Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://steamcommunity.com/app/843260/discussions/0/3196988875697601257/
tl/dr: either add a rogue (and a fighter) or grind out several hundred experience levels.
Sceadu isn't so bad- a bunch of buffs and a song ax could probably do the job. And picking up a rogue before collecting the quest reward would be the best way to get them off to a rapid start.
You need a fighter of some type to use certain quest items. Its fine if they are level 1 and die before you even reach the right dimension- you can resurrect them for the moment they are required. And once they are done you can trash them again.
The rogue is more difficult 'cause they actually need to fight somewhat. 28 might well be enough though, since they will stick to the shadows and be buffed out the wazoo and rez-ed as much as needed.
You can also win this fight with a hunter with a high enough level that allows it to crit from afar, but as kaypy mentioned, you'll need a Rogue or an extremely high level spellcaster to win against another Foe you fight against later on in the game. Rogues that hide in shadows and perform a melee attack crit at a higher rate than hunters do with ranged attacks.
...and you'll need characters of various classes (fighter, spellcaster, rogue) to use items to get past certain locked areas in a certain dimension. The "fighter" can be a Warrior, Paladin, or Geomancer I believe.
Yup, further on the matter of AC/HP:
(1) You should be able to eventually max out any character's AC to -50 with a combo of good equipment, Traveler's Tune, YMCA/BASP, and SHSH. (although, if you have issues, you can also throw on a DIVA in combat to really cinch it),
(2) There will be Foes that can hit even -50 AC characters and Foes that can damage your characters with spells/breaths no matter how many Lucklarans, ANTI, and LUCK spells you stack on your characters, even with Breathrings and Luck Shields.
In most situations, you can just kill your Foes quicker than they can kill your characters, but in some situations you may need to heal, or even stack a few Bard songs to reduce damage (Archer's Tune for ranged, Melee March for melee, Spell Song for spells/breaths).
I remember reading in another thread of a player beating BT3 without a Rogue. They were seriously overleveled though, like level 500+ or something like that. Apparently at such high levels, ranged spells will hit Tarjan.
This is wrong. About 12 rounds of Spellsong + nuke (with 4 nukers) was enough to kill Tarjan. Sceadu was no problem at all just with my normal party. If OP is having trouble with him is vunerable to several range weapons that insta kill since Sceadu is only 40 foot away.
Spellsong in the remasters is OP as hell.