Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
"Post Scriptum is in fact a self-assumed stance of neutrality. When thinking about the title and visual concept, we wanted to avoid a name that glorified or desensitized war. Certainly not one that hails ideologies over human condition. War is anything but awesome and we figured that war letters were the best vehicle to portray these men with the dignity they deserve. They just tried to cope with war the best they could.
That is probably the closest there is to conveying a message in what we do, but it just makes sense to us and we’re following it through. This theme will be more revealing over time in our promotional media, but again, we do not intend to highlight any social or political discussion other than the entertainment of the game."