Tower Hunter: Erza's Trial

Tower Hunter: Erza's Trial

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Ν Ξ Χ Oct 8, 2018 @ 3:49am
Saving progress
Is there no way to save your progress in the dungeon? I assume it has to do with going in town but once I've entered the first part of the tower I don't see any way but forward. I progressed pretty far on my first run only to die and then have to start over from were I first sat on the bed in town. Is this by design that you have to just make it on 1 life or am I missing something?
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Showing 1-6 of 6 comments
Ν Ξ Χ Oct 8, 2018 @ 3:53am 
To be clear, when I say that I start from the beginning, I mean that I start with almost nothing, only what I picked up during the tutorial. None of the upgrades carried over from my previous run. My understanding is that some get carried but not all.
Hedonist Oct 9, 2018 @ 1:22am 
It would be great if they can also provide a QUICK SAVE in addition to a SAVE POINT.
Saedynn Oct 9, 2018 @ 10:09am 
The game has save points, they're just pretty far between, you'll know when you reach them, a torch lights up and there's a bed to rest at and upgrade your character.
Ν Ξ Χ Oct 9, 2018 @ 6:14pm 
So if you die, that's it? You have to start ALL the way from the beginning? That defeats the purpose of progression, one of the fundamental elements nessesary for fun gameplay. Dying shouldn't be "free of charge" but it can't cost the players so much that it makes the experience feel cheap. There has to be insentive to continue.

In Dark Souls, death was ever present but your progress was, to an extent saved. You didn't lose your gear and you were returned to the last bonfire used, plus there was the chance to reclaim what you lost if you had enough skill. There was frustration but also hope.
Death in game is more close to Dead cells where you die you can retain X% of the money you farmed. If you do not have this skill then you would lose all your money. The same can be said for chips that you have installed dying results in your chips being lost. It's all part of the challange this game offers.

If this was a Dark Souls game I'd simply put it down to "Git gud". But it is not. So I'd suggest you find a weapon you can use well enough to survive and level up the chips to improve your survivability.
Akumaryu Oct 19, 2018 @ 12:27am 
It should have a "save & exit function" this wouldn't break the difficulty and the essence of a rogue - like game, as long as you can't load specific saves, which isn't the case. But i dislike the fact that i can't play the game when just have a short amount of time to play, because i never know how fast I will get to the next zone etc.
But, i wouldn't want to see a quick save function, it would neglect the genres essence.
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