Squad 44 - Public Testing

Squad 44 - Public Testing

Herr Morlock Jul 22, 2018 @ 8:00am
Tank mines too strong?
I did research a bit about tank mines in WW2, yesterday.

It seems as if the destruction of the tanks was only a case for the lightest tanks.
In most cases, the charge would do damage only to the tracks and sometimes a bit to some of the internal systems, too. So the main effect of driving on a tank mine, would have been the following inability to move or changing the facing until getting repairs.

So, maybe the tank mines are too strong? And I did hear words of a lot of them being misused as explosiv charges, thrown directly behind a tank to bust it.

A change in that efficiency could strengthen tanks a bit. And maybe one could think about to let logi crew lay them in big amounts to strengthen their impact on defence, too.

What do you think?

Originally posted by IRDCAM:
Not much you can repair with on board track sections and tools available on the vehicle. Driving out a track pin is loud hammering and time consuming, not what I would want to be doing if there are bad guys lurking about.

Let's see, first you have to remove track tension so big wrench and a couple of turns, 7 minutes give or take, then drive out the track link pins by taking off bolt (and clamps on Sherman), and with the pin driver and big arse hammer drive out pins to disconect track links, 15min give or take per pin, make sure you have enough spare track links, then pull pins to size the spare track links, another 10min or so. Then place spare links in track and drive in the track pins 15-20 min, retension track. It is definately NOT a 2minute exercise.

And let's fugure at least one set of road wheels blown off or cracked so you would have to suspend bogey set off track guides to move the vehicle, or take off and replace first road wheel as that is usually the one the mine screws up.

A lot of work to get a disabled immobilized track blown off tank moving again. Better to abandon it, and let recovery teams go back for it after the battle iff possible. Higher survival odds for crew, new tanks can be found, new trained and expierienced crews...not so much.

And we did not discuss the brain numbing concussion effect of the blast mine on the crew in 'the bell' as the mine goes 'BOOM'.
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Herr Morlock Jul 26, 2018 @ 1:00pm 
Originally posted by Islamic State of Gaming:
"16lbs of cumulative TNT and hexogen explosives with a combined effective armor penetration of 16 inches shouldn't kill my invincible tank!"

Man, did you even read my comment?
I said that, before a week, I didn't even tried out, being tank crew. I am earth pig, too. And not a tanker! And I will stay that.

It is historically fact that anti-tank-mines in WW2 didn't destroy the tanks entierely in most cases. They did destroy parts of their tracks. Can you read me?
https://en.wikipedia.org/wiki/Anti-tank_mine
IRDCAM Jul 26, 2018 @ 1:11pm 
The German 'Tellermine' (5.5kg explosive) was designed to blow a track off, immobilizing the vehicle and let any 'overwatching' AT asset have an non moving target to hit.

British Mk II AT mine also a blast mine (4lb explosive) meant to immobilize by again blowing off tracks.

The 'blast' AT mines were usually 'big' booms and did immobilize and in instances 'flip' tanks/AC's/and halftracks on their sides.

A 'broken' tank was just as good as a dead tank in WW2, cause if the tank was broke, the crew usually abandoned it in a combat area.

Herr Morlock Jul 26, 2018 @ 1:27pm 
Originally posted by L/Cpl Jason Jones:
A 'broken' tank was just as good as a dead tank in WW2, cause if the tank was broke, the crew usually abandoned it in a combat area.

That is one fine argument, you made there! Thanks for that.
But don't you think that a tank crew should, in that case, have the possiblity to repair it?
If it would take, let's say, 2 minutes, and if the allied infantry could succesfully defend the tank in that time, why shouldn't it be a possiblity for them to do so?

Maybe you got a point there. I agree. But please, convince me further.
Last edited by Herr Morlock; Jul 26, 2018 @ 1:27pm
The author of this thread has indicated that this post answers the original topic.
IRDCAM Jul 26, 2018 @ 3:19pm 
Not much you can repair with on board track sections and tools available on the vehicle. Driving out a track pin is loud hammering and time consuming, not what I would want to be doing if there are bad guys lurking about.

Let's see, first you have to remove track tension so big wrench and a couple of turns, 7 minutes give or take, then drive out the track link pins by taking off bolt (and clamps on Sherman), and with the pin driver and big arse hammer drive out pins to disconect track links, 15min give or take per pin, make sure you have enough spare track links, then pull pins to size the spare track links, another 10min or so. Then place spare links in track and drive in the track pins 15-20 min, retension track. It is definately NOT a 2minute exercise.

And let's fugure at least one set of road wheels blown off or cracked so you would have to suspend bogey set off track guides to move the vehicle, or take off and replace first road wheel as that is usually the one the mine screws up.

A lot of work to get a disabled immobilized track blown off tank moving again. Better to abandon it, and let recovery teams go back for it after the battle iff possible. Higher survival odds for crew, new tanks can be found, new trained and expierienced crews...not so much.

And we did not discuss the brain numbing concussion effect of the blast mine on the crew in 'the bell' as the mine goes 'BOOM'.
Last edited by IRDCAM; Jul 26, 2018 @ 3:22pm
Umbrella Jul 27, 2018 @ 5:47am 
From the changelog

-Gameplay: Tweaked damage value to tank from magnetic mines and TNT satchels
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Date Posted: Jul 22, 2018 @ 8:00am
Posts: 20