Squad 44 - Public Testing

Squad 44 - Public Testing

.TerO! Jul 26, 2018 @ 12:13pm
Lee Enfield sights
I've to say that the sights of the enfield aren't correct.

The battlesight was and is zeroed for around 300 yards - not 100m like its ingame.
Maybe the devs could change that?
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Showing 1-8 of 8 comments
Umbrella Jul 26, 2018 @ 12:20pm 
Perhaps you can zero it in yourself?
Andy Jul 26, 2018 @ 12:40pm 
Originally posted by Umbrella:
Perhaps you can zero it in yourself?

I think what they're getting at is that the main rear appature 'battle sight' was good out to 300 yards.
You'd only need to use the adjuster past that.


http://tinypic.com/view.php?pic=sxnngl&s=9



.TerO! Jul 26, 2018 @ 12:40pm 
Originally posted by Umbrella:
Perhaps you can zero it in yourself?

What? Thats not correct.

I own a Lee Enfield No.4 Mk.1 - so, the battlesight was zeroed for 300yd.
If u want to shoot at around 100yd you have to use the sights, which "pop up" when u increase ingame - and thats simply false and NOT correct.
.TerO! Jul 26, 2018 @ 12:41pm 
Originally posted by Andy:
Originally posted by Umbrella:
Perhaps you can zero it in yourself?

I think what they're getting at is that the main rear appature 'battle sight' was good out to 300 yards.
You'd only need to use the adjuster past that.


http://tinypic.com/view.php?pic=sxnngl&s=9

Thats not correct. If u want to shoot at 200 yards, you have to use the sights (like in your link).
Andy Jul 26, 2018 @ 12:47pm 
Originally posted by GreX:
Originally posted by Andy:

I think what they're getting at is that the main rear appature 'battle sight' was good out to 300 yards.
You'd only need to use the adjuster past that.


http://tinypic.com/view.php?pic=sxnngl&s=9

Thats not correct. If u want to shoot at 200 yards, you have to use the sights (like in your link).

The 200, and 300 yard marks are practically on the same line.
It's not going to stop you hitting a man sized target at 100 yards difference.
Mabee for target shooting where milimeters matter.
And i suspect that's what was done in battle. Battle sight is perfectly fine. That's why with the mk 2 sight they didn't bother and just had 300 or 600 yard apatures.
IRDCAM Jul 26, 2018 @ 12:49pm 
The set peep and post battlesight was a 300-600yard flip position close in snap shooter sight, the tangent sight was used out to 1300yrd area fire. Have a #4 rifle dead accurate at 100yrds with set peep and post, and 95% at 250m. Bullet crosses up through sight line at 100yrds and drops back through sightline at 600yrds. Balistic arc.

Biologically speaking the normal human eye loses it's ability to distingush shape, color and contrast at 250m give or take, so there is a reason battlesight was around 250m standard. Reason you only see a black 'blob' moving at 250m plus, and usually can not pick out targets in a colored background.
vonduck Jul 26, 2018 @ 1:17pm 
Shivers.... I never knew this stuff was so technical! How does this relate to PC pixels? Does this affect the game badly?
.TerO! Jul 27, 2018 @ 4:25am 
Originally posted by L/Cpl Jason Jones:
The set peep and post battlesight was a 300-600yard flip position close in snap shooter sight, the tangent sight was used out to 1300yrd area fire. Have a #4 rifle dead accurate at 100yrds with set peep and post, and 95% at 250m. Bullet crosses up through sight line at 100yrds and drops back through sightline at 600yrds. Balistic arc.

Biologically speaking the normal human eye loses it's ability to distingush shape, color and contrast at 250m give or take, so there is a reason battlesight was around 250m standard. Reason you only see a black 'blob' moving at 250m plus, and usually can not pick out targets in a colored background.

I know that - and you are totally correct.

BUT the "zeroeing" is false in PS.

At the moment its (battlesight) - 100m; sights pop up - 200m and so on..

It has to be 300yd - then back to 50yd, 100yd, and so on.
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Date Posted: Jul 26, 2018 @ 12:13pm
Posts: 8