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Hint btw; add (good playing/communicating) guys from servers you`ve played with on steam or join a clan for more cohesive teamplay, as I did. Hope you keep playing this unfinished gem, you sound like the guy I want to play with;)
This game is not a run and gun game, simple things like an improper placed foward respawn point, or a failure to identify the 'squads' position for the respawned to find you is getting there, but will take time and we will be back to square 1 on release Aug 8th.
Game is in BETA, player base small, and people still learning....nature of the beast.
Oh and BTW fire disipline also entails firing to suppress or just to get the other side 'thinking' whether you have a target or not. Bullet splashes on the road means can't cross here to the bad guys, and recon by fire to get the bad guys to do something to expose themselves is also part of the equation. Old infantry addage..."If I were to shoot me here, where would I be to do that", you shoot there and guess what.......
Then you`re doing it wrong, as well as your squadmembers... i.e; where is the enemie coming from and way more intell you need to relay to other Sl`s and th commander for arty etc. To name a few.
If the enemy only comes from 2 directions because they move straight from the MSP to the objective, your enemies deserve to lose.
The problem isn't that the game isn't dynamic, it's that "the players" (the ones you played with anyway) need to be more inventive.
Not sure if the developers are taking a tough firm stance and dont want to implement additional ways to communicate, or they are working on it and will get around to it later.
I think the developers (and players) need to be reminded that we are looking at a flat screen, with limited graphics, and limited field of vision, and playing with players who didnt spend 30 weeks of basic an advanced training in the military. They didnt have a drill sgt 'smoke' them 18 hours a day, just to remind them that there is no self only the team.
Its soooo much easier to coordinate and be aware of everything in real life compared to video games. So yes I think they need to implement certain mechanics to help drive the overall objective of this game. Which is unit cohision and tactics.
Some of it I think is to blame on new players not understanding. But at the same time there is no help or guidance to make them understand.
As the game stands, this isn't an easy task. It would be nice to be able to squelch the command channel so we can prioritise squad comms when needed and also great if the commander got his own channel so that SLs aren’t spamming comms all the time replying to him (if you’re lucky to have a commander that uses inter-squad chat at all).
Oh and this game isn’t a military simulator telling people when to shoot isn’t feasible, other than the odd time flanking and asking people to hold fire as to not give away a position. I wouldn’t class ordering your SL to find a place to set up a “defensive position”, as effective communication either. You were probably undermining him and I would think that was not well received and why you were ignored. Sounds to me like you’re as much of the problem as the rest of the people that play the game.
I agree with you to an extent, but most SLs just say "attack x", and that's it. What's the difference between that and what's already in the game? Everyone on the team is attacking "x", because that's the next objective.
This game would be so great if squads moved cohesively, doing proper recon, setting up skirmish lines, and actually engaging in firefights and proper assaults. There is no denying that it's very CoD at the moment.
There are mechanics that could enforce proper behavior, like screen vignetting (similar to the suppression effect) if you were more than 50m from a squad member, to represent the fear of a lack of cohesion that would occur irl.
Edit: A mechanic like this would be great for the game imo, people would freak out if they saw their screens getting dark, and call out for teammates and cohesion. Unfortunately it's way too late in the development cycle for something this. It would also probably piss people off and make the title into niche game, even more than it is.
This is true. Some SLs are overly enthusiastic in my opinion. This morning I had an SL shouting things like "go go go move move move" and stuff like that in an everlasting avalanche, next to giving orders.
Very confusing and, among other things, making you incapable of hearing the direction of and discerning friendly and enemy fire.
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1.) The steroid guy: (STEROID-GUY)
Always wanting action (and often enough, quite good in such stuff), unable to sit still for a calm minute and, like an actual ADHD kid, never able to wait for the rest of the squad spawning on the same location, because he could miss some action by that...
In his heart: a lone wolf with dreams of honour and recognition of his fighting skills.
2.) The hardcore-please-drill-me-like-Gunnery-Sgt.-Hartman-realism-nerd: (DRILL-GUY)
That guy wants realism, only for the sake of it. He is not afraid of waiting for dozens of minutes for orders or traveling (in concealement) behind enemy lines, only to have one lousy chance of about 30secs to strike down with furious success, or maybe perish in vain.
In his heart: a loyal team player with dreams of recognition because of his devotion to the team.
3.) The game-style-opportunist: (FUN-GUY)
He is the main protagonist on our servers. He likes action and dislikes idle waiting. If he realizes that his SL knows what he wants and knows how to make the "carrot-and-stick-approach" work for their squad, he is able to be surprising tolerant about idle waiting times and has a lot of fun with the squad...
But if he realizes, he's got some quite unexperienced SL in his squad, or if the tactics of the SL are unsuccessful, he doesn't hesitate to ♥♥♥♥ to lone-wolf-mode, at least after a while...
In his heart: just wants to have fun
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It would make things so much easier, if we all would think about it and classify ourselves in one of those gamer types, at best before we post or answer stuff.
After all, what makes fun for the drill-guy, may be boring as hell for the steroid-guy...
A whole lot of discussion are getting flamed, not because our oppinions are wrong or right, but because we fail to realize that we all are different and some of us, may never agree with some of us. Because we enjoy games in a completely different way.
PS: I lost myself a bit...
I wanted to say, that you will never have the chance to actually find unerringly gamers of your kind, if the developers (or we do it ourselves) don't help in organizing the different kinds of gamers. The developers could include some function to add friends to a friends list, and being able to see, on which server, they are playing at the moment and such. Or even, eventually, add the possibility so see which players are playing on a server BEFORE joining it...
WE could take about the gamer-styles and classify ourselves and communicate about it. If the SL tells you, hey sorry, no STEROID-guys here or no DRILL-guys here, it would help you to understand that an other squad may fit you better... Instead of just getting kicked, without ANY explanation...
I just want to be a part of an authentic WW2 experience, which I believe is the common thread among most of the players here.
I myself, categorize myself, for sure, as a DRILL-guy, too.
Sometimes it is hard to have fun, for my kind, on the servers. I agree with you in that.
But sometimes a good SL takes some DRILL- and some FUN-guys and weld them together as a memorable and most fun experience for both groups...
The fun IS there. We just need some method to find it, in a much more easier way.
Maybe the elitism of some of this community is a big part of the problem, I fear.
All STEROID-gamers (and I think, there are not just a few of them in this game) get ragespeech as soon as they say something is this forum. I understand that, though. But it is unlucky for all of us.
Maybe it would help, if we would have some STEROIDs-servers, and some for the DRILLs...
Just my two cents.
The current way kinda spoils the game a bit for both sides.