Osiris: New Dawn (Experimental Branch)

Osiris: New Dawn (Experimental Branch)

Zroid62 Dec 18, 2022 @ 12:21am
Re-post for some bugs from the standard Story Mode
I have swapped over to Experimental branch but many of the bugs I posted on the full version are still in the Experimental version, so I've re-posted it here.

Really enjoying the game so far. My compliments to the artist(s); the visuals are great. Sadly people don't understand how much work there is in creating a game like this. I used to be a programmer at one time, so I can really appreciate what you guys have created here. Keep up the good work.

These are the bugs I've found so far:

1. Small radar in top right corner of screen shows space debris from start of game on reload; even though it has been picked up. Once the F3 radar screen is activated, they disappear and the small radar displays correctly on exit of F3.

2. When building items in the work bench and furnace, the item box background stays green even though there are no more materials to make it. Should change from green colour to show that no more can be built.

3. When skinning creatures, the hacking action stops and the green bar continues to go down to completion.

4. Noise of bumping into rover vehicle needs to be toned down. Really irritating, particularly when the bugs keep bumping into it at night. It is much too loud...

5. When aiming with pistol, keep falling through platform rocks in areas where the bugs generate during the day (flat rocks that you can jump up on so the bugs cannot reach you). He hits the ground and is trapped inside the rock for a bit. Does not happen anywhere else.

6. If press and hold mouse button for too long, to create many objects in the furnace, and the materials run out; error sound keeps repeating, even though the mouse button is no longer pressed, until exit furnace. Very annoying and very loud.

7. Movement should be disabled when in content screens (buggy inventory, container inventories, F4/F5/F6 screens, Work bench, etc). I am very old fashioned, I still use the old Doom keys and mouse buttons for back and forward. Mostly because I can continue running or continue moving while I lift my right hand off to press keys other keys. Means I keep moving every time I press the mouse button in inventory, etc...

New ones on the Experimental Version are:

1. Parasyte creature is making Larvae creature noises now.

2. All sorts of controls got screwed up when coming back from space. Reloading fixed it. Will have to spend some time trying to detail them. One is when trying to transfer all contents, it only does one item at a time.

3. When jumping onto the roof of the barracks, he floats a bit off the roof.

Ones I haven't checked out in the Experimental version are:

1. Work bench invisible under ground. Can access it and use it, but cannot see it.

2. Dust storms far out in the desert never end, despite saying clear conditions.