also pretty bad in pve as so many attacks let you clip pass the boss and eating his attack
2. Upper slash -- only works on targets with low resistance
3. Multi-stab attack -- way harder to pull or compared to other classes where they only need 2 clicks and then hold. Not to mention its easy to miss a target.
4. Back step attack --- quite frustationg combo to pull off.
5. Flash cut -- usless when not charged
6. Moonslash 2x -- well it was nerfed and it wasnt that easy to pull off. And with stun nerf its even less of reason to use it.
7. Jump attack --- main pve damage on bosses, but due to animation jumpback, its damage is much much lower and it takes longer to pull off. Also it now kicks backs light bosses and players. But it doesnt kick back heavy players.
8. Air dash -- pointless skill -- as soon as you are in air and dashing, you are 1 hit spineable target
9 Rush -- worse version of getting close.

Dodge skill : just some smoke and dodge and thats it. If smoke blinded enemy player then it would be a bit more usefull.

UKC:
Massacre -- its a total joke now. Should be called breeze. Even putting them next to other enemy player, barely any damage compared to mage ultimate.
Soul Blade -- its usless on this class. As you need to get hit to even fill ultimate meter and just patetic damage now barely fills it. Its bad even in pve and only usefull on target that doesnt move or hit back

KC:
Destiny's Restraints -- well it makes you immobile and easy target, not to mention last hit will make targets fly away. Breakers can just stand in it and it will do nothing.
Rend -- it has a very small range and while you can use it in air, it doesnt help you need to have targets in air before. And it makes almost no sense to slow a target that is already stuned. Compared to bow silence and slow skill its a joke
Wolf Fang -- this was suposed to be just a quick attack to keep targets up in air, but now that trows them away, its just as bad as destiny (and no it doesnt work on breakers)
Spinning Strike -- due to stun nerf duration, this skill is now totaly pointless as you need to stun someone to be able to deal damage due to longer combo compared to other classes
It should 100% ignore player defense to be usefull
Demon mode -- while it still kinda works on pve bosses, it now longer gives you any stealth advantage as any player will see you from far away before you are even able to pull a simple combo. Not to mention, you are unable to flak players any more. And if you try to run away, the distance is not helpfull at all. Players see you instantly when you go demon mode.
Critical slash -- low damage, lets you get to target that is running away and thats it. Before it was good to keep other players longer in combo, now its just a short extender.






Last edited by Knightframe; Jul 11, 2019 @ 7:07am
Petralicious Jul 11, 2019 @ 7:39am 
DS no mobility? You have the fastest run speed, a double teleport, Demon Mode and one of the best WWLMBs in the game with excellent launch height.
And you can combo well with DS for massive damage it's just not mashing one button.

Quit crying.
Knightframe Jul 11, 2019 @ 7:53am 
Originally posted by Petralicious:
DS no mobility? You have the fastest run speed, a double teleport, Demon Mode and one of the best WWLMBs in the game with excellent launch height.
And you can combo well with DS for massive damage it's just not mashing one button.

Quit crying.

And this helps me how with paper defense?
Run speed doesnt matter as you can change gear to go faster.
2x dodge is much shorter compared to mage and it doesnt evade all damage.
Unlike other classes when chained, you have much harder time to run away.
Demon mode is now usless in pvp as everyone can see you.
And rush upper slash doesnt do anything without pressing space. Also it doesnt send breakers in air every time.
Fir Jul 11, 2019 @ 8:01am 
Originally posted by Petralicious:
DS no mobility? You have the fastest run speed, a double teleport, Demon Mode and one of the best WWLMBs in the game with excellent launch height.
And you can combo well with DS for massive damage it's just not mashing one button.

Quit crying.

You have the fastest run speed, but you simply lose all when using skill, no need to mention its uselessness when facing fist and sword, even bow and staff can catch this melee class easily

a double teleport, then?

Demon Mode = trash now

one of the best WWLMBs in the game with excellent launch height: just use fist and sword can do better jobs

And you can combo well with DS for massive damage it's just not mashing one button.
combo with bow or staff would be far easier and give a higher dps than combo well with DS, if you are a challenger, just go on :)

glad to see an expensive karma that is never usable in game :D
10K Jul 11, 2019 @ 8:06am 
Originally posted by Knightframe:
Originally posted by Petralicious:
DS no mobility? You have the fastest run speed, a double teleport, Demon Mode and one of the best WWLMBs in the game with excellent launch height.
And you can combo well with DS for massive damage it's just not mashing one button.

Quit crying.

