Squad 44 - Public Testing

Squad 44 - Public Testing

Tachyons Aug 3, 2018 @ 11:26am
Name Tags...
Are absurdly tiny and almost completely invisible to me. I play at 3840x2160 and I am guessing the nametags are scaled based on resolution, but the higher the res the worse this gets. I literally can be standing next to a teammate and not be able to see their friendly name pop up.

I've seen other posts on TKs and I think this friendly nametag thing plays a bigger culprit than similar looking uniforms.
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Showing 1-15 of 25 comments
IRDCAM Aug 3, 2018 @ 1:47pm 
Name tags are for amatuers. Another aid for the game handicapped.
Last edited by IRDCAM; Aug 3, 2018 @ 1:47pm
Cesnek Aug 4, 2018 @ 5:55am 
Dont trust name tags, becuase really, really often i was in situation when enemy was between our lines, but if i aimed rifle on him, it show me friendly name tag, because a friendly player was 300 meters behind him..... XDDD i can imagine who win this 1vs1 XD
Ahab187 Aug 4, 2018 @ 6:36am 
What the two guys above me said.
The uniforms are very distinctive imo, and if you're having trouble at range, use the map or communication with team to establish whether or not they're friend or foe.
Barrelz Aug 4, 2018 @ 6:59am 
Originally posted by Cesnek:
Dont trust name tags, becuase really, really often i was in situation when enemy was between our lines, but if i aimed rifle on him, it show me friendly name tag, because a friendly player was 300 meters behind him..... XDDD i can imagine who win this 1vs1 XD

This got me yesterday. Enemy came into barn, my instinct was to shoot. Saw blue tag, held fire and got blatted. Was a friendly outside the barns tag. Weird thing is that i saw it was a german (I was airborne), but when i saw the blue tag, it made me second guess.

Name tags should never be relied on. Considering that 90% of the game is green adn they give your team mates green tags, kind of pointless anyway.

TKing is such a scary prospect in this game, because if you hit an admin or server team, chances are that you may be banned. I think i have a decent amount of time on the Beta and have so far TKd less than 5 people. If you are planning long range shots, check map before you engage. Its really the only way to know.
Ahab187 Aug 4, 2018 @ 7:06am 
Originally posted by GS Barrelz:
Originally posted by Cesnek:
Dont trust name tags, becuase really, really often i was in situation when enemy was between our lines, but if i aimed rifle on him, it show me friendly name tag, because a friendly player was 300 meters behind him..... XDDD i can imagine who win this 1vs1 XD

This got me yesterday. Enemy came into barn, my instinct was to shoot. Saw blue tag, held fire and got blatted. Was a friendly outside the barns tag. Weird thing is that i saw it was a german (I was airborne), but when i saw the blue tag, it made me second guess.

Name tags should never be relied on. Considering that 90% of the game is green adn they give your team mates green tags, kind of pointless anyway.

TKing is such a scary prospect in this game, because if you hit an admin or server team, chances are that you may be banned. I think i have a decent amount of time on the Beta and have so far TKd less than 5 people. If you are planning long range shots, check map before you engage. Its really the only way to know.

If you're on a serious server, they will know that accidental teamkills happen. If you just appologize when it happens, I wouldn't worry about it. And if they do ban you after an accident, the server isn't as serious as they would have it appear imo.
Condoz Aug 4, 2018 @ 8:02am 
The problem is readability I guess. To adress people direc
IRDCAM Aug 4, 2018 @ 8:05am 
We can play an entire game without one team kill because we do not rush in running and gunning at everything seen. We tend to use command and control features already provided by the map, and we communicate where we are and what we are doing. Pretty simple concepts.
Tachyons Aug 4, 2018 @ 10:08am 
Originally posted by SGT Jason Jones:
We can play an entire game without one team kill because we do not rush in running and gunning at everything seen. We tend to use command and control features already provided by the map, and we communicate where we are and what we are doing. Pretty simple concepts.

No, it's NOT simple. ♥♥♥♥ happens in combat situations and like hell I can check my map every 5secs to see what friendlies are in the area. I guess I am used to Squad where nametags are very visible. From my time in both games FF incidents occur a lot less frequently in squad.
Amber [CatinHat] Aug 4, 2018 @ 10:16am 
Lean the difference between the geman and british uniforms. Maybe also look at the map?
Buy a pair of glasses?
Condoz Aug 4, 2018 @ 12:44pm 
Originally posted by Chris CatinHat:
Lean the difference between the geman and british uniforms. Maybe also look at the map?
Buy a pair of glasses?
That.
Positive Target Identification, guys. If you're not sure, don't shoot.
Ahab187 Aug 4, 2018 @ 12:54pm 
Originally posted by |51st|.Lt.Condoz:
Originally posted by Chris CatinHat:
Lean the difference between the geman and british uniforms. Maybe also look at the map?
Buy a pair of glasses?
That.
Positive Target Identification, guys. If you're not sure, don't shoot.

This. And like I said it's not that hard to discern friend from foe, distinctive ways they run and different coloured uniforms.
Herr Morlock Aug 4, 2018 @ 1:51pm 
You're right guys.

But I don't like the fact, that I have to look for every few seconds on the map.
Feels like cheating. I'd rather have a mini(!)map in my hud, with my allies shown in it, and a radius of about 20meters, and my normal map showing no soldiers at all!

I know the hud takes away some immersion. I know.
But the constand peeks on the "all-knowing-map-portable-radar-technology-made-by-astounding-german-engineers" feels much cheaper and immersion breaking to me...

PS: In that way, we could remove the name-tags, at all, couldn't we?
Sounds a bit like win-win for immersion, doesn't it? ^^
Last edited by Herr Morlock; Aug 4, 2018 @ 1:53pm
Ahab187 Aug 5, 2018 @ 1:51am 
Originally posted by Spatz:
You're right guys.

But I don't like the fact, that I have to look for every few seconds on the map.
Feels like cheating. I'd rather have a mini(!)map in my hud, with my allies shown in it, and a radius of about 20meters, and my normal map showing no soldiers at all!

I know the hud takes away some immersion. I know.
But the constand peeks on the "all-knowing-map-portable-radar-technology-made-by-astounding-german-engineers" feels much cheaper and immersion breaking to me...

PS: In that way, we could remove the name-tags, at all, couldn't we?
Sounds a bit like win-win for immersion, doesn't it? ^^

I personally hardly use my map to check out friendly movement as is, because I don't really find it necessary. And I don't think it should be relied upon either.
I think maybe nametags should be disabled after 10 meters or maybe alltogether, so people don't become reliant on it.
However, if you want to communicate that guy X should go there, you do need nametags, at least in short distance. In longer distance you can see it on the map.
___FOKKER___ Aug 5, 2018 @ 2:17am 
I hope the devs remove nametags at all
Ahab187 Aug 5, 2018 @ 11:51pm 
Originally posted by FOKKER:
I hope the devs remove nametags at all

This I would disagree with. You cannot recognize individual squad members by any other way than their nametag. Without it, communication to individuals (as by, for example, a squadleader about movements needing to be taken by individiuals) would become nigh impossible.
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