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Yes, this change was very much appreciated by new players, and the option to play with certain Legacy features turned on (e.g. higher XP requirements, replayable boss fights) was very much appreciated by old players.
BT2 is a bit more of a grind since you really need to map out each and every square in order to collect all the clues for a Destiny Snare. You can run from most of the fights while mapping though, which can save time.
Doing that for D&D was one thing but for a game like this it was like omg. The plethora of Legacy options is really nice which makes the remaster even better.
The typical old school, more hardcore RPG setup... was that if you came up with a good party composition and understood the enemy types it would lessen the headache of leveling up and getting more powerful. Like Might and Magic might throw 50 enemies at you on screen but if you knew what you were doing you could wipe them out fairly fast and get a lot of experience fast.