And this helps me how with paper defense?
Run speed doesnt matter as you can change gear to go faster.
2x dodge is much shorter compared to mage and it doesnt evade all damage.
Unlike other classes when chained, you have much harder time to run away.
Demon mode is now usless in pvp as everyone can see you.
And rush upper slash doesnt do anything without pressing space. Also it doesnt send breakers in air every time.
I don't get it, you don't think a slayer should have paper defense? and you want it to send a breaker flying with just one launcher?
Fir Jul 11, 2019 @ 8:11am 
Originally posted by Huntr:
Originally posted by Knightframe:

And this helps me how with paper defense?
Run speed doesnt matter as you can change gear to go faster.
2x dodge is much shorter compared to mage and it doesnt evade all damage.
Unlike other classes when chained, you have much harder time to run away.
Demon mode is now usless in pvp as everyone can see you.
And rush upper slash doesnt do anything without pressing space. Also it doesnt send breakers in air every time.
I don't get it, you don't think a slayer should have paper defense? and you want it to send a breaker flying with just one launcher?

Thanks for reminding us that DS is a slayer
Petralicious Jul 11, 2019 @ 8:20am 
Originally posted by Knightframe:
And this helps me how with paper defense?
Mage is even squishier, except unlike mage, DS has speed and great neutral tools. Even then, you can just ignore your crappy defenses by swapping karma properly.

Originally posted by Knightframe:
Run speed doesnt matter as you can change gear to go faster.
???
You are still faster by default.
If you want to sacrifice max HP and the rage gen that comes from it to have run speed on your back and boot accessories go ahead.

Originally posted by Knightframe:
2x dodge is much shorter compared to mage and it doesnt evade all damage.
This is plain false
Please test things out before saying nonsense.

Originally posted by Knightframe:
Unlike other classes when chained, you have much harder time to run away.
You literally have MORE ways to escape (everyone has mana break and a teammate, you get Demon Mode on top of that)

Originally posted by Knightframe:
Demon mode is now usless in pvp as everyone can see you.
Even if it had no invis it makes you invulnerable and can be used as a mana break without putting your shift on cooldown. It's still busted and you have the nerve to complain?

Originally posted by Knightframe:
And rush upper slash doesnt do anything without pressing space.
I'm sorry you have to actually use braincells and press more than one button to play DS now.

Originally posted by Knightframe:
Also it doesnt send breakers in air every time.
Without Fortitude, yes it does.
If it doesn't it's server issues.

Originally posted by Fir:
You have the fastest run speed, but you simply lose all when using skill, no need to mention its uselessness when facing fist and sword, even bow and staff can catch this melee class easily
Do you want to be able to fly across the map while casting Wolf Fang/Spinning Strike?
Or maybe you want the air series to get armor and breaker levels of endurance damage?

Originally posted by Fir:
a double teleport, then?
Critical Slash exists and is still instant.

Originally posted by Fir:
Demon Mode = trash now
It literally got untouched except a useless change that doesn't matter.

Originally posted by Fir:
one of the best WWLMBs in the game with excellent launch height: just use fist and sword can do better jobs
You can't be serious.
Fist has the worst launchers in the game let alone all the bugs that plague it.
Sword has the best launchers yes. DS is not far off.

Originally posted by Fir:
And you can combo well with DS for massive damage it's just not mashing one button.
combo with bow or staff would be far easier and give a higher dps than combo well with DS, if you are a challenger, just go on :)
Are you implying tab cancels, mid combo salvo arrows, various bow skill relaunches, ice wall juggles, lighting setups and black hole combos are easier and faster than a DS player smashing their left mouse button?

Originally posted by Fir:
glad to see an expensive karma that is never usable in game :D
"Wah wah my P2W DLC takes braincells to play now I want a refund"



Originally posted by Petralicious:
Quit crying.
Last edited by Petralicious; Jul 11, 2019 @ 8:21am
Battlefoxx Jul 11, 2019 @ 9:05am 
Granted I haven't played DS myself, but fought against... more than I am willing to admit. From what I can gather, pre-nerf DS wasn't meant to deal with Breakers. This is an assassin-kinda playstyle. Your job is to rip Bows, other DS and Staves a new one, not Gauntlet and Sword. This has, of course, not changed.

Saying it is unusable is completely false. Learn to combo with it, easy as that. Aerial Attack still hurts, and if you properly space, it still works as a ranged option. In one of the other discussions, I saw a link to a Twitch Video that pulled off a combo that could potentially kill a Breaker (though it needs tons of resources). Half of that could kill a Slayer and they couldn't even get out of it even if they wanted to. So, the damage is still there.

The nerf to Massacre honestly was odd; personally I think it was a bit much. All it needed was that the whirlwind disappears shortly after hitting a person, not last the ENTIRE DURATION on a hit and murder anything that's caught inside, no questions asked. It still makes it an Area Denial, albeit Breakers can deal with it no problem now. That, I find concerning - it should still put a dent in them. Just not 100 to 0.

No need to talk about Ult 2 because that is still a strong option. End of story.

Cannot say anything to the skills as I don't know their names, given I don't use DS myself.

TL;DR:
It's an assassin. Play like one. Punish correctly and it can still kill Slayers with relative ease. It was never meant to off Breakers; even pre-nerf it couldn't break a Breaker with a simple dash attack. It's meant to slay Slayers.
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Date Posted: Jul 11, 2019 @ 12:14am
Posts: 56