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Basically at this point you should be figuring out which opponents to magic at 'cause you can't hit them, and which opponents to hit 'cause you can't magic them.
To kaypy's point, a lot of the stats of the characters in Tarmitia and later in Malefia are so high that your strategy is to figure out what they ARE vulnerable to, not to brute force overpower the Foe's stats.
For example, the Vortex in Malefia has a spell save of 255, so...you probably aren't going to hit it with a spell unless you do some serious grinding. A Storm Demon can hit any character with an AC that is above -240. So...good luck dodging its attacks. LUCK is a hidden stat that comes into play when resisting breath attacks or spells, but there are definitely some Foes in the game, like Gremlins, who can overpower your LUCK stat no matter how high you can pump it up with Luck-boosting items, spells, and songs, which makes the Spell Song more useful to decrease the damage from breath/spell attacks than trying to avoid a breath/spell attack by increasing your LUCK. With certain enemies, it's more a strategy game of paper-rock-scissors than casting NUKE at every enemy.
Certainly. So far I've used various combinations for success. Mele March or Seeker's Ballad + Giant Strength has come in handy for just hitting things, especially for my weak rogue. Ogre Str helps her too. The geomancers are just starting to break spell resistance. Up to 24th lvl now.
I remember. Played the originals in the late 80's up until about '91.