Hypnospace Outlaw

Hypnospace Outlaw

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NOPper Mar 12, 2019 @ 2:06pm
Hypii voice
Hypii doesn't seem to have actual speech, is this a problem on my end or is he supposed to just kind of "wah-wah" Charlie Brown style?
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Showing 1-10 of 10 comments
TinyPixxels  [developer] Mar 12, 2019 @ 2:10pm 
Hey there! Looks like the game isn't detecting any text-to-speech functionality on your computer.

Something you can try to circumvent that though is enabling the 'robot voice' option in the settings!
NOPper Mar 13, 2019 @ 9:35pm 
Willing to bet it's due to running under Linux, thought that might be the case!

Do you support any specific TTS solutions I could try to hook into maybe?
Same here. I have espeak, festival, and speech-dispatcher running/installed. It would be great if I could provide an environment var or something for the program
Last edited by Impressionist Pineapple; Mar 14, 2019 @ 5:35pm
SuperCrankman Apr 3, 2019 @ 8:35am 
I have the same thing, apparently hypnospace outlaw cant see text-to-speech voices on linux :-(

Would be nice to be able to at least shut hypii up, because the "wah-wah" voice is very annoying and a constant reminder that something is missing.
Jay Tholen  [developer] Apr 3, 2019 @ 10:22am 
Because of our engine we don't have as much low level access as we'd need to implement the TTS on linux. We will continue looking into it though!
Г Apr 14, 2019 @ 3:09am 
i am also hoping to get the TTS working in Linux builds of this game, i double-checked that i had festival installed, and i did, but i guess that's not how it'd work... i also had thought it was because of the way it's worded in the "bios".
+1 for fixing this on Linux. "No text-to-speech voices found on this PC, Hypii's voice is deactivated".
Fun Maker Jul 14, 2019 @ 3:18am 
Originally posted by Jay Tholen:
Because of our engine we don't have as much low level access as we'd need to implement the TTS on linux. We will continue looking into it though!
Any progress?
maki Aug 27, 2020 @ 12:43pm 
I've added text to speech to my multiplayer game on Linux.

It checks whether espeak or festival is installed and then I run the program with the correct arguments to generate a .wav file in /tmp. Once my game loads the file, it deletes it from /tmp again. This works really well and I'm using it in real time for text chat.
I could optimize it by piping it to stdout and loading it that way so nothing is ever written

`espeak -w /tmp/tts.wav "Hello world!"`

`festival --batch '(set! textToSpeak (Utterance Text "Hello world!"))' '(utt.synth textToSpeak)' '(utt.save.wave textToSpeak /tmp/tts.wav)'`

Though when running programs with arguments its usually an array to pass on. Here's my real life example:
https://git.tivolicloud.com/tivolicloud/interface/-/blob/master/interface/src/scripting/TTSScriptingInterface.cpp#L186
Aria Apr 23, 2021 @ 7:46pm 
Is there anyway you folks can hook any kind of "custom library" or anything to your game engine? Or is this also too "low level"? u.u

[edit] I wonder if it's browser based, if it could send a request to like a daemon (not to dissimilar to sending like json data to some server??) that then synthesizes the text to speech. idk I just noticed the "chromium" thing showing up on the volume control, which is what got me thinking
Last edited by Aria; Apr 24, 2021 @ 5:17pm
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Date Posted: Mar 12, 2019 @ 2:06pm
Posts: 10