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Something you can try to circumvent that though is enabling the 'robot voice' option in the settings!
Do you support any specific TTS solutions I could try to hook into maybe?
Would be nice to be able to at least shut hypii up, because the "wah-wah" voice is very annoying and a constant reminder that something is missing.
It checks whether espeak or festival is installed and then I run the program with the correct arguments to generate a .wav file in /tmp. Once my game loads the file, it deletes it from /tmp again. This works really well and I'm using it in real time for text chat.
I could optimize it by piping it to stdout and loading it that way so nothing is ever written
`espeak -w /tmp/tts.wav "Hello world!"`
`festival --batch '(set! textToSpeak (Utterance Text "Hello world!"))' '(utt.synth textToSpeak)' '(utt.save.wave textToSpeak /tmp/tts.wav)'`
Though when running programs with arguments its usually an array to pass on. Here's my real life example:
https://git.tivolicloud.com/tivolicloud/interface/-/blob/master/interface/src/scripting/TTSScriptingInterface.cpp#L186
[edit] I wonder if it's browser based, if it could send a request to like a daemon (not to dissimilar to sending like json data to some server??) that then synthesizes the text to speech. idk I just noticed the "chromium" thing showing up on the volume control, which is what got me thinking