Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes, it is frivolous. There are far bigger fish to fry on the implementation/fix list. I spent a year in a Game Design program and you should concentrate more on getting the core game fixed and running smooth before adding in little detail work.
Whether you decide to believe me or not is your prerogative. If you had a remote clue as to how the design process goes though you'd understand how low priority something like that would be.
If manual transmission is something that bugs you that much then make your own WWII simulation game with it and I'll gladly come over and find something to **** on about it.
You also have to realize at some point you have to just not do certain things to make sure you still have a broad playerbase. They gotta make money and pay their employees, rent, bills, etc.
But hey what do I know?
That said, RO2's not the game to mimic as far as armor goes. A Panzer III holding its own and winning against a T34 frontally? No. Penetration in that game was all over the place. The interiors were nice, but I'd rather not see a repeat of that fiasco where it left us with only two tanks for most of the games life with only an additional 3-4 (depending on how you interperate the same halftrack) vehicles after it was more or less moved on from.
For me, PS strikes a good balance between realism and game. Its true that soldiers didn't all run around with radios in WW2, but for this game to work we need some sort of communication so we have radios...it's just how it has to be. I'm glad we have a game with a decent sense of realism based in WW2 and that we're not stuck with the AAA titles doing their bizarre interpretations of a WW2 setting.