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I did read some comments from tank crews which said, tank mines would be quite often used to kill them. But not by laying them down in alleyways. Instead they were thrown directyl behind their vehicle, hoping for it to drive over it when setting back, or by blowing them with bullets.
If that's true, I think, this is not how they are intended to be used.
Just throw the tankmine as near as possible besides the tank (half a meter - 1,5 feet). You'll die by doing so, because it detonates immediately. The tank dies with you.
How abusive... ):
It uses 3 rounds of heavy AT rockets or 4 Panzerfausts to kill a Sherman. But only 1 Tankmine, thrown besides it. Yes, near enemy infantry has always been very dangerous to tanks. But this is a joke.
Now I kinda realize, why tank drivers are quite unhappy with the game at the moment.
At the moment, a full squad can kill one tank, from the front or from behind, just with 2 heavy AT rockets and 1 or 2 Panzerfausts.
Then you can kill tanks with 1x 3kg explosive charges in one hit, as long as it explodes within a few meters around the tank.
And there are other tanks around, which may have damaged the tank in front of you, before. So you may need in 50% even lesser hits...
The bane of (heavy) tanks has almost been infantry in low-sight enivronments like cities and "bocage" terrain. So it should be, and so it is (even without tank mines).
I won't accept tank mines being used in 99% of time as an offensive weapon, as it was created as a straight defensive weapon, and was historically used as such.
The developers cannot call their game historically correct, when they let their community abuse such weapons in a way, they were not meant to be.
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I rarely see any tanks around. This is to 75% because of the not-yet-adjusted-behavior and thinking of the tank crew.
Rest of the percentages goes to efectivity off AT-weaponry.
I think, before they finish and install the tank-damage-zones-system, they should take care of that. But after that, they should care about those problems.
My honest oppinion, without being tankers fanboy.
Honestly your entire argument would be moot if you'd take the time to get an infantry squad escort instead of charging around blindly and getting butt hurt when you get fisted/fausted.
I'm assuming you played squad where it wook 10 RPG rounds to kill an APC, allowing APCs to rack up 600 kills off by themselves and came to this expecting the same thing.
IRL terrain like this tanks avoid like the plague.