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The uniforms are very distinctive imo, and if you're having trouble at range, use the map or communication with team to establish whether or not they're friend or foe.
This got me yesterday. Enemy came into barn, my instinct was to shoot. Saw blue tag, held fire and got blatted. Was a friendly outside the barns tag. Weird thing is that i saw it was a german (I was airborne), but when i saw the blue tag, it made me second guess.
Name tags should never be relied on. Considering that 90% of the game is green adn they give your team mates green tags, kind of pointless anyway.
TKing is such a scary prospect in this game, because if you hit an admin or server team, chances are that you may be banned. I think i have a decent amount of time on the Beta and have so far TKd less than 5 people. If you are planning long range shots, check map before you engage. Its really the only way to know.
If you're on a serious server, they will know that accidental teamkills happen. If you just appologize when it happens, I wouldn't worry about it. And if they do ban you after an accident, the server isn't as serious as they would have it appear imo.
No, it's NOT simple. ♥♥♥♥ happens in combat situations and like hell I can check my map every 5secs to see what friendlies are in the area. I guess I am used to Squad where nametags are very visible. From my time in both games FF incidents occur a lot less frequently in squad.
Buy a pair of glasses?
Positive Target Identification, guys. If you're not sure, don't shoot.
This. And like I said it's not that hard to discern friend from foe, distinctive ways they run and different coloured uniforms.
But I don't like the fact, that I have to look for every few seconds on the map.
Feels like cheating. I'd rather have a mini(!)map in my hud, with my allies shown in it, and a radius of about 20meters, and my normal map showing no soldiers at all!
I know the hud takes away some immersion. I know.
But the constand peeks on the "all-knowing-map-portable-radar-technology-made-by-astounding-german-engineers" feels much cheaper and immersion breaking to me...
PS: In that way, we could remove the name-tags, at all, couldn't we?
Sounds a bit like win-win for immersion, doesn't it? ^^
I personally hardly use my map to check out friendly movement as is, because I don't really find it necessary. And I don't think it should be relied upon either.
I think maybe nametags should be disabled after 10 meters or maybe alltogether, so people don't become reliant on it.
However, if you want to communicate that guy X should go there, you do need nametags, at least in short distance. In longer distance you can see it on the map.
This I would disagree with. You cannot recognize individual squad members by any other way than their nametag. Without it, communication to individuals (as by, for example, a squadleader about movements needing to be taken by individiuals) would become nigh impossible.