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As for replayability, yes choosing different characters for your party would allow for a different walk through of the game (harder with a weaker party). However, you can change your party members at any time in a saved on-going game, which is a great feature (in case you don't like one and want to try a different one, there are 30 to choose from).
Yeah could be interesting. OR, an arena mode, where you can set up the enemies so you can test builds.
Jep. The game is and could be way more than this "little" Projekt.
@Wave: I think you have hit one of the newer game categories with our game that are really enjoyable. Just add some features like:
- online co-op (must have)
- horde/bunker mode
- in dificulty increasing endless wave (50+) mode
- persistent personal Base with passive skills to lvl up and support your troops + buildings to build
up your base + you have to defend your base from raiding npc's
- random item generator + 5 to 10 more item slots + item sets + craftable and adjustable and lvl
up able items
- item stats that change the way skills work (larger aoe, + resis pierce, other dmg type, etc.)
- random map influences (+30% dmg to enemies, -15% hp of your troops, all attacks posions,
etc.)
- envirmentable interactions (e.a fireball hitting an oil barrel)
- faction system with faction benefits (weapons, units, spells, base buildings)
- change the limited amount of portal missions to unlimited with a alogrithem based difficulty
increase (base hp * x, base defense * y, base dmg * z, etc.)
- Make it easiely mod able for others to change skins or create maps. (This will keep your game
alive even after you are adding new stuff)
and you could create a game that would skyrock. :) Keep it turn based.
A faction system would be the best feature to be added to the games and it will work perfectly with a class upgrade system like in similar games.
You can for example do quests for the dwarven faction and earn special loot. When you reach a very high relation level with them you can earn class upgrades. Upgrade your dwarven defender to a dwarven lord for example. He will become even stronger and you learn more paladin like skills to heal and buff your party.
To aim for higher tier classes and to max out factions relations can increase the hours you can spend into this game.
I have in my head an idea to do a gang-warfare themed game like this where you have a criminal gang and fight for territory in a city ruled by different, warring gangs and factions. I was thinking a sci-fi / dystopian future setting to keep things interesting as well. Maybe next year after I finish my currently active project.
Some of these are probably beyond my abilities as a still fairly inexperienced coder. Especially the online co-op mode ... I don't know the first thing about online coding. :)
I'm working on another sci-fi game (sequal to my other one called Strike Team Hydra) that will have some of these features. I want to add levels where you face endless waves of enemies and are rewarded for how long you can survive, random generated enemies, etc.
I really some of the other ideas. I will copy this text and put it in my notes so I can use it in my brainstorming sessions. Thanks!
its fun enough as it is, less bugs and more intuitive information on mouse over when using skills. ie. chance to hit, damage per hit.
this game is great on gameplay but lacks polish, crisp animation is 1, better sounds and voicing.
i would pay easily 12dollars this game.
then again, good work and great game devs. i hope this game expands a whole whole lot in the coming months.
Thanks! The next game in the pipeline is a lot more polished. Both in terms of UI, animation and sound effects. Unfortunately, going back and tightening up the animations and sound effects would be a huge undertaking due to the large number of characters and enemies that would need to be updated and tested.