Squad 44 - Public Testing

Squad 44 - Public Testing

klesh May 31, 2018 @ 7:12am
Vehicles need Manual Transmission.
If you're going to call this a simulation, it needs to have vehicles with manual transmission.
< >
Showing 1-15 of 41 comments
Orso May 31, 2018 @ 7:52am 
..... No.
klesh May 31, 2018 @ 8:15am 
Why not? They all had manual transmission in real life. Why do you want unrealistic gameplay?
Last edited by klesh; May 31, 2018 @ 8:16am
Jeetlebuice May 31, 2018 @ 8:47am 
Its an ok thing to have but they dont need it. Should rather fix the whole weight/movement problem
SticksItInCrazy May 31, 2018 @ 8:51am 
Although I only spent a few minutes in a tank, my first thought was that I needed a way to change gears manually.
Reitz May 31, 2018 @ 8:59am 
Originally posted by Kamensky:
..... No.

Orso May 31, 2018 @ 10:00am 
It's a very unnecessary mechanic for the game. There's a whole host of things that need to be worked on before something as frivolous as that can be implemented.
klesh May 31, 2018 @ 11:42am 
Manual transmission in a sim that features over 40 vehicles is frivolous? I'm glad you're not developing the game! lol
Liquid May 31, 2018 @ 11:55am 
Its the same with destruction man, the dev team is way too small and having manual transmission added, I dont think thats high on the list. Would be interesting but imo I wouldnt care if they didnt implement it
Last edited by Liquid; May 31, 2018 @ 11:55am
no_man_army May 31, 2018 @ 12:51pm 
I'd rather see interiors on the armour than a manual gearbox.
Orso May 31, 2018 @ 4:00pm 
Originally posted by klesh:
Manual transmission in a sim that features over 40 vehicles is frivolous? I'm glad you're not developing the game! lol

Yes, it is frivolous. There are far bigger fish to fry on the implementation/fix list. I spent a year in a Game Design program and you should concentrate more on getting the core game fixed and running smooth before adding in little detail work.
Last edited by Orso; May 31, 2018 @ 4:01pm
klesh May 31, 2018 @ 4:19pm 
C'mon man, "I spent a year in a Game Design Program" is what you're using to convince me?
Orso May 31, 2018 @ 4:30pm 
Originally posted by klesh:
C'mon man, "I spent a year in a Game Design Program" is what you're using to convince me?

Whether you decide to believe me or not is your prerogative. If you had a remote clue as to how the design process goes though you'd understand how low priority something like that would be.

If manual transmission is something that bugs you that much then make your own WWII simulation game with it and I'll gladly come over and find something to **** on about it.

You also have to realize at some point you have to just not do certain things to make sure you still have a broad playerbase. They gotta make money and pay their employees, rent, bills, etc.

But hey what do I know?
Shibbyland May 31, 2018 @ 5:38pm 
I second the request for armour interiors. Red Orchestra 2 did a great job of vehicle combat, if they send it more in that direction that'd be awesome. Not fussed about manual transmission, isn't the original poster just trolling people who want ultra realism?
Inogine May 31, 2018 @ 5:48pm 
Originally posted by Shibbyland:
I second the request for armour interiors. Red Orchestra 2 did a great job of vehicle combat, if they send it more in that direction that'd be awesome. Not fussed about manual transmission, isn't the original poster just trolling people who want ultra realism?
Essentially he is, yeah. It's pretty obvious troll bait. "realism" is a flag waved around by folks wanting to take a piss on things. For a game, PS is pretty realistic, but until you're pulling your pants down to take a dump and then taking a swig of instant coffee from your ration, it's not realistic enough for some. (Who desperately need to just drop the pretense and join their military.)

That said, RO2's not the game to mimic as far as armor goes. A Panzer III holding its own and winning against a T34 frontally? No. Penetration in that game was all over the place. The interiors were nice, but I'd rather not see a repeat of that fiasco where it left us with only two tanks for most of the games life with only an additional 3-4 (depending on how you interperate the same halftrack) vehicles after it was more or less moved on from.
Shibbyland May 31, 2018 @ 6:16pm 
Oh yea I agree with what you're saying regarding lack of decent damage modeling, penetration etc. I really only meant I liked the way the tanks played in RO2, nice interiors and the crew positions we're reasonably simple to use. I like the tanks in PS too, it'd just be nice to have a little more of an interior view to be able to look around, see wounded crew members, see controls being used.

For me, PS strikes a good balance between realism and game. Its true that soldiers didn't all run around with radios in WW2, but for this game to work we need some sort of communication so we have radios...it's just how it has to be. I'm glad we have a game with a decent sense of realism based in WW2 and that we're not stuck with the AAA titles doing their bizarre interpretations of a WW2 setting.
< >
Showing 1-15 of 41 comments
Per page: 1530 50

Date Posted: May 31, 2018 @ 7:12am
Posts: 41