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https://steamcommunity.com/sharedfiles/filedetails/?id=1508492092
- exit steam home so you're in the blank world
- hold one controller at arms length
- on the overlay tab, leave x and y values at 0, set width to 1
- adjust the Z value until the camera feed controller is about the same size as the virtual controller (for me, the sweet spot was 0.55)
- on the image tab, close your right eye and adjust the x and y values until the camera feed's controller matches the virtual controller. repeat for the right image side.
- decide whether you want to be glancing right or left
- move your controller to the edge of your peripheral vision on the preferred glance side
- check apply correction and adjust K1 until the controllers match up
- move your controller to the other side of your peripheral vision, crop out the image at the point it looks disjointed, repeat for the other image side
- note: the left and right crop fields are reversed for image sides. if you want to be glancing right, for the left side you'll need crop out the left, and for the right side you'll need to crop out the right. this was was counter intuitive for me.
This method allows me to see things near me very well, but if I look at the base station further away, I see 2 base stations equidistant from the virtual base station.
Here are the settings I ended up with.
Overlay tab:
X: 0
Y: 0
Z: 0.55
Width: 1
Image tab:
Image Left:
X: -1.226
Y: -0.424
Image Right:
X: 1.0879
Y: -0.089
K1 distortion about 50%, K2 zero. Cropped left side out because I'm mostly glancing to the right.
It would benefit from camera calibration but haven’t had time to develop it further.
The latency is kind of annoying at first (obviously not your fault), and it's very hard to exactly map the physical knobs and buttons to the virtual world. But for now I just turned the opacity down a little bit and it just sort of looks like I'm a ghost in the virtual world turning knobs and pressing buttons.
Thanks for developing it!
I believe this has the potential to create the most immersive cockpit experience possible. But there are some hard problems to solve for it to be perfected. I get the feeling that the big players are obviously trying to get VR in the mainstream to pay off as even though VR is a perfect match for simrigs it is a tiny market. So it’s just me a single man indie dev trying to solve it. Add to that I have other software that sells and pays the bills I have to prioritise that over Reality Blender. Hopefully I can get some spare time to work on it again in the future. I will definitely contact you to test any new versions.
Thanks.